Difference between revisions of "Raise Skeleton"

From Project Einherjar
(Description)
(Description)
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=== Description ===
 
=== Description ===
Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and masters Stats. Primarily Base Level, HP, Vit, Stt and Atk. <span style="color:#00BB00;">Each cast requires 1 Skel-Bone</span> and 20 HP.
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Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and masters Stats. Primarily Base Level, HP, Vit, Stt and Atk. <span style="color:#00BB00;">Each cast requires 1 Skel-Bone</span> and 20 SP.<br>
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Skeletons know the skills: Double Attack and Undead Attack.<br>
  
 
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| align=center | 3 || align=center | 10 || align=center | 300 Seconds
 
| align=center | 3 || align=center | 10 || align=center | 300 Seconds
 
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=== Skeleton Status ===
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{| class="wikitable"
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|-
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! Monster Stat !! Conversion of Master Stats
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|-
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| Max HP || (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300
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|-
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| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
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|-
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| Atk || Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex
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|-
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| Matk || Master's min mAtk ~ Master's max mAtk
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|-
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| APM || 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms)
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|-
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| Def || Str * SkillLv/ 4 + SkillLv * 5
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|-
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| Mdef || Str * SkillLv/ 4 + SkillLv * 5
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|-
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| Hit || Master's Hit + Skeleton's Level
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|-
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| Flee|| Master's Flee
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|}
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[[Category:Necromancer]]
 
[[Category:Necromancer]]
 
[[Category:Supportive Skills]]
 
[[Category:Supportive Skills]]

Revision as of 15:10, 27 September 2022

<- Back to Necromancer Class
Raise Skeleton.png Raise Skeleton
No Image Info.gif
Type: Supportive Skill
Levels: 3
Prerequisites
Dark Summoning Lv. 1; Necrosis Lv. 1

Description

Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and masters Stats. Primarily Base Level, HP, Vit, Stt and Atk. Each cast requires 1 Skel-Bone and 20 SP.
Skeletons know the skills: Double Attack and Undead Attack.

Level Summon Count Duration
1 2 100 Seconds
2 5 200 Seconds
3 10 300 Seconds

Skeleton Status

Monster Stat Conversion of Master Stats
Max HP (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300
Str/Agi/Vit/Int/Dex/Luk Same as Master's
Atk Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex
Matk Master's min mAtk ~ Master's max mAtk
APM 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms)
Def Str * SkillLv/ 4 + SkillLv * 5
Mdef Str * SkillLv/ 4 + SkillLv * 5
Hit Master's Hit + Skeleton's Level
Flee Master's Flee