Difference between revisions of "Monk"

From Project Einherjar
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== Skill Changes ==
 
== Skill Changes ==
 +
* Combos are now much smoother to use
 +
* Increased Base Level 99 SP from 475 -> 505
 
* Triple Attack chance changed from (30-SkillLv)% -> 25%
 
* Triple Attack chance changed from (30-SkillLv)% -> 25%
 
* Triple Attack can now Crit
 
* Triple Attack can now Crit
 +
* Dodge now reduces incoming Physical Damge by (SkillLv)%
 
* Dangerous Soul Collect/Zen gives you max spheres instead of 5
 
* Dangerous Soul Collect/Zen gives you max spheres instead of 5
 
* Body Relocation/Snap Range reduced from 14 -> 9
 
* Body Relocation/Snap Range reduced from 14 -> 9
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* Steel Body: Def is set to 120 instead of 90
 
* Steel Body: Def is set to 120 instead of 90
 
* Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 
* Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 +
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 +
* Absorb Sprits works on Status Immune Targets
 +
* Absorb Sprits Still pulls agro
 
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
 
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
 
Reduce Palm Push to skill level 5 needed
 
Reduce Palm Push to skill level 5 needed
 
* Asura Strike:
 
* Asura Strike:
 +
* - Cast Time no longer reduced by Items (only dex and status)
 
* - No Combo: 60% sp scaling
 
* - No Combo: 60% sp scaling
 
* - Triple Attack: 70% sp scaling
 
* - Triple Attack: 70% sp scaling

Revision as of 12:19, 27 September 2022

Skill Changes

  • Combos are now much smoother to use
  • Increased Base Level 99 SP from 475 -> 505
  • Triple Attack chance changed from (30-SkillLv)% -> 25%
  • Triple Attack can now Crit
  • Dodge now reduces incoming Physical Damge by (SkillLv)%
  • Dangerous Soul Collect/Zen gives you max spheres instead of 5
  • Body Relocation/Snap Range reduced from 14 -> 9
  • Steel Body: Mdef is set to 75 instead of 90
  • Steel Body: Def is set to 120 instead of 90
  • Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
  • Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
  • Absorb Sprits works on Status Immune Targets
  • Absorb Sprits Still pulls agro
  • Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist

Reduce Palm Push to skill level 5 needed

  • Asura Strike:
  • - Cast Time no longer reduced by Items (only dex and status)
  • - No Combo: 60% sp scaling
  • - Triple Attack: 70% sp scaling
  • - Chain Combo: 80% sp scaling
  • - Combo Finisher: 90% sp scaling
  • - Tiger Fist: 100% sp scaling
  • - Chain Crush: 110% sp scaling