Difference between revisions of "Taekwon"

From Project Einherjar
Line 1: Line 1:
* Gain 1% Base Atk per kick skill level while it's ready is active, Flying Side Kick's active is Dodge.
+
Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)
  
[[Category:Classes]]
+
 
 +
 
 +
All Kicks
 +
    No longer pause attacks
 +
    Can be cast freely within next 2 seconds at your current target
 +
    Prep No Longer Mutually Exclusive with other kicks
 +
 
 +
Tornado Kick
 +
    When Maxed Add a 10% chance target will miss physical attacks for 5 seconds
 +
    If Dodge is active this avoid can trigger Auto FSK
 +
 
 +
Counter Kick
 +
    Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
 +
    When Maxed Reduce target flee 25 for 5 seconds
 +
 
 +
Roundhouse Kick
 +
    Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
 +
    When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds
 +
 
 +
Heel Drop
 +
    Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)%
 +
    When Maxed Ignores 15 of targets Def
 +
 
 +
Fighting Chant
 +
    No longer increases damage based on party size
 +
    Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this)
 +
    No Longer Required for Warm Wind
 +
    Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill
 +
 
 +
Peaceful Rest
 +
    Standing: 10*SkillLv + HP/1000
 +
    Sitting: 20*SkillLv + HP/750
 +
    Next To: 15*SkillLv + HP /1000
 +
 
 +
Enjoyable Rest
 +
    Standing: SkillLv + SP/1000
 +
    Sitting: 2*SkillLv + HP/750
 +
    Next To: SkillLv + HP /1000
 +
    Bolt Scrolls no consume changed to (SkillLv*9+9)%
 +
    When not consumed cast max level as well
 +
 
 +
Running
 +
    Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit
 +
    Spurt now adds (Kick SkillLv)% damage to kicks
 +
    Spurt no longer required for auto FSK
 +
    Can be activated even when equipped with a weapon
 +
 
 +
Mission
 +
    Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200)
 +
    If Ranked in top 10, Running's Attack portion cannot miss
 +
    - Temp Disabled Ranker Inf Combos
 +
    Every 20 Points Unlock a Kick Buff
 +
    Every 40 points earned increases difficulter of missions
 +
    Kicks gain bonus effects
 +
    [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage.
 +
    [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks.
 +
    [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds
 +
    [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage.
 +
    [100] Flynig Side Kick Snares Target for 1 second
 +
    [120] Flynig Side Kick can not miss
 +
    [140] Passive Bonus Damage from Running can not miss
 +
    [160] All Skills Unlocked (also unlocked for being top 10)
 +
    [180] Kicks are now indipendent of each other (more spammy)
 +
    [200] Trans Gear Unlocked

Revision as of 19:11, 28 February 2022

Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)


All Kicks

   No longer pause attacks
   Can be cast freely within next 2 seconds at your current target
   Prep No Longer Mutually Exclusive with other kicks

Tornado Kick

   When Maxed Add a 10% chance target will miss physical attacks for 5 seconds
   If Dodge is active this avoid can trigger Auto FSK

Counter Kick

   Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   When Maxed Reduce target flee 25 for 5 seconds

Roundhouse Kick

   Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds

Heel Drop

   Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)%
   When Maxed Ignores 15 of targets Def

Fighting Chant

   No longer increases damage based on party size
   Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this)
   No Longer Required for Warm Wind
   Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill

Peaceful Rest

   Standing: 10*SkillLv + HP/1000
   Sitting: 20*SkillLv + HP/750
   Next To: 15*SkillLv + HP /1000

Enjoyable Rest

   Standing: SkillLv + SP/1000
   Sitting: 2*SkillLv + HP/750
   Next To: SkillLv + HP /1000
   Bolt Scrolls no consume changed to (SkillLv*9+9)%
   When not consumed cast max level as well

Running

   Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit
   Spurt now adds (Kick SkillLv)% damage to kicks
   Spurt no longer required for auto FSK
   Can be activated even when equipped with a weapon

Mission

   Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200)
   If Ranked in top 10, Running's Attack portion cannot miss
   - Temp Disabled Ranker Inf Combos
   Every 20 Points Unlock a Kick Buff
   Every 40 points earned increases difficulter of missions
   Kicks gain bonus effects
   [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage.
   [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks.
   [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds
   [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage.
   [100] Flynig Side Kick Snares Target for 1 second
   [120] Flynig Side Kick can not miss
   [140] Passive Bonus Damage from Running can not miss
   [160] All Skills Unlocked (also unlocked for being top 10)
   [180] Kicks are now indipendent of each other (more spammy)
   [200] Trans Gear Unlocked