Difference between revisions of "Necromancer"

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== Overview ==
+
{{TOC}}
=== Story / Lore ===
+
[[File:Capture_20190103084726.jpg|thumb]]
 +
[[File:F_necro_front_stand.jpg|thumb]]
 +
= Overview =
 +
== Story / Lore ==
 +
Those who study the planes of life and death at Temple of Afterlife get to embrace the power of soul over body, being able to raise the dead from their decaying bodies, becoming Necromancers.
  
Only those brave enough to face their own fears were privileged an audience with Lady Hel, the Queen of Dead. Conducting the ancient dark ritual the Queen herself pierced them through with a Cursed Ruby siphoning all the living matter out and filling their mind and body with the curse and plague... In exchange of their souls Necromancers obtained a forbidden knowledge of a Black magic, ability to create the fields of cursed matter, to bind and petrify, to use bones of fallen enemies to summon horrible skeletal creatures, and even to consume the life energy of living beings while curing their own damned bodies.  
+
=== Class summary ===
The most advanced of Necromancers may learn how to raise corpses from the dead, and lead their mindless puppets into the battle, though one needs to show its worth to the Lady Hel by fulfilling one of her wishes.
+
Necromancer used to to be an Expanded class, but now it is the base class of Revenant. It has 50 Job levels, and can promote to Revenant on job level 40 as default. This class offers balanced combination of nuke/AoE/debuff and summoning spells.  
 +
 
 +
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
 +
 
 +
Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance.
 +
 
 +
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.  
 +
 
 +
[[NecromancerGuide|Ongoing guide for new players as Necromancers]]
  
=== Class summary ===
+
= Job Change =
 +
#Before advancing, make sure you have 2 {{item|724|Cursed Rubies}} and 10 {{item|932|Skel-Bones}}. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny.
 +
#As a Novice Job level 10 make your way to [[Old Payon]]. You can go there by going right from Payon or by using Kafra's teleport from Payon.
 +
#Once there, go to the building left(west) {{navi|payon_mem|70|171}} of the main palace. When inside, take the portal to the south.
 +
#Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
 +
#Talk to the man again to finish the quest.
  
  
 +
*Congratulations on becoming a Necromancer!
  
== Skeleton Math ==
+
= Class Data =
==== Skeleton ====
+
== Skills ==
{| class="wikitable"
+
{| class="wikitable sortable"
 +
! scope="col" style="width: 20%;" | Name
 +
! scope="col" style="width: 70%;" | Description
 +
! scope="col" style="width: 5%;" | Max Level
 +
! scope="col" style="width: 5%;" | Type
 +
|-
 +
| [[File:Reanimate.png]] [[Necrosis]] || Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5)% chance. || 5 || Active
 +
|-
 +
| [[File:Devour.png]] [[Corpse Eater]] || Consumes a corpse to restore HP. || 10 || Active
 +
|-
 +
| [[File:Necrosis.png]] [[Raise Zombie]] || Consumes a corpse near target location to summon a Zombie || 1 || Active
 +
|-
 +
| [[File:Necromancy.png]] [[Necromancy]] || Adds a 66.6% chance of monsters dropping <span style="color:#0000CC;">Skel-Bones</span> or <span style="color:#0000CC;">Cursed Rubies</span>. || 1 || Passive
 
|-
 
|-
! Mob Stat !! Conversion of Master Stats
+
| [[File:Raise_Skeleton.png]] [[Raise Skeleton]] || Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. || 3 || Supportive
 
|-
 
|-
| Max HP || (16 x (Job Level + 5 x SkillLv) + Int x 16 + (Vit x 25) + Str x 9)
+
| [[File:Hels_Favor.png]] [[Hel's Favor]] || Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. || 1 || Supportive
 
|-
 
|-
| Str || Str + (Job Level + 5 x SkillLv)
+
| [[File:Hels_Embrace.png]] [[Hel's Embrace]] || Change caster's armor to Undead Property for 180 seconds. || 1 || Supportive
 
|-
 
|-
| Agi || Agi + (Job Level + 5 x SkillLv)
+
| [[File:Deaths_Release.png]] [[Death's Release]] || Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. || 1 || Supportive
 
|-
 
|-
| Vit || Vit + (Job Level + 5 x SkillLv)
+
| [[File:Leech_Life.png]] [[Leech Life]] || Restore a Undead target HP, or damage Non-Undead and restore caster HP. || 10 || Active
 
|-
 
|-
| Int || Int + (Job Level + 5 x SkillLv)
+
| [[File:Staff_Mastery.png]] [[Staff Mastery]] || Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). || 5 || Passive
 
|-
 
|-
| Dex || Dex + (Job Level + 5 x SkillLv)
+
| [[File:Soul_Strike.png]] [[Soul Strike]] || Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. || 10 || Offensive
 
|-
 
|-
| Luk || Luk
+
| [[File:Bone_Spear.png]] [[Bone Spear]] || Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. || 5 || Offensive
 +
|}
 +
 
