Taekwon

From Project Einherjar
Revision as of 19:11, 28 February 2022 by Nggagf3hwa5t (talk | contribs)

Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)


All Kicks

   No longer pause attacks
   Can be cast freely within next 2 seconds at your current target
   Prep No Longer Mutually Exclusive with other kicks

Tornado Kick

   When Maxed Add a 10% chance target will miss physical attacks for 5 seconds
   If Dodge is active this avoid can trigger Auto FSK

Counter Kick

   Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   When Maxed Reduce target flee 25 for 5 seconds

Roundhouse Kick

   Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds

Heel Drop

   Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)%
   When Maxed Ignores 15 of targets Def

Fighting Chant

   No longer increases damage based on party size
   Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this)
   No Longer Required for Warm Wind
   Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill

Peaceful Rest

   Standing: 10*SkillLv + HP/1000
   Sitting: 20*SkillLv + HP/750
   Next To: 15*SkillLv + HP /1000

Enjoyable Rest

   Standing: SkillLv + SP/1000
   Sitting: 2*SkillLv + HP/750
   Next To: SkillLv + HP /1000
   Bolt Scrolls no consume changed to (SkillLv*9+9)%
   When not consumed cast max level as well

Running

   Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit
   Spurt now adds (Kick SkillLv)% damage to kicks
   Spurt no longer required for auto FSK
   Can be activated even when equipped with a weapon

Mission

   Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200)
   If Ranked in top 10, Running's Attack portion cannot miss
   - Temp Disabled Ranker Inf Combos
   Every 20 Points Unlock a Kick Buff
   Every 40 points earned increases difficulter of missions
   Kicks gain bonus effects
   [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage.
   [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks.
   [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds
   [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage.
   [100] Flynig Side Kick Snares Target for 1 second
   [120] Flynig Side Kick can not miss
   [140] Passive Bonus Damage from Running can not miss
   [160] All Skills Unlocked (also unlocked for being top 10)
   [180] Kicks are now indipendent of each other (more spammy)
   [200] Trans Gear Unlocked