Difference between revisions of "Monk"

From Project Einherjar
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== Skill Changes ==
 
== Skill Changes ==
 +
 +
 
* Combos are now much smoother to use
 
* Combos are now much smoother to use
* Increased Base Level 99 SP from 475 -> 505
+
 
 +
 
 
* Triple Attack base chance changed from (30-SkillLv)% -> 25%
 
* Triple Attack base chance changed from (30-SkillLv)% -> 25%
* Critical proc now trigger triple attack instead of scaling by critical damage  
+
* Critical Hits now become Triple attack if the skill is learned
 +
* Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical
 +
* Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2
 +
* Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical
 +
* Chain Crush Combo Luk Critical damage scaling reduced by 1/3
 +
 
 +
 
 
* Dangerous Soul Collect/Zen gives you max spheres instead of 5
 
* Dangerous Soul Collect/Zen gives you max spheres instead of 5
 +
 +
 
* Body Relocation/Snap Range reduced from 14 -> 9
 
* Body Relocation/Snap Range reduced from 14 -> 9
 +
 +
 
* Steel Body: Mdef is set to 75 instead of 90
 
* Steel Body: Mdef is set to 75 instead of 90
 
* Steel Body: Def is set to 120 instead of 90
 
* Steel Body: Def is set to 120 instead of 90
 +
 +
 
* Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 
* Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 +
 +
 
* Absorb Sprits works on Status Immune Targets
 
* Absorb Sprits works on Status Immune Targets
 
* Absorb Sprits Still pulls agro
 
* Absorb Sprits Still pulls agro
 +
 +
 
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
 
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
Reduce Palm Push to skill level 5 needed
+
 
 +
 
 +
* Throw Spirit Sphere gains an extra 50% Hits when Critical
 +
* Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
 +
* Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
 +
 
 +
 
 
* Asura Strike:
 
* Asura Strike:
 
* - Cast Time no longer reduced by Items (only dex and status)
 
* - Cast Time no longer reduced by Items (only dex and status)
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* - Chain Crush: 110% sp scaling
 
* - Chain Crush: 110% sp scaling
  
* Critical Hits now become Triple attack if the skill is learned
+
 
* Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical
+
* Increased Base Level 99 SP from 475 -> 505
* Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2
+
 
* Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical
 
* Chain Crush Combo Luk Critical damage scaling reduced by 1/3
 
* Throw Spirit Sphere gains an extra 50% Hits when Critical
 
* Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
 
* Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
 
 
[[Category:Classes]]
 
[[Category:Classes]]

Revision as of 11:27, 22 January 2023

Skill Changes

  • Combos are now much smoother to use


  • Triple Attack base chance changed from (30-SkillLv)% -> 25%
  • Critical Hits now become Triple attack if the skill is learned
  • Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical
  • Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2
  • Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical
  • Chain Crush Combo Luk Critical damage scaling reduced by 1/3


  • Dangerous Soul Collect/Zen gives you max spheres instead of 5


  • Body Relocation/Snap Range reduced from 14 -> 9


  • Steel Body: Mdef is set to 75 instead of 90
  • Steel Body: Def is set to 120 instead of 90


  • Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
  • Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher


  • Absorb Sprits works on Status Immune Targets
  • Absorb Sprits Still pulls agro


  • Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist


  • Throw Spirit Sphere gains an extra 50% Hits when Critical
  • Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
  • Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds


  • Asura Strike:
  • - Cast Time no longer reduced by Items (only dex and status)
  • - No Combo: 60% sp scaling
  • - Triple Attack: 70% sp scaling
  • - Chain Combo: 80% sp scaling
  • - Combo Finisher: 90% sp scaling
  • - Tiger Fist: 100% sp scaling
  • - Chain Crush: 110% sp scaling


  • Increased Base Level 99 SP from 475 -> 505