Necrosis
From Project Einherjar
Revision as of 16:18, 27 September 2022 by Twilight777 (talk | contribs)
Necrosis |
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Type: Active Skill |
Levels: 5 |
Prerequisites |
Dark Summoning Lv. 1, Necromancy Lv. 1 |
Description
Spells deal 1% of targets max HP per hit and every 10 Seconds.
Targets that die under Necrosis come back as an aggressive Zombie for (10+5*SkillLv) Seconds at a (1+Skill Level*2 and Job Level/5)% chance.
Primarilly Base Level, SP, Int and Matk.
When undead physically damage targets affected by necrosis they recover HP.
Level | Summon Chance % | Duration | SP Cost/10 Seconds |
---|---|---|---|
1 | 3% | 15 Seconds | 10 SP per 2 |
2 | 5% | 20 Seconds | 10 SP per 4 |
3 | 7% | 25 Seconds | 10 SP per 6 |
4 | 9% | 30 Seconds | 10 SP per 8 |
5 | 11% | 35 Seconds | 10 SP per 10 |
- When summoning a zombie in that way, it will always consume 1 spirit sphere. It's impossible to summon zombies without spirit spheres.
- The Healing only apply to Undead Race and not Undead Property.
Zombie Status
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Int + Master's min mAtk/2 ~ Int + Master's min mAtk |
Matk | Master's min mAtk ~ Master's max mAtk |
Def | lowest of either (Master's Int OR 30 + Master's Int/30) |
Mdef | lowest of either (Master's Int OR 30 + Master's Int/30) |
Hit | Master's Hit + Master's Int |
Flee | Master's Flee |