Editing Outlaw

From Project Einherjar

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[File:Mercenary.png|thumb]]
 
 
 
= Overview =
 
= Overview =
: '''Job Base:''' [[Mercenary]]
+
Outlaws pew pew
: '''Job Type:''' 2-2 Transcendent
 
  
= Job Change =
+
= Job changing =
Talk to the Outlaw in Valhalla as a Job 50 High Pirate.
+
Enter the Lightalzen airport
 +
Talk to Brandon Heat to become an Outlaw
  
= Class Data =
+
= Class data =
 
== Skills ==
 
== Skills ==
{| class="wikitable sortable"
+
{| class="wikitable"
! scope="col" style="width: 20%;" | Name
+
! scope="col" style="width: 25%;" | Skill
! scope="col" style="width: 70%;" | Description
+
! scope="col" style="width: 65%;" | Description
! scope="col" style="width: 5%;" | Max Level
+
! scope="col" style="width: 5%;" | Levels
 
! scope="col" style="width: 5%;" | Type
 
! scope="col" style="width: 5%;" | Type
 
|-
 
|-
| [[File:Aim_Bot.png]] [[Aim Bot]] || Self-buff. Automatically attack nearby targets with [[Headshot]], [[Armshot]] or [[Legshot]] based on level learned up to (SkillLv), auto skills consume SP and bullets as well as apply effects. Skill cast delay is based on SkillLv up to (175+(25*SkillLv)) APM. || 5 || Offensive
+
 
 
|-
 
|-
| [[File:Requiem.png]] [[Requiem]] || Fires a long range shot that deals 250% ATK Damage. Applies either [[Headshot]], [[Legshot]] or [[Armshot]]. (ca.10sec cooldown) || 1 || Offensive
+
| [[Aim Bot]] || DISABLED || 5 || Passive
 
|-
 
|-
| [[File:Death_Mark.png]] [[Death Mark]] || Marks a target increasing all damage to them for 6 seconds then detonates dealing damage increasing with damage taken by monster while mark was active, the damage dealt ignores all resistances. (7sec cooldown)
+
| [[Death Mark]] || Marks a target increasing all damage to them for 6 seconds then detonates dealing damage increasing with damage taken by monster while mark was active, the damage dealt ignores all resistances.
 
|| 5 || Offensive
 
|| 5 || Offensive
 
|-
 
|-
| [[File:Endless_Needles.png]] [[Endless Needles]] || The next (10*SkillLv) Skills and Normal Attacks hits (so 5*SkillLv when dual wielding) reduce crtiical damage modifiers by 20% but are guaranteed to be a CRIT. Normal attacks ignore additional flee scaling with [[Precision]] || 5 || Offensive
+
| [[Requiem]] || Fires a long range shot scaling with distance and target's missing HP. Always crits for 2.5x damage when target is below 15% HP. Can be cast while hidden || 1 || Offensive
 +
|-
 +
| [[Endless Needle]] || Shoots target with 4*SkillLV Needle shots || 5 || Offensive
 
|-
 
|-
| [[File:Arcane_Barrage.png]] [[Arcane Barrage]] || Increases max Apm by 100 and APM by 2% per level of Reload Mastery, but reduce Base Atk by 20%, drains 1 Sp every second. || 1 || Active
+
| [[Meteor Smash]] || Adds a 5*SkilLLV chance of knocking the target back 1+SkillLV*0.4 cells and dealing SkillLV*10% damage|| 5 || Supportive
 
|-
 
|-
| [[File:Meteor_Smash.png]] [[Meteor Smash]] || Self-buff. Adds a ((SkillLV*5)+(Agi*SkillLv/10))% dealing additional ((SkillLv*15)+(Luk*SkillLv/3)) Flat + (SkillLV*15)% damage with regular attacks, hitting twice when dual wielding. || 5 || Supportive
+
| [[Arcane Barrage]] || Toggle increases max ASPD cap to 192 but reduce Base Atk by 20%, drains 1 Sp every second. || 1 || Supportive  
 
|}
 
|}
  
Line 48: Line 48:
 
| LUK || 5 || 10 || 15 || 20 || 25 || 35 || 39 || 43 || 48 || 53 || 56 || 63
 
| LUK || 5 || 10 || 15 || 20 || 25 || 35 || 39 || 43 || 48 || 53 || 56 || 63
 
|}
 
|}
[[Category:Outlaw]]
 
[[Category:Classes]]
 

Please note that all contributions to Project Einherjar may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Project Einherjar:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)