 +
== Platinum Skills ==
 +
{| class="wikitable sortable"
 +
! scope="col" style="width: 20%;" | Name
 +
! scope="col" style="width: 55%;" | Description
 +
! scope="col" style="width: 5%;" | Max Level
 +
! scope="col" style="width: 5%;" | Type
 +
! scope="col" style="width: 15%;" | Quest
 
|-
 
|-
| Atk || (Int + (Str x 2) + (Job Level + 5 x SkillLv)) ~ ((Int x 2) + (Str x 3) + ((Job Level + 5 x SkillLv) x 2))
+
| [[File:Control_Dead.png]] [[Control Dead]] || Change the aggressive state of all summons. || 2 || Supportive || [[Necromancer_Platinum_Skill_Quests#Control_Dead|Control Dead Quest]]
 +
|}
 +
 
 +
== Job Bonuses ==
 +
{| class="wikitable"
 +
|-
 +
! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 +
|-
 +
| STR || 8 || 10 || 15 || 20 || 28 || 32 || 41 || 50 || 64 || 70
 
|-
 
|-
| Matk || (10 + Int + Str + (Job Level + 5 x SkillLv)) ~ (25 + (Int x 3) + Str x 2 + ((Job Level + 5 x SkillLv) x 2))
+
| AGI || 19 || 38 || 44 || 59
 
|-
 
|-
| Def || (1 + (Vit / 3) + ((Job Level + 5 x SkillLv) / 9))
+
| VIT || 24 || 57 || 60 || 68
 
|-
 
|-
| Mdef || (1 + (Int / 3) + ((Job Level + 5 x SkillLv) / 9))
+
| INT || 14 || 23 || 30 || 37 || 42 || 47 || 52 || 54 || 61 || 66
 
|-
 
|-
| Hit || (10 + (Job Level + 5 x SkillLv) + Dex)
+
| DEX || 2 || 6 || 11 || 17 || 25 || 35 || 45 || 55 || 62 || 69
 
|-
 
|-
| Flee|| 10 + ((Job Level + 5 x SkillLv) + Agi) / 2
+
| LUK || 3 || 4 || 12 || 21 || 31 || 51 || 63
 
|}
 
|}
  
==== Big Skeleton ====
+
=== Base Stats ===
 +
* At 99 Base Level Necromancers have the following values:
 +
: Health Points: ~ '''3300''' HP<br>
 +
: Mana Points: ~ '''660''' SP<br>
 +
: Skill Tree: '''102''' Skill Levels in total (with '''69''' Skill Points available at Job Level 70)
 +
 
 +
=== Important info about Necromancer class ===
 +
 
 +
* Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks).
 +
* to be continued...
 +
 
 +
= Equipment =
 +
 
 +
= Stats for Nerds (Now Updated) =
 +
 
 +
=== Familiar (Your new best friend) ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Mob Stat !! Conversion of Master Stats
+
! Monster Stat !! Conversion of Master Stats
|-
 
| Max HP || (32 x (Job Level + 10 x SkillLv - 1) + Int x 50 + (Vit x 25) + Str x 32 + 100)
 
 
|-
 
|-
| Str || Str + (Job Level + 10 x SkillLv - 1) x 2
+
| Base || Master's JobLv + Master's BaseLv + Master's Str + Master's Int
 
|-
 
|-
| Agi || Agi + (Job Level + 10 x SkillLv - 1) x 2 + Int / 2
+
| Max HP || 100 + Base * 100
 
|-
 
|-
| Vit || Vit + (Job Level + 10 x SkillLv - 1) x 2
+
| Max SP || 50 + Base * 50
 
|-
 
|-
| Int || Int + (Job Level + 10 x SkillLv - 1) x 2
+
| Atk || Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2
 
|-
 
|-
| Dex || Dex + Str / 2 + (Job Level + 10 x SkillLv - 1) x 2
+
| Matk || 93 + Base + Master's max mAtk/2
 
