Monk

From Project Einherjar
Revision as of 20:20, 2 October 2022 by Nggagf3hwa5t (talk | contribs)

Skill Changes

  • Combos are now much smoother to use
  • Increased Base Level 99 SP from 475 -> 505
  • Triple Attack chance changed from (30-SkillLv)% -> 25%
  • Triple Attack can now Crit
  • Dangerous Soul Collect/Zen gives you max spheres instead of 5
  • Body Relocation/Snap Range reduced from 14 -> 9
  • Steel Body: Mdef is set to 75 instead of 90
  • Steel Body: Def is set to 120 instead of 90
  • Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
  • Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
  • Absorb Sprits works on Status Immune Targets
  • Absorb Sprits Still pulls agro
  • Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist

Reduce Palm Push to skill level 5 needed

  • Asura Strike:
  • - Cast Time no longer reduced by Items (only dex and status)
  • - No Combo: 60% sp scaling
  • - Triple Attack: 70% sp scaling
  • - Chain Combo: 80% sp scaling
  • - Combo Finisher: 90% sp scaling
  • - Tiger Fist: 100% sp scaling
  • - Chain Crush: 110% sp scaling