Difference between revisions of "Monk"

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{{TOC}}
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[[File:Monk.png|thumb]]
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= Overview =
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: '''Job Base:''' [[Acolyte]]
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: '''Job Type:''' 2-2
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= Job Change =
 +
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= Class Data =
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== Class Changes ==
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* Can now Dual wield Knuckles
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* Combos are smoother to use
 +
* All Combo Skills now maintain attack target without a delay
 +
* When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
 +
 
== Skill Changes ==
 
== Skill Changes ==
* Steel Body: Mdef is set to 75 instead of 90
 
* Steel Body: Def is set to 120 instead of 90
 
* Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 
  
* Asura Strike:
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=== Triple Attack ===
No Combo: 60% sp scaling
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* Can [[Crit]]
Triple Attack: 70% sp scaling
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* Base chance changed from (30-SkillLv)% -> 25%
Chain Combo: 80% sp scaling
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* Chance increases based on crit which means it can always activate 100%
Combo Finisher: 90% sp scaling
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* Damage increases by(10*Skilllv)% when using Knuckles
Tiger Fist: 100% sp scaling
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Chain Crush: 110% sp scaling
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=== Raging Quadruple Blow ===
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* Can Crit
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* Damage increases by (25*SKillLv+25)% when using Knuckles
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* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
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=== Combo Finish ===
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* Can Crit
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* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
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* Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
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* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
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=== Fury ===
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* No longer disables SP regeneration
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=== Snap ===
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* Range reduced from 14 -> 9
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* SP Cost increased from 14->25
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=== Steel Body ===
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* [[Def]] is set to 125 and Mdef is set to 90
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* Reduces damage taken by 20%
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=== Investigate ===
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* Uses the custom [[Inverse Def]] formula
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* Damage increased to (200+150*SkillLv)%
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=== Absorb Spirits ===
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* Works on Status Immune targets such as Bosses
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* Cast time reduced from 2 -> 1 second
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* SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
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* SP cost reduced from 5 -> 1
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=== Iron Hand ===
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* Max Lv lowered from 10 -> 5
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* Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
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=== Throw Spirit Sphere ===
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* Can Crit
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* Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
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* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
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* Cast time reduced from 1 -> 0.75 Seconds
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* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
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* Damage increases by 50% when target under blade stop
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* Now hits multiple seperate times instead of 1 big multi hit
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* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
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* SP cost reduced from 10 -> [2,4,6,8,10,10]
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=== Asura Strike ===
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* Cast Time no longer reduced by Items (only dex and status)
 +
* Base Damage scales based on combo length:
 +
No Combo: 60% sp scaling
 +
Triple Attack: 70% sp scaling
 +
Chain Combo: 80% sp scaling
 +
Combo Finisher: 90% sp scaling
 +
Tiger Fist: 100% sp scaling
 +
Chain Crush: 110% sp scaling
 +
 
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== Job Bonuses ==
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 +
 
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[[Category:Classes]]

Latest revision as of 17:02, 17 January 2024

Monk.png

Overview[edit]

Job Base: Acolyte
Job Type: 2-2

Job Change[edit]

Class Data[edit]

Class Changes[edit]

  • Can now Dual wield Knuckles
  • Combos are smoother to use
  • All Combo Skills now maintain attack target without a delay
  • When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks

Skill Changes[edit]

Triple Attack[edit]

  • Can Crit
  • Base chance changed from (30-SkillLv)% -> 25%
  • Chance increases based on crit which means it can always activate 100%
  • Damage increases by(10*Skilllv)% when using Knuckles

Raging Quadruple Blow[edit]

  • Can Crit
  • Damage increases by (25*SKillLv+25)% when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Combo Finish[edit]

  • Can Crit
  • Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
  • Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Fury[edit]

  • No longer disables SP regeneration

Snap[edit]

  • Range reduced from 14 -> 9
  • SP Cost increased from 14->25

Steel Body[edit]

  • Def is set to 125 and Mdef is set to 90
  • Reduces damage taken by 20%

Investigate[edit]

  • Uses the custom Inverse Def formula
  • Damage increased to (200+150*SkillLv)%

Absorb Spirits[edit]

  • Works on Status Immune targets such as Bosses
  • Cast time reduced from 2 -> 1 second
  • SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
  • SP cost reduced from 5 -> 1

Iron Hand[edit]

  • Max Lv lowered from 10 -> 5
  • Increases Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%

Throw Spirit Sphere[edit]

  • Can Crit
  • Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
  • Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
  • Cast time reduced from 1 -> 0.75 Seconds
  • Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
  • Damage increases by 50% when target under blade stop
  • Now hits multiple seperate times instead of 1 big multi hit
  • Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
  • SP cost reduced from 10 -> [2,4,6,8,10,10]

Asura Strike[edit]

  • Cast Time no longer reduced by Items (only dex and status)
  • Base Damage scales based on combo length:
No Combo: 60% sp scaling
Triple Attack: 70% sp scaling
Chain Combo: 80% sp scaling
Combo Finisher: 90% sp scaling
Tiger Fist: 100% sp scaling
Chain Crush: 110% sp scaling

Job Bonuses[edit]