Monk

From Project Einherjar
Revision as of 10:35, 2 May 2023 by Pls3236 (talk | contribs)

Skill Changes

  • Combos are now much smoother to use


  • Triple Attack chance no longer stops mining
  • All Combo Skills now maintain attack target without a delay
  • Tiger Knuckle Fist damage increased from (40+100*SkillLv)% -> (150*SkillLv)%
  • Combo Finish damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
  • Chain Crush Combo damage changed from (400+100*SkillLv)% -> (350+125*SkillLv)%
  • Dangerous Soul Collect no longer caps at 5 Spirit Balls when using Spirit Master Runes


  • Triple Attack base chance changed from (30-SkillLv)% -> 25%
  • Critical Hits now become Triple attack if the skill is learned
  • Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical
  • Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2
  • Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical
  • Chain Crush Combo Luk Critical damage scaling reduced by 1/3


  • Dangerous Soul Collect/Zen gives you max spheres instead of 5


  • Body Relocation/Snap Range reduced from 14 -> 9


  • Steel Body: Mdef is set to 75 instead of 90
  • Steel Body: Def is set to 120 instead of 90


  • Investigate uses the custom [[Inverse Def] formula
  • Investigate now deals 200 + 150*SkillLv
  • Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher


  • Absorb Sprits works on Status Immune Targets
  • Absorb Sprits Still pulls agro


  • Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist


  • Throw Spirit Sphere gains an extra 50% Hits when Critical
  • Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
  • Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
  • Finger Offensive damage changed from (100 + 50*SkillLv Cast)% -> (100 + 50*SkillLv Learned up to 5)
  • Finger Offensive damage increased by 50% when target under blade stop
  • Finger Offensive now hits multiple seperate times instead of 1 big multi hit
  • Finger Offensive cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
  • Finger Offensive max level increased from 5 -> 6
  • Finger Offensive level 6 uses all spirit balls
  • Finger Offensive crit bonus changed from 50% bonus hits -> 50% bonus damage


  • Asura Strike:
  • Asura Strike Base Damage increased from based on Combo Length up to 1500%
  • Asura Strike now consumes all remaining Spirit Balls
  • - Cast Time no longer reduced by Items (only dex and status)
  • - No Combo: 60% sp scaling
  • - Triple Attack: 70% sp scaling
  • - Chain Combo: 80% sp scaling
  • - Combo Finisher: 90% sp scaling
  • - Tiger Fist: 100% sp scaling
  • - Chain Crush: 110% sp scaling
  • When Linked Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
  • When Linked skills require 1 less Spirit Ball
  • Increased Base Level 99 SP from 475 -> 505