Editing Weapon Mastery
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== General == | == General == | ||
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There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus. | There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus. | ||
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand]. | The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand]. | ||
− | * [ | + | * [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand) |
− | * [Two-Handed]: | + | * [Two-Handed]: 220% Base + 35% Bonus * Weapon Level |
− | * [Off-hand]: | + | * [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding) |
+ | * [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding) | ||
+ | '''[Main-hand] currently gives the [One-Handed] bonus, instead of the [Main-hand].''' | ||
− | The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you | + | The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively. |
− | + | == Onslaught == | |
− | + | Weapons: Axes, Maces, Knuckles, Shurikens and Swords | |
− | == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Level !! Effect | ! Level !! Effect | ||
|- | |- | ||
− | | | + | | 1 || Strength + 1 |
|- | |- | ||
| 2 || Base Attack + 5 | | 2 || Base Attack + 5 | ||
|- | |- | ||
− | | 3 || | + | | 3 || Critical + 3 |
|- | |- | ||
− | | 4 || Weapon Attack | + | | 4 || Weapon Attack + 5 |
|- | |- | ||
− | | 5 || | + | | 5 || Attack Speed + 3% |
|- | |- | ||
− | | 6 || Ignore | + | | 6 || Ignore 10% Defense |
|- | |- | ||
− | | 7 || | + | | 7 || Attack + 10 |
|- | |- | ||
− | | 8 || Damage +5% | + | | 8 || Critical Damage +5% |
|- | |- | ||
| 9 || Attack + 10% | | 9 || Attack + 10% | ||
|- | |- | ||
− | | 10 || Doubles Weapon Level Effect | + | | 10 || Doubles Weapon Level Effect |
|} | |} | ||
− | == | + | == Swiftness == |
− | + | Weapons: Dagger and Katars | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 59: | Line 56: | ||
| 5 || Movement Speed + 5 | | 5 || Movement Speed + 5 | ||
|- | |- | ||
− | | 6 || | + | | 6 || Perfect Dodge + 3 |
|- | |- | ||
− | | 7 || | + | | 7 || All Damage +5% |
|- | |- | ||
− | | 8 || Critical | + | | 8 || Critical & Matk + 5% |
|- | |- | ||
− | | 9 || | + | | 9 || Critical Damage + 10% |
|- | |- | ||
− | | 10 || Doubles Weapon Level Effect | + | | 10 || Doubles Weapon Level Effect |
|} | |} | ||
− | == | + | == Safeguard == |
− | + | Weapons: Unarmed, Spears, Books and Shields. | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| 6 || Magic Defense + 2 | | 6 || Magic Defense + 2 | ||
|- | |- | ||
− | | 7 || | + | | 7 || Hp + 5% |
|- | |- | ||
| 8 || Physical Resistance +10% | | 8 || Physical Resistance +10% | ||
Line 97: | Line 94: | ||
|} | |} | ||
− | == | + | == Mystical == |
− | + | Weapons: Rods and Staffs | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| 1 || Intelligence + 1 | | 1 || Intelligence + 1 | ||
|- | |- | ||
− | | 2 || Magic Attack + | + | | 2 || Magic Attack + 25~50 |
|- | |- | ||
| 3 || SP Recovery Rate + 25% | | 3 || SP Recovery Rate + 25% | ||
Line 113: | Line 110: | ||
| 5 || Ignore 5% Mdef | | 5 || Ignore 5% Mdef | ||
|- | |- | ||
− | | 6 || | + | | 6 || Sp Cost - 5% |
|- | |- | ||
− | | 7 || Cast Delay & Cast Time - | + | | 7 || Cast Delay & Cast Time - 5% |
|- | |- | ||
− | | 8 || | + | | 8 || Heal Power + 15% |
|- | |- | ||
− | | 9 || Magic Attack + | + | | 9 || Magic Attack + 5% |
|- | |- | ||
| 10 || Doubles Weapon Level Effect | | 10 || Doubles Weapon Level Effect | ||
|} | |} | ||
− | == | + | == Ranged == |
− | + | Weapons: Bows, Instruments, Whips and Guns | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| 1 || Dexterity + 1 | | 1 || Dexterity + 1 | ||
|- | |- | ||
− | | 2 || | + | | 2 || Flee + 5 |
|- | |- | ||
| 3 || Base Attack + 5 | | 3 || Base Attack + 5 | ||
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| 4 || Critical + 3 | | 4 || Critical + 3 | ||
|- | |- | ||
− | | 5 || | + | | 5 || Attack + 3% |
|- | |- | ||
− | | 6 || | + | | 6 || Attack Speed + 2% |
|- | |- | ||
− | | 7 || Ignore | + | | 7 || Ignore 5% Def |
|- | |- | ||
− | | 8 || | + | | 8 || Ranged Attack +5% |
|- | |- | ||
− | | 9 || | + | | 9 || Critical Damage + 5% |
|- | |- | ||
| 10 || Doubles Weapon Level Effect | | 10 || Doubles Weapon Level Effect | ||
|} | |} | ||
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