Editing PatchNotes
From Project Einherjar
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== Latest == | == Latest == | ||
− | ''' | + | '''2023-09-01''' |
=== General === | === General === | ||
− | * | + | * Mobbing Def reduction changed from Flat 2 -> 2% |
− | * | + | * Mobbing Flee reduction reduced from 5% -> 2% |
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<br> | <br> | ||
− | === | + | === Monsters === |
− | * | + | * Champion mobs (other then Medusa) spawn delays reduced from 300 -> 180 seconds |
+ | * Swift Medusa spawn delays increased from 60 -> 90 seconds | ||
+ | * Swift Medusa spawns increased from 2 -> 4 | ||
<br> | <br> | ||
=== Items === | === Items === | ||
− | * | + | * Yellow Gemstone, Red Gemstone and, Blue Gemstone weight reduced from 3 -> 0.3 |
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<br> | <br> | ||
− | === | + | === Daimyo === |
− | * | + | * Fixed Tiger Crush and Heavy Cleave not flagging main target for bonus damage and healing |
− | * | + | * Tiger Crush AOE penelty reduced from 66% -> 50% reduced to 25% if main target has a broken Neck |
+ | * Heavy Cleave AOE penelty reduced from 75% -> 66% | ||
+ | * Heavy Cleave can now break ALL targets necks if main target has a broken neck already | ||
+ | <br> | ||
+ | === Ronin === | ||
+ | * Fixed a crash with Omniblade | ||
+ | <br> | ||
+ | '''2023-08-31''' | ||
+ | === General === | ||
+ | * Autoloot no longer acivates when off screen from dying target | ||
+ | * Dark Priest now in Bounty Board | ||
+ | * Bounty Board Spawnrates increased from +100% -> +200% | ||
+ | * Bradium Ring, Bradium Brooch, Bradium Earring, Bradium Shield and Bradium Stone Hammer now craftable from Frede after completing their quest | ||
+ | * Are now allowed to reconnect into instances | ||
+ | * Gemstone Bag can now Store Ninja Stones | ||
+ | * Gemstones and Ninja Stones can be used for skills straight from Gemstone Bag | ||
+ | * Break Part now duration reduced by 50% against all mvps/bosses instead of 50% vs MVP and another 33% against bosses | ||
+ | * Break Part MVP resistacne and Bos resistance combined into a single +25% | ||
+ | * Provoke now lowered Player Def, unless via Auto Berserk | ||
+ | * Adjusted Emperium Chest Loot Odds | ||
+ | * Daily Rewards Updated [will be a seperate post with detail] | ||
<br> | <br> | ||
− | === | + | === Monster === |
− | * | + | * The +50% spawn rates removed |
+ | * Wolf and Desert Wolf now cast Warcry | ||
+ | * Skeleton now cast Bone Spear | ||
+ | * Mandragora now cast Close Confine | ||
+ | * Worm Tail and Stapo now cast Heaven's Drive | ||
+ | * Spore and Poison Spore now cast Vemon Dust | ||
+ | * Zombie and Ghoul now cast Putrification | ||
+ | * Elder Willow now cast Flame Tongue | ||
+ | * Vitata now cast Heal | ||
+ | * Orc Baby and Orc Warrior now cast Throw Tomahawk | ||
+ | * Archer Skeleton now cast Bone Shatter | ||
+ | * Axe Kobold and Orc Lady now cast Helm Splitter | ||
+ | * Hill Wind now cast Power Drive | ||
+ | * Plasma (Ghost) now cast Astral Blast | ||
+ | * Plasma (Fire) now cast Serpant Flame | ||
+ | * Plasma (Water) now cast Blizzard | ||
+ | * Plasma (Earth) now cast Stone Edge | ||
+ | * Plasma (Shadow) now cast Dark Convulsion | ||
+ | * Petite now cast Dragon Charge | ||
+ | * Chung E now cast Raging Trifecta Blow | ||
+ | * Tamruan now cast Heavy Cleave | ||
+ | * High Orc now cast Rampage | ||
+ | * Merman now cast Javelin Toss | ||