|-
 
|-
| Luk || Luk + (Job Level + 10 x SkillLv - 1)
+
| APM || gets slowed with higher base value, can't find exact numbers
 
|-
 
|-
| Atk || (5 + Int + (Str x 2) + Luk / 3 + (Job Level + 10 x SkillLv - 1) x 2) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2 + ((Job Level + 10 x SkillLv - 1) x 3))
+
| Def || Base / 5
 
|-
 
|-
| Matk || (10 + Int + Str + (Job Level + 10 x SkillLv - 1) x 2)  ~ 25 + (Int x 3) + Str x 2 + ((Job Level + 10 x SkillLv - 1) x 3)
+
| Mdef || Base / 5
 
|-
 
|-
| Def || (1 + Vit / 3 + (Str / 6) + ((Job Level + 10 x SkillLv - 1) / 9))
+
| Hit || Base * 2 / 3
 
|-
 
|-
| Mdef || (10 + (Int / 3) + ((Job Level + 10 x SkillLv - 1) / 9))
+
| Flee|| Base / 2
 
|-
 
|-
| Hit || (10 + (Job Level + 10 x SkillLv - 1) + Str / 2 + Dex)
+
| colspan="2" | The familiar inherently has 50% resist against all elements
 
|-
 
|-
| Flee|| 10 + ((Job Level + 10 x SkillLv - 1) + Int + Agi) / 2
+
| colspan="2" | Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus])
 
|}
 
|}
  
==== Zombie ====
+
=== Summon Skeleton (Vanilla taste) ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Mob Stat !! Conversion of Master Stats
+
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Max HP || 25 + (15 x Job Level) + (Int x 25) + (Vit x 25) + (Str x 16)
+
| Max HP || Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200
 
|-
 
|-
| Str || Str
+
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
|-
 
|-
| Agi || Agi + Int / 2
+
| Atk || (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20
 
|-
 
|-
| Vit || Vit
+
| Matk || Master's Min Matk + 1 ~ Master's Max matk + 1
 
|-
 
|-
| Int || Int
+
| APM || 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms)
 
|-
 
|-
| Dex || Dex + Str / 2
+
| Def || Str * SkillLv/ 4 + SkillLv * 5
 
|-
 
|-
| Luk || Luk
+
| Mdef || Str * SkillLv/ 4 + SkillLv * 5
 
|-
 
|-
| Atk || (5 + Int + (Str x 2) + Luk / 3) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2)
+
| Hit || Master's Hit + Skeleton's Level
 
|-
 
|-
| Matk || (10 + Int + Str)  ~ (25 + (Int x 2) + Str x 3 / 2)
+
| Flee|| Master's Flee
 +
|}
 +
 
 +
=== Zombie ===
 +
{| class="wikitable"
 
|-
 
|-
| Def || 1 + Vit / 3 + Str / 6
+
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Mdef || 1 + Int / 3
+
| Max HP || (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100
 
|-
 
|-
| Hit || 10 + Job Level + Str/2 + Dex
+
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
|-
 
|-
| Flee|| 10 + Job Level + Int/2 + Agi
+
| Atk || Int + Master's min mAtk/2 ~ Int + Master's max mAtk
 +
|-
 +
| Matk || Master's min mAtk  ~ Master's max mAtk
 +
|-
 +
| Def || lowest of either (Master's Int OR 30 + Master's Int/5)
 +
|-
 +
| Mdef || lowest of either (Master's Int OR 30 + Master's Int/5)
 +
|-
 +
| Hit || Master's Hit + Master's Int
 +
|-
 +
| Flee|| Master's Flee
 
|}
 
|}
 +
 +
=== In-game character model ===
 +
 +
==== Male Necromancer ====
 +
 +
<gallery>
 +
File:Capture_20190103084726.jpg| Front, standing
 +
File:M necro back stand.jpg| Back, standing
 +
File:M necro front sit.jpg| Front, sitting
 +
File:M necro back sit.jpg| Back, sitting
 +
</gallery>
 +
 +
==== Female Necromancer ====
 +
 +
<gallery>
 +
File:F_necro_front_stand.jpg| Front, standing
 +
File:F necro back stand.jpg| Back, standing
 +
File:F necro front sit.jpg| Front, sitting
 +
File:F necro back sit.jpg| Back, sitting
 +
</gallery>
 +
 +
[[Category:Necromancer]]
 +
[[Category:Classes]]

Revision as of 14:26, 11 December 2023

Capture 20190103084726.jpg
F necro front stand.jpg

Overview

Story / Lore

Those who study the planes of life and death at Temple of Afterlife get to embrace the power of soul over body, being able to raise the dead from their decaying bodies, becoming Necromancers.

