Editing Weapon Mastery

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{{TOC}}
 
 
 
== General ==
 
== General ==
: ''See Also: [[:Category:Classes|Classes]]''
 
 
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.  
 
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.  
  
 
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
 
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
  
* [Main-hand]: 80% Base + 25% Bonus * Weapon Level
+
* [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand)
* [Two-Handed]: 160% Base + 35% Bonus * Weapon Level
+
* [Two-Handed]: 220% Base + 35% Bonus * Weapon Level
* [Off-hand]: 40% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand)
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* [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
 +
* [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)
  
 +
'''[Main-hand] currently gives the [One-Handed] bonus, instead of the [Main-hand].'''
  
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 180% multiplier in Swiftness, and 80% multiplier in Safeguard, increased to 280% and 120% at level 10 mastery respectively.
+
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.
  
'''You only gain the Mastery bonus while the corresponding weapon is equipped.'''
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== Onslaught ==
 
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Weapons: Axes, Maces, Knuckles, Shurikens and Swords
== [[File:Onslaught.png]] Onslaught ==
 
: '''Weapons:''' Swords, Axes, Maces, Knuckles, Huuma Shurikens and Shotguns
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Strength + 1
+
| 1 || Strength + 1
 
|-
 
|-
 
| 2 || Base Attack + 5
 
| 2 || Base Attack + 5
 
|-
 
|-
| 3 || Hit + 5
+
| 3 || Critical + 3
 
|-
 
|-
| 4 || Weapon Attack Min & Max + 5
+
| 4 || Weapon Attack + 5
 
|-
 
|-
| 5 || APM + 3%
+
| 5 || Attack Speed + 3%
 
|-
 
|-
| 6 || Ignore 6% Defense
+
| 6 || Ignore 10% Defense
 
|-
 
|-
| 7 || Weapon Attack + 5%
+
| 7 || Attack + 10
 
|-
 
|-
| 8 || Damage +5%
+
| 8 || Critical Damage +5%
 
|-
 
|-
 
| 9 || Attack + 10%
 
| 9 || Attack + 10%
 
|-
 
|-
| 10 || Doubles Weapon Level Effect and Ignore Size modifiers
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| 10 || Doubles Weapon Level Effect
 
|}
 
|}
  
== [[File:Swiftness.png]] Swiftness ==
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== Swiftness ==
: '''Weapons:''' Dagger, Katars and Gatling Guns
+
Weapons: Dagger and Katars
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 5 || Movement Speed + 5
 
| 5 || Movement Speed + 5
 
|-
 
|-
| 6 || Ignore 4 Flat Def and Mdef
+
| 6 || Perfect Dodge + 3
 
|-
 
|-
| 7 || Critical & Matk + 5%
+
| 7 || All Damage +5%
 
|-
 
|-
| 8 || Critical Damage + 5%
+
| 8 || Critical & Matk + 5%
 
|-
 
|-
| 9 || All Damage +10%
+
| 9 || Critical Damage + 10%
 
|-
 
|-
| 10 || Doubles Weapon Level Effect and increases the APM Cap by 50
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| 10 || Doubles Weapon Level Effect
 
|}
 
|}
  
== [[File:Safeguard.png]] Safeguard ==
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== Safeguard ==
: '''Weapons:''' Unarmed, Spears, Books and Shields.
+
Weapons: Unarmed, Spears, Books and Shields.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 6 || Magic Defense + 2
 
| 6 || Magic Defense + 2
 
|-
 
|-
| 7 || HP + 5%, Healing Received + 5%
+
| 7 || Hp + 5%
 
|-
 
|-
 
| 8 || Physical Resistance +10%
 
| 8 || Physical Resistance +10%
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|}
 
|}
  
== [[File:Mystical.png]] Mystical ==
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== Mystical ==
: '''Weapons:''' Rods and Staffs
+
Weapons: Rods and Staffs
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 1 || Intelligence + 1
 
| 1 || Intelligence + 1
 
|-
 
|-
| 2 || Magic Attack + 30~60
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| 2 || Magic Attack + 25~50
 
|-
 
|-
 
| 3 || SP Recovery Rate + 25%
 
| 3 || SP Recovery Rate + 25%
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| 5 || Ignore 5% Mdef
 
| 5 || Ignore 5% Mdef
 
|-
 
|-
| 6 || Heal Power + 15%
+
| 6 || Sp Cost - 5%
 
|-
 
|-
| 7 || Cast Delay & Cast Time - 10%
+
| 7 || Cast Delay & Cast Time - 5%
 
|-
 
|-
| 8 || Magic Damage + 5%, SP Cost - 5%
+
| 8 || Heal Power + 15%
 
|-
 
|-
| 9 || Magic Attack + 15%
+
| 9 || Magic Attack + 5%
 
|-
 
|-
 
| 10 || Doubles Weapon Level Effect
 
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
  
== [[File:Ranged.png]] Ranged ==
+
== Ranged ==
: '''Weapons:''' Bows, Instruments, Whips, Rifles and Grenade Launchers
+
Weapons: Bows, Instruments, Whips and Guns
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 1 || Dexterity + 1
 
| 1 || Dexterity + 1
 
|-
 
|-
| 2 || 10% Perfect Hit chance
+
| 2 || Flee + 5
 
|-
 
|-
 
| 3 || Base Attack + 5
 
| 3 || Base Attack + 5
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| 4 || Critical + 3
 
| 4 || Critical + 3
 
|-
 
|-
| 5 || ATK & MATK + 5%
+
| 5 || Attack + 3%
 
|-
 
|-
| 6 || Base APM + 3, -5% Cast Delay
+
| 6 || Attack Speed + 2%
 
|-
 
|-
| 7 || Ignore 3% DEF & MDEF
+
| 7 || Ignore 5% Def
 
|-
 
|-
| 8 || Critical Damage & Magic Damage +5%
+
| 8 || Ranged Attack +5%
 
|-
 
|-
| 9 || Ranged Attack +10%
+
| 9 || Critical Damage + 5%
 
|-
 
|-
 
| 10 || Doubles Weapon Level Effect
 
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
 
[[Category:Leveling]]
 
[[Category:Skills]]
 
[[Category:Combat]]
 
[[Category:General Information]]
 

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