Difference between revisions of "Monk"

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= Class Data =
 
= Class Data =
 
== Class Changes ==
 
== Class Changes ==
* Combos are now much smoother to use
+
* Can now Dual wield Knuckles
 +
* Combos are smoother to use
 
* All Combo Skills now maintain attack target without a delay
 
* All Combo Skills now maintain attack target without a delay
* When Linked, Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
+
* When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
* Increased Base Level 99 SP from 475 -> 505
 
  
 
== Skill Changes ==
 
== Skill Changes ==
  
 
=== Triple Attack ===
 
=== Triple Attack ===
* Triple Attack base chance changed from (30-SkillLv)% -> 25%
+
* Can [[Crit]]
* Critical Hits now become Triple attack if the skill is learned
+
* Base chance changed from (30-SkillLv)% -> 25%
* Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles
+
* Chance increases based on crit which means it can always activate 100%
 +
* Damage increases by(10*Skilllv)% when using Knuckles
  
 
=== Raging Quadruple Blow ===
 
=== Raging Quadruple Blow ===
* Can now Crit
+
* Can Crit
 +
* Damage increases by (25*SKillLv+25)% when using Knuckles
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
* Damage increased by (25*SKillLv + 25)% Atk when using Knuckles
 
  
 
=== Combo Finish ===
 
=== Combo Finish ===
* Can now Crit
+
* Can Crit
 
* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
 
* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
* Damage increased by (50*SKillLv + 50)% Atk when using Knuckles
+
* Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 +
 +
=== Fury ===
 +
* No longer disables SP regeneration
  
 
=== Snap ===
 
=== Snap ===
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=== Steel Body ===
 
=== Steel Body ===
* Mdef is set to 90
+
* [[Def]] is set to 125 and Mdef is set to 90
* Def is set to 125
 
 
* Reduces damage taken by 20%
 
* Reduces damage taken by 20%
  
 
=== Investigate ===
 
=== Investigate ===
* Uses the custom [[Inverse Def] formula
+
* Uses the custom [[Inverse Def]] formula
* Damage increased to 200 + 150*SkillLv
+
* Damage increased to (200+150*SkillLv)%
* Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 
  
 
=== Absorb Spirits ===
 
=== Absorb Spirits ===
* Works on Status Immune Targets
+
* Works on Status Immune targets such as Bosses
* Still pulls agro
 
 
* Cast time reduced from 2 -> 1 second
 
* Cast time reduced from 2 -> 1 second
 +
* SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
 
* SP cost reduced from 5 -> 1
 
* SP cost reduced from 5 -> 1
* SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2)
 
  
 
=== Iron Hand ===
 
=== Iron Hand ===
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
+
* Max Lv lowered from 10 -> 5
 +
* Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
  
 
=== Throw Spirit Sphere ===
 
=== Throw Spirit Sphere ===
* Max level increased from 5 -> 6; level 6 uses all spirit balls
+
* Can Crit
* Can now crit and gaining an extra 50% bonus damage
+
* Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
 
* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
 
* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
 
* Cast time reduced from 1 -> 0.75 Seconds
 
* Cast time reduced from 1 -> 0.75 Seconds
 
* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
 
* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
* Damage increased by 50% when target under blade stop
+
* Damage increases by 50% when target under blade stop
 
* Now hits multiple seperate times instead of 1 big multi hit
 
* Now hits multiple seperate times instead of 1 big multi hit
 
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
 
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
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=== Asura Strike ===
 
=== Asura Strike ===
* Base Damage increased from based on Combo Length up to 1500%
+
* Cast Time no longer reduced by Items (only dex and status)
* Now consumes all remaining Spirit Balls
+
* Base Damage scales based on combo length:
* - Cast Time no longer reduced by Items (only dex and status)
+
No Combo: 60% sp scaling
* - No Combo: 60% sp scaling
+
Triple Attack: 70% sp scaling
* - Triple Attack: 70% sp scaling
+
Chain Combo: 80% sp scaling
* - Chain Combo: 80% sp scaling
+
Combo Finisher: 90% sp scaling
* - Combo Finisher: 90% sp scaling
+
Tiger Fist: 100% sp scaling
* - Tiger Fist: 100% sp scaling
+
Chain Crush: 110% sp scaling
* - Chain Crush: 110% sp scaling
 
  
 
== Job Bonuses ==
 
== Job Bonuses ==

Latest revision as of 17:02, 17 January 2024

Monk.png

Overview[edit]

Job Base: Acolyte
Job Type: 2-2

Job Change[edit]

Class Data[edit]

Class Changes[edit]

  • Can now Dual wield Knuckles
  • Combos are smoother to use
  • All Combo Skills now maintain attack target without a delay
  • When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks

Skill Changes[edit]

Triple Attack[edit]

  • Can Crit
  • Base chance changed from (30-SkillLv)% -> 25%
  • Chance increases based on crit which means it can always activate 100%
  • Damage increases by(10*Skilllv)% when using Knuckles

Raging Quadruple Blow[edit]

  • Can Crit
  • Damage increases by (25*SKillLv+25)% when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Combo Finish[edit]

  • Can Crit
  • Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
  • Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Fury[edit]

  • No longer disables SP regeneration

Snap[edit]

  • Range reduced from 14 -> 9
  • SP Cost increased from 14->25

Steel Body[edit]

  • Def is set to 125 and Mdef is set to 90
  • Reduces damage taken by 20%

Investigate[edit]

  • Uses the custom Inverse Def formula
  • Damage increased to (200+150*SkillLv)%

Absorb Spirits[edit]

  • Works on Status Immune targets such as Bosses
  • Cast time reduced from 2 -> 1 second
  • SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
  • SP cost reduced from 5 -> 1

Iron Hand[edit]

  • Max Lv lowered from 10 -> 5
  • Increases Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%

Throw Spirit Sphere[edit]

  • Can Crit
  • Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
  • Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
  • Cast time reduced from 1 -> 0.75 Seconds
  • Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
  • Damage increases by 50% when target under blade stop
  • Now hits multiple seperate times instead of 1 big multi hit
  • Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
  • SP cost reduced from 10 -> [2,4,6,8,10,10]

Asura Strike[edit]

  • Cast Time no longer reduced by Items (only dex and status)
  • Base Damage scales based on combo length:
No Combo: 60% sp scaling
Triple Attack: 70% sp scaling
Chain Combo: 80% sp scaling
Combo Finisher: 90% sp scaling
Tiger Fist: 100% sp scaling
Chain Crush: 110% sp scaling

Job Bonuses[edit]