Difference between revisions of "Necromancer"
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| Str/Agi/Vit/Int/Dex/Luk || Same as Master's | | Str/Agi/Vit/Int/Dex/Luk || Same as Master's | ||
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− | | Atk || Int + Master's min mAtk/2 ~ Int + Master's | + | | Atk || Int + Master's min mAtk/2 ~ Int + Master's max mAtk |
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| Matk || Master's min mAtk ~ Master's max mAtk | | Matk || Master's min mAtk ~ Master's max mAtk | ||
|- | |- | ||
− | | Def || lowest of either (Master's Int OR 30 + Master's Int/ | + | | Def || lowest of either (Master's Int OR 30 + Master's Int/5) |
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− | | Mdef || lowest of either (Master's Int OR 30 + Master's Int/ | + | | Mdef || lowest of either (Master's Int OR 30 + Master's Int/5) |
|- | |- | ||
| Hit || Master's Hit + Master's Int | | Hit || Master's Hit + Master's Int |
Revision as of 23:50, 4 November 2022
Index |
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Overview
Story / Lore
Those who study the planes of life and death at Temple of Afterlife get to embrace the power of soul over body, being able to raise the dead from their decaying bodies, becoming Necromancers.
Class summary
Necromancer used to to be an Expanded class, but now it is the base class of Revenant. It has 50 Job levels, and can promote to Revenant on job level 40 as default. This class offers balanced combination of nuke/AoE/debuff and summoning spells.
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
Be aware that summons do NOT trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword.
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.
Ongoing guide for new players as Necromancers
Job Change
Step #1: As a Novice Job level 10 make your way to Old Payon District. You can go there by going right from Payon or by using Kafra's teleport from Payon.
Step #2: When in there you must go to the building left(west) from the main palace. While inside, take the portal to the south.
Step #3: Before advancing, make sure you have 2 Cursed Rubies and 20 Skel-Bones. You can get those from Payon Dungeon. Curseed Rubies can be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny. Talk to the man, and pick Job Change.
Step #4: Talk to the Pile of Bones, and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Then, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
Step #5: Talk to the man again to finish the quest.
Congratulations on becoming a Necromancer!
Class Data
Skills
Name | Description | Max Level | Type |
---|---|---|---|
Dark Summoning | Summon a Spirit Sphere, which can be used to amplify different skill abilities. | 5 | Supportive |
Devour Spirit | Absorb a Spirit Sphere to restore HP, The amount of HP restored is based on the caster's base level, INT and the skill's level. | 5 | Supportive |
Necrosis | Spells deal 1% of targets max HP per hit and every 10 Seconds. | 5 | Active |
Necromancy | Adds a 66.6% chance of monsters dropping Skel-Bones or Cursed Rubies. | 1 | Passive |
Raise Skeleton | Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. | 3 | Supportive |
Hel's Favor | Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. | 1 | Supportive |
Hel's Embrace | Change casters armor to Undead Property for 180 seconds. | 1 | Supportive |
Death's Release | Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. | 1 | Supportive |
Leech Life | Restore a Undead target HP, or damage Non-Undead and restore caster HP. | 10 | Active |
Staff Mastery | Increase M.atk and increases Magci Damage based on atk with a staff | 5 | Passive |
Soul Strike | Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. | 10 | Offensive |
Bone Spear | Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. | 5 | Offensive |
Platinum Skills
Name | Description | Max Level | Type | Quest |
---|---|---|---|---|
Control Dead | Change the aggressive state of all summons. | 2 | Supportive | Control Dead Quest |
Job Bonuses
Stat | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|
STR | 8 | 10 | 15 | 20 | 28 | 32 | 41 | 50 | 64 | 70 |
AGI | 19 | 38 | 44 | 59 | ||||||
VIT | 24 | 57 | 60 | 68 | ||||||
INT | 14 | 23 | 30 | 37 | 42 | 47 | 52 | 54 | 61 | 66 |
DEX | 2 | 6 | 11 | 17 | 25 | 35 | 45 | 55 | 62 | 69 |
LUK | 3 | 4 | 12 | 21 | 31 | 51 | 63 |
Base Stats
- At 99 Base Level Necromancers have the following values:
- Health Points: ~ 3300 HP
- Mana Points: ~ 660 SP
- Skill Tree: 102 Skill Levels in total (with 69 Skill Points available at Job Level 70)
Important info about Necromancer class
- Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks).
- to be continued...
Equipment
Stats for Nerds (Now Updated)
Familiar (Your new best friend)
Monster Stat | Conversion of Master Stats |
---|---|
Base | Master's JobLv + Master's BaseLv + Master's Str + Master's Int |
Max HP | 100 + Base * 100 |
Max SP | 50 + Base * 50 |
Atk | Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2 |
Matk | 93 + Base + Master's max mAtk/2 |
APM | gets slowed with higher base value, can't find exact numbers |
Def | Base / 5 |
Mdef | Base / 5 |
Hit | Base * 2 / 3 |
Flee | Base / 2 |
The familiar inherently has 50% resist against all elements | |
Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus]) |
Summon Skeleton (Vanilla taste)
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex |
Matk | Master's min mAtk ~ Master's max mAtk |
APM | 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms) |
Def | Str * SkillLv/ 4 + SkillLv * 5 |
Mdef | Str * SkillLv/ 4 + SkillLv * 5 |
Hit | Master's Hit + Skeleton's Level |
Flee | Master's Flee |
Promote Giant (Big Boy Skeleton)
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | Normal Skeleton's Max HP + 1000 + (150 + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * SkillLv(Raise Skeleton) |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Normal Skeleton's min/max Atk multiplied by 1 + Str/150 |
Def | Normal Skeleton's Def + 10 + SkillLv(Raise Skeleton) * 5 |
Mdef | Normal Skeleton's mDef + 10 + SkillLv(Raise Skeleton) * 5 |
Promote Archer (The cowardly one)
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | HP of normal Skeleton raised by level 3 Raise Dead multiplied by 0.6 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Normal Skeleton's min/max Atk + Dex |
APM | 45 ~ 95, depending on Master's Dex (Delay between attacks is approx. 1332-Dex*4 ms, capped at 632 or 175 Dex) |
Def | 0 |
Mdef | 0 |
Hit | Normal Skeleton's Hit + Archer's Level |
Promote Mage (Magic RNG)
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | (Master's max HP + 666 + Master's min Matk) * Skeleton Lv/100 * 0.6 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Master's min mAtk ~ Master's min mAtk (not a typo) |
Matk | Master's min mAtk ~ Master's max mAtk |
Hit | Normal Skeleton's Hit + Mage's Level |
APM | Fixed at 25 APM (Delay of approx 2400ms between attacks) |
Def | 0 |
Mdef | 0 |
Zombie
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Int + Master's min mAtk/2 ~ Int + Master's max mAtk |
Matk | Master's min mAtk ~ Master's max mAtk |
Def | lowest of either (Master's Int OR 30 + Master's Int/5) |
Mdef | lowest of either (Master's Int OR 30 + Master's Int/5) |
Hit | Master's Hit + Master's Int |
Flee | Master's Flee |