Difference between revisions of "Sword Quake"

From Project Einherjar
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=== Description ===
 
=== Description ===
Slams sword into the ground Causing the ground to rupture. Damage x2 for closer targets and x1.5 with Earth Blade.
+
Slams sword into the ground Causing the ground to rupture. Damage increased by (50*SkilLLv)% for closer targets and (80*SkilLLv)% with Earth Blade, which also halves Cooldown. Deals 50% of it's damage as Endow or Weapon element when they are present. When used with 2h Sword cast time and cooldown are reduced and hits all nearby enemies.
 +
 
 
   '''Sword Quake damage equation with proximity(x2) and Earth Blade (x1.5) modifiers:'''
 
   '''Sword Quake damage equation with proximity(x2) and Earth Blade (x1.5) modifiers:'''
 
    
 
    
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   (650 + (1.3 * weight))% atk * (1 + (refine / 15))
 
   (650 + (1.3 * weight))% atk * (1 + (refine / 15))
 
    
 
    
In summary, weight and refine become very significant damage boosters for Tiger Crush.
+
In summary, weight and refine become very significant damage boosters for Tiger Crush and Sword Quake.
  
 
Because of this, one of the best investments you can make early on for damage if you don't have any weapon cards available to you is getting a +5 Two Handed Sword, as it has a fairly high safe limit for a weapon that packs 160 ATK and a hefty 250 weight on it.
 
Because of this, one of the best investments you can make early on for damage if you don't have any weapon cards available to you is getting a +5 Two Handed Sword, as it has a fairly high safe limit for a weapon that packs 160 ATK and a hefty 250 weight on it.
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! align=center | Level || align=center | Damage % || align=center | Max Bonus Damage %
 
! align=center | Level || align=center | Damage % || align=center | Max Bonus Damage %
 
|-
 
|-
| align=center | 1 || align=center | 125% || align=center | 375%
+
| align=center | 1 || align=center | 180% || align=center | 310%
 
|-
 
|-
| align=center | 2 || align=center | 150% || align=center | 450%
+
| align=center | 2 || align=center | 260% || align=center | 520%
 
|-
 
|-
| align=center | 3 || align=center | 175% || align=center | 525%
+
| align=center | 3 || align=center | 340% || align=center | 730%
 
|-
 
|-
| align=center | 4 || align=center | 200% || align=center | 600%
+
| align=center | 4 || align=center | 420% || align=center | 940%
 
|-
 
|-
| align=center | 5 || align=center | 225% || align=center | 675%
+
| align=center | 5 || align=center | 500% || align=center | 1150%
 
|-
 
|-
| align=center | 6 || align=center | 250% || align=center | 750%
+
| align=center | 6 || align=center | 580% || align=center | 1360%
 
|-
 
|-
| align=center | 7 || align=center | 275% || align=center | 825%
+
| align=center | 7 || align=center | 660% || align=center | 1570%
 
|-
 
|-
| align=center | 8 || align=center | 300% || align=center | 900%
+
| align=center | 8 || align=center | 740% || align=center | 1780%
 
|-
 
|-
| align=center | 9 || align=center | 325% || align=center | 975%
+
| align=center | 9 || align=center | 820% || align=center | 1990%
 
|-
 
|-
| align=center | 10 || align=center | 350% || align=center | 1050%
+
| align=center | 10 || align=center | 900% || align=center | 2200%
 
|}
 
|}
  
 
[[Category:Daimyo]]
 
[[Category:Daimyo]]
 
[[Category:Offensive Skills]]
 
[[Category:Offensive Skills]]

Revision as of 11:09, 26 March 2023

<- Back to Daimyo Class
Sword Quake.png Sword Quake
No Image Info.gif
Type: Offensive Skill
Levels: 10
Property: Earth
Prerequisites
None

Description

Slams sword into the ground Causing the ground to rupture. Damage increased by (50*SkilLLv)% for closer targets and (80*SkilLLv)% with Earth Blade, which also halves Cooldown. Deals 50% of it's damage as Endow or Weapon element when they are present. When used with 2h Sword cast time and cooldown are reduced and hits all nearby enemies.

  Sword Quake damage equation with proximity(x2) and Earth Blade (x1.5) modifiers:
  
  (((100+25*SkillLV)*2)*1.5)%ATK
  
  Tiger Crush damage with weight + refine modifiers at Skill Level 10:
  
  (650 + (1.3 * weight))% atk * (1 + (refine / 15))
  

In summary, weight and refine become very significant damage boosters for Tiger Crush and Sword Quake.

Because of this, one of the best investments you can make early on for damage if you don't have any weapon cards available to you is getting a +5 Two Handed Sword, as it has a fairly high safe limit for a weapon that packs 160 ATK and a hefty 250 weight on it.

Either that, or if someone can forge one for you, a +5 VVVS Claymore would be ideal, coming in at 180 ATK and 280 weight without other attack bonuses.

Level Damage % Max Bonus Damage %
1 180% 310%
2 260% 520%
3 340% 730%
4 420% 940%
5 500% 1150%
6 580% 1360%
7 660% 1570%
8 740% 1780%
9 820% 1990%
10 900% 2200%