Monk

From Project Einherjar
Revision as of 09:37, 23 July 2023 by Pls3236 (talk | contribs) (Investigate)
Monk.png

Overview

Job Base: Acolyte
Job Type: 2-2

Job Change

Class Data

Class Changes

  • Can now Dual wield Knuckles
  • Combos are now much smoother to use
  • All Combo Skills now maintain attack target without a delay
  • When Linked, Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
  • Increased Base Level 99 SP from 475 -> 505

Skill Changes

Triple Attack

  • Triple Attack base chance changed from (30-SkillLv)% -> 25%
  • Critical Hits now become Triple attack if the skill is learned
  • Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles

Raging Quadruple Blow

  • Can now Crit
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)
  • Damage increased by (25*SKillLv + 25)% Atk when using Knuckles

Combo Finish

  • Can now Crit
  • Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
  • Damage increased by (50*SKillLv + 50)% Atk when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Snap

  • Range reduced from 14 -> 9
  • SP Cost increased from 14->25

Steel Body

  • Mdef is set to 90
  • Def is set to 125
  • Reduces damage taken by 20%

Investigate

  • Uses the custom Inverse Def formula
  • Damage increased to 200 + 150*SkillLv
  • Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher

Absorb Spirits

  • Works on Status Immune Targets
  • Still pulls agro
  • Cast time reduced from 2 -> 1 second
  • SP cost reduced from 5 -> 1
  • SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2)

Iron Hand

  • Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist

Throw Spirit Sphere

  • Max level increased from 5 -> 6; level 6 uses all spirit balls
  • Can now crit and gaining an extra 50% bonus damage
  • Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
  • Cast time reduced from 1 -> 0.75 Seconds
  • Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
  • Damage increased by 50% when target under blade stop
  • Now hits multiple seperate times instead of 1 big multi hit
  • Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
  • SP cost reduced from 10 -> [2,4,6,8,10,10]

Asura Strike

  • Base Damage increased from based on Combo Length up to 1500%
  • Now consumes all remaining Spirit Balls
  • - Cast Time no longer reduced by Items (only dex and status)
  • - No Combo: 60% sp scaling
  • - Triple Attack: 70% sp scaling
  • - Chain Combo: 80% sp scaling
  • - Combo Finisher: 90% sp scaling
  • - Tiger Fist: 100% sp scaling
  • - Chain Crush: 110% sp scaling

Job Bonuses