Editing Weapon Mastery

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{{TOC}}
 
 
 
== General ==
 
== General ==
: ''See Also: [[:Category:Classes|Classes]]''
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There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.  
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.  
 
 
 
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
 
 
 
* [Main-hand]: 80% Base + 25% Bonus * Weapon Level
 
* [Two-Handed]: 160% Base + 35% Bonus * Weapon Level
 
* [Off-hand]: 40% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand)
 
  
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Two-handed non-ranged weapons give  double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.
  
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 180% multiplier in Swiftness, and 80% multiplier in Safeguard, increased to 280% and 120% at level 10 mastery respectively.
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== Onslaught ==
 
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Weapons: Axes, Maces, Knuckles, Shurikens and Two-Handed Swords Additional One-Handed Swords when no shield is equip.
'''You only gain the Mastery bonus while the corresponding weapon is equipped.'''
 
 
 
== [[File:Onslaught.png]] Onslaught ==
 
: '''Weapons:''' Swords, Axes, Maces, Knuckles, Huuma Shurikens and Shotguns
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Strength + 1
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| 1 || Strength + 2
 
|-
 
|-
| 2 || Base Attack + 5
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| 2 || Base Attack + 10
 
|-
 
|-
| 3 || Hit + 5
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| 3 || Critical + 5
 
|-
 
|-
| 4 || Weapon Attack Min & Max + 5
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| 4 || Weapon Attack + 10
 
|-
 
|-
| 5 || APM + 3%
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| 5 || Attack Speed + 10%
 
|-
 
|-
| 6 || Ignore 6% Defense
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| 6 || Perfect Hit Chance  + 5
 
|-
 
|-
| 7 || Weapon Attack + 5%
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| 7 || Attack + 15
 
|-
 
|-
| 8 || Damage +5%
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| 8 || Critical Damage +10%
 
|-
 
|-
| 9 || Attack + 10%
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| 9 || Attack + 15%
 
|-
 
|-
| 10 || Doubles Weapon Level Effect and Ignore Size modifiers
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| 10 || Doubles All Other Bonuses
 
|}
 
|}
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Note: TH weapon gain double bonus till lvl 10 where they gain 3X
  
== [[File:Swiftness.png]] Swiftness ==
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== Swiftness ==
: '''Weapons:''' Dagger, Katars and Gatling Guns
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Weapons: Dagger and Katars
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Agility +1
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| 1 || Agility +2
 
|-
 
|-
| 2 || Attack Speed + 5%, Cast Delay -5%
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| 2 || Attack Speed + 15%
 
|-
 
|-
| 3 || Flee + 10
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| 3 || Flee + 15
 
|-
 
|-
| 4 || Attacking Restores HP
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| 4 || Attack Heal for 1 HP
 
|-
 
|-
 
| 5 || Movement Speed + 5
 
| 5 || Movement Speed + 5
 
|-
 
|-
| 6 || Ignore 4 Flat Def and Mdef
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| 6 || Perfect Dodge + 5
 
|-
 
|-
| 7 || Critical & Matk + 5%
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| 7 || All Damage +10%
 
|-
 
|-
| 8 || Critical Damage + 5%
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| 8 || Critical & Matk + 10%
 
|-
 
|-
| 9 || All Damage +10%
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| 9 || Critical Damage + 20%
 
|-
 
|-
| 10 || Doubles Weapon Level Effect and increases the APM Cap by 50
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| 10 || Doubles All Other Bonuses
 
|}
 
|}
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Note: Katar gain double bonus and in lvl 10 gain triple bonus effect
  
== [[File:Safeguard.png]] Safeguard ==
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== Safeguard ==
: '''Weapons:''' Unarmed, Spears, Books and Shields.
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Weapons: Unarmed, Spears, Books and One-Handed Swords with a Shield equip.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Vitality + 1
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| 1 || Vitality + 2
 
|-
 
|-
| 2 || Hp + 300
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| 2 || Hp + 500
 
|-
 
|-
 
| 3 || Hp Recovery + 25%
 
| 3 || Hp Recovery + 25%
 
|-
 
|-
| 4 || Reduce incoming damage by (SkillLv * 2)
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| 4 || Reduce incoming damage by (SkillLv * 5)
 
|-
 
|-
 
| 5 || Defense + 2
 
| 5 || Defense + 2
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| 6 || Magic Defense + 2
 
| 6 || Magic Defense + 2
 
|-
 
|-
| 7 || HP + 5%, Healing Received + 5%
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| 7 || Hp + 10%
 
|-
 
|-
 
| 8 || Physical Resistance +10%
 
| 8 || Physical Resistance +10%
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| 9 || Magic Resistance +10%
 
| 9 || Magic Resistance +10%
 
|-
 
|-
| 10 || Doubles Weapon Level Effect
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| 10 || Doubles All Other Bonuses
 
|}
 
|}
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Note: TH Spear gain triple bonus in skill lvl 10.
  
== [[File:Mystical.png]] Mystical ==
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== Mystical ==
: '''Weapons:''' Rods and Staffs
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Weapons: Rods and Staffs
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Intelligence + 1
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| 1 || Intelligence + 2
 
|-
 
|-
| 2 || Magic Attack + 30~60
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| 2 || Magic Attack + 50~100
 
|-
 
|-
 
| 3 || SP Recovery Rate + 25%
 
| 3 || SP Recovery Rate + 25%
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| 4 || Max SP + 100
 
| 4 || Max SP + 100
 
|-
 
|-
| 5 || Ignore 5% Mdef
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| 5 || Cast Time - 5%
 
|-
 
|-
| 6 || Heal Power + 15%
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| 6 || Sp Cost - 5%
 
|-
 
|-
| 7 || Cast Delay & Cast Time - 10%
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| 7 || Cast Delay - 5%
 
|-
 
|-
| 8 || Magic Damage + 5%, SP Cost - 5%
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| 8 || Heal Power + 25%
 
|-
 
|-
| 9 || Magic Attack + 15%
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| 9 || Magic Attack + 10%
 
|-
 
|-
| 10 || Doubles Weapon Level Effect
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| 10 || Doubles All Other Bonuses
 
|}
 
|}
 
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== Ranged ==
== [[File:Ranged.png]] Ranged ==
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Weapons: Bows, Instruments, Whips and Guns
: '''Weapons:''' Bows, Instruments, Whips, Rifles and Grenade Launchers
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Dexterity + 1
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| 1 || Dexterity + 2
 
|-
 
|-
| 2 || 10% Perfect Hit chance
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| 2 || Flee + 5
 
|-
 
|-
| 3 || Base Attack + 5
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| 3 || Base Attack + 15
 
|-
 
|-
| 4 || Critical + 3
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| 4 || Critical + 5
 
|-
 
|-
| 5 || ATK & MATK + 5%
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| 5 || Attack + 10%
 
|-
 
|-
| 6 || Base APM + 3, -5% Cast Delay
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| 6 || Attack Speed + 5%
 
|-
 
|-
| 7 || Ignore 3% DEF & MDEF
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| 7 || Hit + 10%
 
|-
 
|-
| 8 || Critical Damage & Magic Damage +5%
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| 8 || Ranged Attack +10%
 
|-
 
|-
| 9 || Ranged Attack +10%
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| 9 || Critical Damage + 10%
 
|-
 
|-
| 10 || Doubles Weapon Level Effect
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| 10 || Doubles All Other Bonuses
 
|}
 
|}
 
[[Category:Leveling]]
 
[[Category:Skills]]
 
[[Category:Combat]]
 
[[Category:General Information]]
 

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