+ | * Reduced Exp from Spore, Wolf, Les, Wood Goblin, Menblatt, Petal, Cenere, Antique Book, and Faithful Manager | ||
+ | * Hardrock Mammoth Atk reduced from 20000~26000 -> 5000~9000 | ||
+ | * Tendrillion Atk reduced from 15000~20000 -> 5000~7000 | ||
+ | * Cornus Atk reduced from 8000~9000 -> 3000~5000 | ||
+ | * Naga Atk reduced from 6400~6900 -> 2400~6900 | ||
+ | * Luciola Vespa Atk reduced from 8100~9000 -> 2400~6900 | ||
+ | * Tatacho Atk reduced from 8800~8900 -> 4400~5100 | ||
+ | * Solid Cenere def reduced from 174 -> 50 | ||
+ | * Solid Cenere mdef reduced from 162 -> 50 | ||
+ | * Solid Antique Book def reduced from 148 -> 44 | ||
+ | * Orc Lord now cast Submission, Cripling Blow, and Tsunami Drop | ||
+ | * Orc Lord no longer has 2 Earthquakes | ||
+ | * Orc Lord Earthquake cast time increased from 1.5 -> 2.5 seconds | ||
+ | * Orc Hero now cast Warcry, Swordquake, Tiger Crush, and Heavy Cleave | ||
+ | * Dark Priest HP, Atk, and Mdef reduced | ||
+ | * Moved Wrath Dead from gl_church -> gef_dun03 | ||
+ | * Dark Priest now spawns in gef_dun03 | ||
+ | <br> | ||
+ | === Items === | ||
+ | * Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones weight reduced from 5 -> 1 | ||
+ | * Flame Heart, Mystic Frozen, Rough Wind, Great Nature, Visceral Clot, Pure Radiance, Abyssal Vessel, Revenant's Vow, and Ceaseless Life weight reduced from 25 -> 5 | ||
+ | * Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones price reduced from 1000 -> 600 | ||
+ | * Fluorescent Liquid price increased from 712 -> 1712 | ||
+ | * Fixed Tidung not giving Mdef | ||
+ | * Fixed Mental Stick not giving stats from skills known | ||
+ | * Fxed Celine Brooch combos | ||
+ | * Fixed HTF mobs not dropping cards | ||
+ | * Pom Spider and Dolomedes now drops Cobwebs | ||
+ | * Emperium Key drop rates doubled | ||
+ | * Dark Priest Card is now an armor card | ||
+ | * Dark Priest Card now changes Holy Light, Holy Cross, and Grand Cross to Shadow Property | ||
+ | * Increased drop rate of Elder Branch | ||
+ | * Novice Armlet Price increased from 400z -> 1000z | ||
+ | * Dolomedes Ringleader now drops Bradium Ring | ||
+ | * Dolomedes now properly drop correct items | ||
+ | * Fixed Nauthiz Rune not being trade restricted | ||
+ | * Palace Guard Cap def reduced from 15 -> 4 | ||
+ | * Fixed Elven Bow class check | ||
<br> | <br> | ||
− | === | + | === Sage === |
− | * | + | * Fixed a "bug" in sage quest where you would have to recollect items if timed out or DC. |
− | * | + | * Wizard |
+ | * Meteor Storm damage reduced from 200% -> 175% per hit | ||
+ | * Lord of Vermillion damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)% per 10 Hits | ||
+ | * Storm Gust damage increased from (70+50*SkillLv) -> (100+50*SkillLv) per Hit | ||
+ | * Meteor Storm now requires Red Gemstone | ||
+ | * Lord of Vermillion now requires Yellow Gemstone | ||
+ | * Storm Gust now requires Blue Gemstone | ||
<br> | <br> | ||
− | === | + | === Swordman === |
− | * | + | * Auto Berserk no longer lowers own Def |
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− | === | + | === Knight === |
− | * | + | * Concentration def reduction changed from (5*SkillLv)% -> 15% |
− | * | + | * Parry Duration increased from (10+5*SkillLv) -> (30+15*SkillLv) Seconds |
− | * | + | * Parry SP cost reduced from 50 -> (52-2*SkillLv) |
− | + | * Aurablade now increased weapon atk by (5*SkilLLv)%, min of (5*SkillLv) max of (20*SkillLv) | |
+ | * Aurablade duration increased from (20+20*SkillLv) -> 120 Seconds | ||
