Difference between revisions of "Monk"

From Project Einherjar
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* Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
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* Investigate uses the custom [[Inverse Def] formula
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* Investigate now deals 200 + 150*SkillLv
 
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
  

Revision as of 18:21, 29 April 2023

Skill Changes

  • Combos are now much smoother to use


  • Triple Attack base chance changed from (30-SkillLv)% -> 25%
  • Critical Hits now become Triple attack if the skill is learned
  • Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical
  • Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2
  • Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical
  • Chain Crush Combo Luk Critical damage scaling reduced by 1/3


  • Dangerous Soul Collect/Zen gives you max spheres instead of 5


  • Body Relocation/Snap Range reduced from 14 -> 9


  • Steel Body: Mdef is set to 75 instead of 90
  • Steel Body: Def is set to 120 instead of 90


  • Investigate uses the custom [[Inverse Def] formula
  • Investigate now deals 200 + 150*SkillLv
  • Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher


  • Absorb Sprits works on Status Immune Targets
  • Absorb Sprits Still pulls agro


  • Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist


  • Throw Spirit Sphere gains an extra 50% Hits when Critical
  • Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
  • Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds


  • Asura Strike:
  • - Cast Time no longer reduced by Items (only dex and status)
  • - No Combo: 60% sp scaling
  • - Triple Attack: 70% sp scaling
  • - Chain Combo: 80% sp scaling
  • - Combo Finisher: 90% sp scaling
  • - Tiger Fist: 100% sp scaling
  • - Chain Crush: 110% sp scaling


  • Increased Base Level 99 SP from 475 -> 505