Difference between revisions of "Monk"
From Project Einherjar
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== Skill Changes == | == Skill Changes == | ||
+ | * Combos are now much smoother to use | ||
+ | * Increased Base Level 99 SP from 475 -> 505 | ||
* Triple Attack chance changed from (30-SkillLv)% -> 25% | * Triple Attack chance changed from (30-SkillLv)% -> 25% | ||
* Triple Attack can now Crit | * Triple Attack can now Crit | ||
+ | * Dodge now reduces incoming Physical Damge by (SkillLv)% | ||
* Dangerous Soul Collect/Zen gives you max spheres instead of 5 | * Dangerous Soul Collect/Zen gives you max spheres instead of 5 | ||
* Body Relocation/Snap Range reduced from 14 -> 9 | * Body Relocation/Snap Range reduced from 14 -> 9 | ||
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* Steel Body: Def is set to 120 instead of 90 | * Steel Body: Def is set to 120 instead of 90 | ||
* Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50 | * Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50 | ||
+ | * Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher | ||
+ | * Absorb Sprits works on Status Immune Targets | ||
+ | * Absorb Sprits Still pulls agro | ||
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist | * Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist | ||
Reduce Palm Push to skill level 5 needed | Reduce Palm Push to skill level 5 needed | ||
* Asura Strike: | * Asura Strike: | ||
+ | * - Cast Time no longer reduced by Items (only dex and status) | ||
* - No Combo: 60% sp scaling | * - No Combo: 60% sp scaling | ||
* - Triple Attack: 70% sp scaling | * - Triple Attack: 70% sp scaling |
Revision as of 12:19, 27 September 2022
Skill Changes
- Combos are now much smoother to use
- Increased Base Level 99 SP from 475 -> 505
- Triple Attack chance changed from (30-SkillLv)% -> 25%
- Triple Attack can now Crit
- Dodge now reduces incoming Physical Damge by (SkillLv)%
- Dangerous Soul Collect/Zen gives you max spheres instead of 5
- Body Relocation/Snap Range reduced from 14 -> 9
- Steel Body: Mdef is set to 75 instead of 90
- Steel Body: Def is set to 120 instead of 90
- Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
- Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
- Absorb Sprits works on Status Immune Targets
- Absorb Sprits Still pulls agro
- Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
Reduce Palm Push to skill level 5 needed
- Asura Strike:
- - Cast Time no longer reduced by Items (only dex and status)
- - No Combo: 60% sp scaling
- - Triple Attack: 70% sp scaling
- - Chain Combo: 80% sp scaling
- - Combo Finisher: 90% sp scaling
- - Tiger Fist: 100% sp scaling
- - Chain Crush: 110% sp scaling