+ | * Aurablade SP cost reduced from (10+8*SkillLv) -> 30 | ||
+ | * Spiral Pierce duration reduced from 3 -> 1 second | ||
<br> | <br> | ||
=== Mercenary === | === Mercenary === | ||
− | * | + | * Fixed a bug where having 1 ammo wouldnt get consumed |
<br> | <br> | ||
− | === | + | === Samurai === |
− | * | + | * Wild Swing cooldown reduced 125 -> 90 MS |
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<br> | <br> | ||
=== Daimyo === | === Daimyo === | ||
− | * Fixed | + | * Overflow Earth slow power reduced from 600 -> 75 |
+ | * Blood Soaked animation Updated | ||
+ | * Akuma no longer doubles to ATK bonus from Oniblade (still doubles stack speed) | ||
+ | * Fixed Tiger Crush | ||
+ | * Sword Quake base damage changed from (100+80*SKillLv)% -> (200+50*SKillLv)% | ||
+ | * Sword Quake close range damage reduced from (50*SKillLv)% -> (40*SKillLv)% | ||
+ | * Sword Quake earth endow damage increased from (80*SKillLv)% -> (90*SKillLv)% | ||
+ | * Sword Quake hidden bonus Hit removed | ||
+ | * Sword Quake cooldown reduction with Earth endow reduced from 50% -> 33% | ||
+ | * Sword Quake cast time no longer reduced from 0.05 -> 0.001 seconds when using 2h-Sword | ||
+ | * Fixed Tiger Crush bonus refine and weight daamge not effected by Livig Death and Confusion | ||
+ | * Tiger Crush damage now doubled against targets with Broken Necks | ||
+ | * Heavy Cleave Damage changed from (100+100*SkillLv)% -> (150*SkillLv)% | ||
+ | * Fixed Baby Daimyo Quest | ||
<br> | <br> | ||
− | === | + | === Ronin === |
− | * | + | * Improve Omniblade dash collision detection |
− | * | + | * Fixed Omniblade dash time being based on Last Target instead of next target. |
<br> | <br> | ||
− | === | + | === Ninja === |
− | * Fixed | + | * Throw Shuriken no longer ignores Flee |
+ | * Throw Kunai no longer ignores Flee | ||
+ | * Vanishing Slash Delay reduced from 0.5 -> 0 Seconds | ||
+ | * Vanishing Slash cooldown increased from 0 -> 0.3 Seconds | ||
+ | * Vanishing Slash is now a self cast skill | ||
+ | * Vanishing Slash now hits all targets in a 5x5 area | ||
+ | * Vanishing Slash SP cost increased from (8+2*SkillLv) -> (10+2*SkillLv) | ||
+ | * Vanishing Slash now hides even with no targets | ||
+ | * Shadow Leap range increased from (4+SkillLv)-> (5+2*SkillLv) | ||
+ | * Shadow Leap Delay reduced from 1 -> 0 Seconds | ||
+ | * Throw Huuma Shuriken cast time reduced from 1.5 -> 0.8 Seconds | ||
+ | <br> | ||
+ | === Shinobi === | ||
+ | * Makibishi removed | ||
+ | * Mutilate damage increased from (150*SkillLv)% -> (200*SkillLv)% | ||
+ | * Mutilate Cooldown increased from 0 -> 2 seconds | ||
+ | * Shadow Slash damage increased from (100+340*SkillLv)% -> (100+380*SkillLv)% | ||
+ | * Shadow Slash range increased from (4+SkillLv)-> (5+2*SkillLv) | ||
+ | * Renamed Cast Ninja Spell -> Zenkai | ||
+ | * Fixed Zenkai not effecting Throw Huuma | ||
+ | * Death Blossom now requires Orinage | ||
+ | * Exploding Dragon bonus damage vs Burning targets reduced from (300*SkillLv)% -> (250*SkillLv)% | ||
+ | * Yaketa Hana damage reduced from (100 + 50*SkillLv)% -> (50 + 50*SkillLv)% | ||
<br> | <br> | ||
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== Full Patch List == | == Full Patch List == | ||
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=== 2023 === | === 2023 === | ||
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* [[2023-09-07]] | * [[2023-09-07]] | ||
* [[2023-09-01]] | * [[2023-09-01]] |