Shinobi

From Project Einherjar
Revision as of 10:05, 31 March 2023 by Pls3236 (talk | contribs)
Shinobi.png

Overview

Job Change

Class Data

Skills

Filler Table while it's under construction.

Name Description Max Level Type
Shadow Slash.png Shadow Slash A combination of SHadow Jump and Mist Slash. Leap from the shadows to deal massive damage. Hits for (100+240*SkillLv)% ATK. 5 Active
Cicada Skin Shed.png Cicada Skin Shed An advanced Ninja technique that allows one to disappear instantly from their location to avoid damage, however if you are struck you will jump back 7 cells in the direction you were hit. It blocks 1+SkillLv/2 attacks. Not all skills can be blocked, including magic attacks. 5 Active
Blaze Shield.png Blaze Shield Summon a firestorm in 5x5 cells around you, it deals damage until 4+SkillLv/2(rounded up) hits have been dealt or it expires. 10 Active
Watery Evasion.png Watery Evasion Creates a puddle of water on the ground that reduces the movement speed of all enemies and decreases their AGI except Ninjas. Aqua Benedicta and Water Ball may be used in this puddle, also Lightning Spear of Ice will do 20% additional damage. 10 Active
Lightning Jolt.png Lightning Jolt Summon lightning to strike enemies in a 7x7 area around you skillLv times dealing (100+50*SkillLv)% MATK as wind element magic damage. If target is frozen the 1st hit deals (150*SkilLLv)% MATK. 5 Active
Killing Strike.png Killing Strike Attack a single target using the rest of your HP to deal massive damage. The more HP you have when casting, the more damage will be done. After casting, your HP will be 10%. 10 Active
Mirror Image.png Mirror Image When cast, the player iwll turn blueish color and Ninja Soul will be released. Creates a mirror image that will enable the caster to dodge a number of Melee and Ranged physical attacks. Does not protect from Magic. 10 Active
Body Double.png Body Double Creates a Shinobi clone. The clone has HP and will disappear once HP is consumed or the time expires. 5 Active
Exploding Dragon.png Exploding Dragon Summon a fire dragon that attacks the enemy three times and causes MATK+(150+150*SkillLv)% splash damage in the 5x5 cells around the target. Deals and additional(120*SkillLv)% damage against Burning targets. 5 Active
Snow Flake Draft.png Snow Flake Draft Summons a large ice meteor that causes damage to all enemies within 7x7 cells of the caster, with a chance to freeze them. Damage is based on MATK. 5 Active
First Wind.png First Wind Summons the wrath of the wind t odestsroy everything on a line with a length of 4*SkillLv cells and a width of 5 cells from you into the direction of the targte. Deals+(100+150*SkillLv)% MATK based Wind element damage. 5 Active
Empty Shadow.png Empty Shadow Dispels the reflection effect from a target for a period of time. SKill attemps may fail while under the Empty Shadow effect. 5 Active
Stealth React.png Stealth React An advanced Ninja technique that allows one to disappear instantly to avoid damage. It blocks 1+SkillLv/2 attacks and triggers Stealth for (1+SkillLv) seconds. Not all skill can be blocked including Magic attacks. 5 Active
Kagemusha.png Kagemusha Imbues Double Attack skill to a target for a period of time and increases the number of hits for Throw Kunai, Throw Shuriken, Throw Huuma Shuriken, Vanishing Slash and Shadow Slash 5 Active
After Image.png After Image Gain +(10*SkillLv) Flee when breaking Stealth. 5 Active
Makibishi.png Makibishi Spreads out caltrops for enemies to step on and become immobilized or stunned. The higher the skill level, the more you can spread on the ground. 5 Active
Orinage.png Orinage When equipped with a Kunai or Shuriken, occasionally throw it upon attacking or using any targetted skill. Additionaly increases the damage of Throw Shuriken and Throw Kunai and adds a chance to hit an extra time. 1 Passive

Platinum Skills

Name Description Max Level Type Quest
Kunai Mark.png Kunai Mark Throwing a Kunai of a non-Neutral Element causes Magic of the same Element to ignore 25% MDEF before flat reduction for 60 seconds. 1 Passive Kunai Mark Quest