Class summary

Necromancer used to to be an Expanded class, but now it is the base class of Revenant. It has 50 Job levels, and can promote to Revenant on job level 40 as default. This class offers balanced combination of nuke/AoE/debuff and summoning spells.

The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.

Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance.

Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.

Ongoing guide for new players as Necromancers

Job Change

  1. Before advancing, make sure you have 2 724.png Cursed Rubies and 10 932.png Skel-Bones. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny.
  2. As a Novice Job level 10 make your way to Old Payon. You can go there by going right from Payon or by using Kafra's teleport from Payon.
  3. Once there, go to the building left(west) payon_mem70171 of the main palace. When inside, take the portal to the south.
  4. Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
  5. Talk to the man again to finish the quest.


  • Congratulations on becoming a Necromancer!

Class Data

Skills

Name Description Max Level Type
Reanimate.png Necrosis Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5)% chance. 5 Active
Devour.png Corpse Eater Consumes a corpse to restore HP. 10 Active
Necrosis.png Raise Zombie Consumes a corpse near target location to summon a Zombie 1 Active
Necromancy.png Necromancy Adds a 66.6% chance of monsters dropping Skel-Bones or Cursed Rubies. 1 Passive
Raise Skeleton.png Raise Skeleton Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. 3 Supportive
Hels Favor.png Hel's Favor Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. 1 Supportive
Hels Embrace.png Hel's Embrace Change caster's armor to Undead Property for 180 seconds. 1 Supportive
Deaths Release.png Death's Release Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. 1 Supportive
Leech Life.png Leech Life Restore a Undead target HP, or damage Non-Undead and restore caster HP. 10 Active
Staff Mastery.png Staff Mastery Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). 5 Passive
Soul Strike.png Soul Strike Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. 10 Offensive
Bone Spear.png Bone Spear Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. 5 Offensive

Platinum Skills

Name Description Max Level Type Quest
Control Dead.png Control Dead Change the aggressive state of all summons. 2 Supportive Control Dead Quest

Job Bonuses

Stat +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 8 10 15 20 28 32 41 50 64 70
AGI 19 38 44 59
VIT 24 57 60 68
INT 14 23 30 37 42 47 52 54 61 66
DEX 2 6 11 17 25 35 45 55 62 69
LUK 3 4 12 21 31 51 63

Base Stats

  • At 99 Base Level Necromancers have the following values:
Health Points: ~ 3300 HP
Mana Points: ~ 660 SP
Skill Tree: 102 Skill Levels in total (with 69 Skill Points available at Job Level 70)

Important info about Necromancer class

  • Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks).
  • to be continued...

Equipment

Stats for Nerds (Now Updated)

Familiar (Your new best friend)

Monster Stat Conversion of Master Stats
Base Master's JobLv + Master's BaseLv + Master's Str + Master's Int
Max HP 100 + Base * 100
Max SP 50 + Base * 50
Atk Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2
Matk 93 + Base + Master's max mAtk/2
APM gets slowed with higher base value, can't find exact numbers
Def Base / 5
Mdef Base / 5
Hit Base * 2 / 3
Flee Base / 2
The familiar inherently has 50% resist against all elements
Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus])

Summon Skeleton (Vanilla taste)

Monster Stat Conversion of Master Stats
Max HP Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200
Str/Agi/Vit/Int/Dex/Luk Same as Master's
Atk (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20
Matk Master's Min Matk + 1 ~ Master's Max matk + 1
APM 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms)
Def Str * SkillLv/ 4 + SkillLv * 5
Mdef Str * SkillLv/ 4 + SkillLv * 5
Hit Master's Hit + Skeleton's Level
Flee Master's Flee

Zombie

Monster Stat Conversion of Master Stats
Max HP (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100
Str/Agi/Vit/Int/Dex/Luk Same as Master's
Atk Int + Master's min mAtk/2 ~ Int + Master's max mAtk
Matk Master's min mAtk ~ Master's max mAtk
Def lowest of either (Master's Int OR 30 + Master's Int/5)
Mdef lowest of either (Master's Int OR 30 + Master's Int/5)
Hit Master's Hit + Master's Int
Flee Master's Flee

In-game character model

Male Necromancer

Female Necromancer