Difference between revisions of "Tiger Crush"

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(Created page with "'''Sword Quake damage equation with proximity(x2) and Earth Blade (x1.5) modifiers:''' (((100+25*SkillLV)*2)*1.5)%ATK '''Tiger Crush damage with weight + refine modifiers at...")
 
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'''Sword Quake damage equation with proximity(x2) and Earth Blade (x1.5) modifiers:'''
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: ''[[Daimyo|<- Back to '''Daimyo Class''']]''
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{| class="wikitable" style="float:right;"
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! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:Tiger_Crush.png]] <big>Tiger Crush</big>
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|-
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| style="text-align: center;" | [[File:No_Image_Info.gif]]
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|-
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| '''Type:''' Offensive Skill
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|-
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| '''Levels:''' 10
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|-
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! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Prerequisites
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|-
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| None
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|}
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=== Description ===
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Smashes side of sword into target. Damage Increases with Sword Weight and Refine.
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  '''Sword Quake damage equation with proximity(x2) and Earth Blade (x1.5) modifiers:'''
 +
 
 +
  (((100+25*SkillLV)*2)*1.5)%ATK
 +
 
 +
  '''Tiger Crush damage with weight + refine modifiers at Skill Level 10:'''
 +
 
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  (650 + (1.3 * weight))% atk * (1 + (refine / 15))
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 +
In summary, weight and refine become very significant damage boosters for Tiger Crush.
  
(((100+25*SkillLV)*2)*1.5)%ATK
+
Because of this, one of the best investments you can make early on for damage if you don't have any weapon cards available to you is getting a +5 Two Handed Sword, as it has a fairly high safe limit for a weapon that packs 160 ATK and a hefty 250 weight on it.
  
'''Tiger Crush damage with weight + refine modifiers at Skill Level 10:'''
+
Either that, or if someone can forge one for you, a +5 VVVS Claymore would be ideal, coming in at 180 ATK and 280 weight without other attack bonuses.
  
(650 + (1.3 * weight))% atk * (1 + (refine / 15))
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{| class=wikitable style="border 1 solid"
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|-
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! align=center | Level || align=center | Damage %
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|-
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| align=center | 1 || align=center | 200%
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|-
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| align=center | 2 || align=center | 250%
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|-
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| align=center | 3 || align=center | 300%
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|-
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| align=center | 4 || align=center | 350%
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|-
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| align=center | 5 || align=center | 400%
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|-
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| align=center | 6 || align=center | 450%
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|-
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| align=center | 7 || align=center | 500%
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|-
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| align=center | 8 || align=center | 550%
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|-
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| align=center | 9 || align=center | 600%
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|-
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| align=center | 10 || align=center | 650%
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|}
  
 
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[[Category:Daimyo]]
In summary, weight and refine become very significant damage boosters for Tiger Crush. Because of this, one of the best investments you can make early on for damage if you don't have any weapon cards available to you is getting a +5 Two Handed Sword, as it has a fairly high safe limit for a weapon that packs 160 ATK and a hefty 250 weight on it. Either that, or if someone can forge one for you, a +5 VVVS Claymore would be ideal, coming in at 180 ATK and 280 weight without other attack bonuses.
+
[[Category:Offensive Skills]]

Revision as of 18:37, 30 July 2021

<- Back to Daimyo Class
Tiger Crush.png Tiger Crush
No Image Info.gif
Type: Offensive Skill
Levels: 10
Prerequisites
None

Description

Smashes side of sword into target. Damage Increases with Sword Weight and Refine.

  Sword Quake damage equation with proximity(x2) and Earth Blade (x1.5) modifiers:
  
  (((100+25*SkillLV)*2)*1.5)%ATK
  
  Tiger Crush damage with weight + refine modifiers at Skill Level 10:
  
  (650 + (1.3 * weight))% atk * (1 + (refine / 15))
  

In summary, weight and refine become very significant damage boosters for Tiger Crush.

Because of this, one of the best investments you can make early on for damage if you don't have any weapon cards available to you is getting a +5 Two Handed Sword, as it has a fairly high safe limit for a weapon that packs 160 ATK and a hefty 250 weight on it.

Either that, or if someone can forge one for you, a +5 VVVS Claymore would be ideal, coming in at 180 ATK and 280 weight without other attack bonuses.

Level Damage %
1 200%
2 250%
3 300%
4 350%
5 400%
6 450%
7 500%
8 550%
9 600%
10 650%