Job Bonuses

Stat +1 +2 +3 +4 +5 +6 +7
STR
AGI
VIT
INT
DEX
LUK


  • Shadow Slash no longer Crits
  • Shadow Slash damage increased from (100*SkillLv)% -> (100+240*SkillLv)%
  • Shadow Slash Usable during any Stealth
  • Final Strike ignores reflect
  • Final Strike ignores defense
  • Final Strike lowers HP to 10%
  • Final Strike Fails to cast below 10% HP
  • Final Strike damage changed from ((8*SkillLv)% Current HP + 40 * Str) -> (100 + (Current HP * SkillLv / 400) * (100 + Targets Missing HP % + (Hail of Blade Bonus / 10) + (Illusionary Shadow Doges Left * 10)) / 100) * SkillLv + (Targets Missing HP % + (Hail of Blade Bonus / 10) + (Illusionary Shadow Doges Left * 10)) % Atk
  • Ice Meteor cast delay reduced from 2 -> 1 second
  • Ice Meteor freeze chance changed from (10+10*SkillLv)% -> (15*SkillLv)%
  • Hidden Water Agi reduction increased from (3*((SkillLv+1)/3) + if(skillvl > 4) - 1) -> (SkillLv - 1)
  • Hidden Water now stops targets briefly even if knockback immune on entry
  • Hidden Water now prevents Ninjas from being forced out of stealth by Most Skills
  • Hidden Water area increased from [1,1,1,2,2,2,3,3,3,4] -> [1,2,2,3,3,4,4,5,5,6]
  • Lightning Strike of Destruction area changed from [2,2,3,3,4] -> [3,3,3,3,3] (7x7)
  • Lightning Strike of Destruction damage increased from (160 + 40*SKillLv)% -> (150*SKillLv)%
  • Lightning Strike of Destruction damage increased against Frozen targets by an addition (SkillLv*150)% on 1st hit
  • Lightning Strike of Destruction now hits SkillLv times over 0.5 seconds in location where initially cast
  • North Wind damage increased from (100 + 100*SkillLv)% -> (100 + 150*SkillLv)%
  • [New] [Orinage] (Max 1) When equipped with a Kunai or Shuriken, the will occasionally throw it upon autoattacking or using any targeted skill. And increases damage of thrw skills.
  • [New] [Stealth React] (Max 5) For the next 20 seconds the next (SkillLv + 1)/2 physical attacks recived will trigger stealth.
  • [New] [After Image] (Max 5) Passive - When Becoming Stealth gain (SkillLv * 10) Flee for 10 seconds.
  • [Added] [Zanzou]: Produce a clone figure of the caster with a certain amount of HP that is depended on the level of the skill. The clone will disappear when its HP reaches 0.
  • [Added] [Kyomu]: Nullify the reflecting ability of a target. Consumes 1 Shadow Orb.
  • [Added] [Makibishi] Drop (2+SkillLv) caltrops on the ground, enemy steps on it will be stunned and unable to move for a certain amount of time. Deals 100% atk daamge.
  • [Added] [Kagemusha]: Give the target the ability to use the Double Attack skill. The effect will be turned off automatically when the skill duration ends or after the caster takes a certain amount of damage. Drains 1 SP per second on the target. Consumes 1 Shadow Orb. Applies doble attack to certain skills as well.
  • Lightning Land damage increased from (30 + 30*SkillLv)% -> (60 + 60*SkillLv)%
  • Lightning Tornado damage increased from (30 + 30*SkillLv)% -> (60 + 60*SkillLv)%
  • Lightning Tornado deals 25% additional total damage against knockback immune targets
  • Lightning Jolt damage increased from (150 * Skillv)% -> (250 * Skillv)%
  • Lightning Jolt Frozen target damage increased from 9/5x -> 2x
  • Lightning Jolt Cast time reduced from 3 -> 1.5 seconds
  • Lightning Jolt Cooldown increased from 0 -> .5 second
  • Lightning Jolt damage interval increased from 0.1 -> 0.175 Seconds
  • Lightning Jolt Range increased from 0 -> 5
  • North Wind damage increased from (100 + 150*SKillLv)% -> (100 + 250*SKillLv)%
  • Fire Bloom Damage increased from (50 + 30*SKillLv)% -> (100 + 50*SKillLv)% per hit
  • Ice Meteor damage increased from (100 + 50*SKillLv)% -> (100 + 100*SKillLv)%
  • Ice Meteor Freeze chance increased from (15*SkillLv)% -> (10+15*SkillLv)%
  • Change Ice Meteor cast time from (1.5+(SkillLv/2)) -> 2 Seconds
  • Raging Fire Dragon damage increased from (150 + 150*SkillLv)% -> (250 + 250*SkillLv)%
  • Raging Fire Dragon burning target damage increased from (120*SkillLv)% -> (300*SkillLv)%
  • Raging Fire Dragon cast delay reduced from 2 -> 1 second
  • Increase Crystal Rain damage from (100 + 80*SkillLv)% -> (100 + 100*SkillLv)%
  • Fire Formation damage increased from 50% -> 60%
  • Cast Ninja Spell now properly increases damage of magic by 25%
  • Cast Ninja Spell physical damage increased changed from 35% -> 50%
  • Cast Ninja Spell now also reduces Cast Delay of corresponding skills by 1 second
  • Mirror Image cast time changed from [4,3.5,3,2.5,2,1.5,1,1,1,1] -> [4.5,4,3.5,3,2.5,2,1.5,1,0.5,0] seconds
  • Mirror Image no longer consumes Ninja Aura when effected by Shadow Cast Ninja Spell
  • Mirror Image block count increased from (SkillLv+1)/2 -> (1 + SkillLv + (SkillLv / 3)) / 2
  • Cast Ninja Spell "Shadow Skills" for any effects are Shadow Jump, Vanishing Slash, Mirror Image, Shadow Slash, Mutilate, Death Blossom (damage isn't increased), Pure Soul, Illusion Shadow and Empty Shadow
  • Fixed Final Strike bonus Hail of Blades Atk Ratio being 1% per instead of SkillLv % per
  • Makibishi now ignore reflect
  • Shadow Slash ignores Reflect
  • Kagemushi no longer removed after getting hit 10 times