Difference between revisions of "Monk"

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== Skill Changes ==
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{{TOC}}
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[[File:Monk.png|thumb]]
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= Overview =
 +
: '''Job Base:''' [[Acolyte]]
 +
: '''Job Type:''' 2-2
  
 +
= Job Change =
  
* Combos are now much smoother to use
+
= Class Data =
 
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== Class Changes ==
 
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* Can now Dual wield Knuckles
*Triple Attack chance no longer stops mining
+
* Combos are smoother to use
*All Combo Skills now maintain attack target without a delay
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* All Combo Skills now maintain attack target without a delay
*Combo Finish damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
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* When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
 
 
 
 
* Triple Attack base chance changed from (30-SkillLv)% -> 25%
 
* Critical Hits now become Triple attack if the skill is learned
 
* Raging Quadruple Blow and Raging Thrust, can now CRIT
 
 
 
 
 
* Body Relocation/Snap Range reduced from 14 -> 9
 
  
 +
== Skill Changes ==
  
* Steel Body: Mdef is set to 75 instead of 90
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=== Triple Attack ===
* Steel Body: Def is set to 120 instead of 90
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* Can [[Crit]]
 +
* Base chance changed from (30-SkillLv)% -> 25%
 +
* Chance increases based on crit which means it can always activate 100%
 +
* Damage increases by(10*Skilllv)% when using Knuckles
  
 +
=== Raging Quadruple Blow ===
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* Can Crit
 +
* Damage increases by (25*SKillLv+25)% when using Knuckles
 +
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
  
* Investigate uses the custom [[Inverse Def] formula
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=== Combo Finish ===
* Investigate now deals 200 + 150*SkillLv
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* Can Crit
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
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* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
 +
* Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
 +
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
  
 +
=== Fury ===
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* No longer disables SP regeneration
  
* Absorb Sprits works on Status Immune Targets
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=== Snap ===
* Absorb Sprits Still pulls agro
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* Range reduced from 14 -> 9
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* SP Cost increased from 14->25
  
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=== Steel Body ===
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* [[Def]] is set to 125 and Mdef is set to 90
 +
* Reduces damage taken by 20%
  
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
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=== Investigate ===
 +
* Uses the custom [[Inverse Def]] formula
 +
* Damage increased to (200+150*SkillLv)%
  
 +
=== Absorb Spirits ===
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* Works on Status Immune targets such as Bosses
 +
* Cast time reduced from 2 -> 1 second
 +
* SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
 +
* SP cost reduced from 5 -> 1
  
* Throw Spirit Sphere gains an extra 50% Hits when Critical
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=== Iron Hand ===
* Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
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* Max Lv lowered from 10 -> 5
* Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
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* Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
*Finger Offensive damage changed from (100 + 50*SkillLv Cast)% -> (100 + 50*SkillLv Learned up to 5)
 
*Finger Offensive damage increased by 50% when target under blade stop
 
*Finger Offensive now hits multiple seperate times instead of 1 big multi hit
 
*Finger Offensive cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
 
*Finger Offensive max level increased from 5 -> 6
 
*Finger Offensive level 6 uses all spirit balls
 
*Finger Offensive crit bonus changed from 50% bonus hits -> 50% bonus damage
 
  
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=== Throw Spirit Sphere ===
 +
* Can Crit
 +
* Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
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* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
 +
* Cast time reduced from 1 -> 0.75 Seconds
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* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
 +
* Damage increases by 50% when target under blade stop
 +
* Now hits multiple seperate times instead of 1 big multi hit
 +
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
 +
* SP cost reduced from 10 -> [2,4,6,8,10,10]
  
* Asura Strike:
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=== Asura Strike ===
*Asura Strike Base Damage increased from based on Combo Length up to 1500%
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* Cast Time no longer reduced by Items (only dex and status)
*Asura Strike now consumes all remaining Spirit Balls
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* Base Damage scales based on combo length:
* - Cast Time no longer reduced by Items (only dex and status)
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No Combo: 60% sp scaling
* - No Combo: 60% sp scaling
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Triple Attack: 70% sp scaling
* - Triple Attack: 70% sp scaling
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Chain Combo: 80% sp scaling
* - Chain Combo: 80% sp scaling
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Combo Finisher: 90% sp scaling
* - Combo Finisher: 90% sp scaling
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Tiger Fist: 100% sp scaling
* - Tiger Fist: 100% sp scaling
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Chain Crush: 110% sp scaling
* - Chain Crush: 110% sp scaling
 
  
*When Linked Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
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== Job Bonuses ==
*When Linked skills require 1 less Spirit Ball
 
  
* Increased Base Level 99 SP from 475 -> 505
 
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 17:02, 17 January 2024

Monk.png

Overview[edit]

Job Base: Acolyte
Job Type: 2-2

Job Change[edit]

Class Data[edit]

Class Changes[edit]

  • Can now Dual wield Knuckles
  • Combos are smoother to use
  • All Combo Skills now maintain attack target without a delay
  • When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks

Skill Changes[edit]

Triple Attack[edit]

  • Can Crit
  • Base chance changed from (30-SkillLv)% -> 25%
  • Chance increases based on crit which means it can always activate 100%
  • Damage increases by(10*Skilllv)% when using Knuckles

Raging Quadruple Blow[edit]

  • Can Crit
  • Damage increases by (25*SKillLv+25)% when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Combo Finish[edit]

  • Can Crit
  • Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
  • Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Fury[edit]

  • No longer disables SP regeneration

Snap[edit]

  • Range reduced from 14 -> 9
  • SP Cost increased from 14->25

Steel Body[edit]

  • Def is set to 125 and Mdef is set to 90
  • Reduces damage taken by 20%

Investigate[edit]

  • Uses the custom Inverse Def formula
  • Damage increased to (200+150*SkillLv)%

Absorb Spirits[edit]

  • Works on Status Immune targets such as Bosses
  • Cast time reduced from 2 -> 1 second
  • SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
  • SP cost reduced from 5 -> 1

Iron Hand[edit]

  • Max Lv lowered from 10 -> 5
  • Increases Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%

Throw Spirit Sphere[edit]

  • Can Crit
  • Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
  • Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
  • Cast time reduced from 1 -> 0.75 Seconds
  • Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
  • Damage increases by 50% when target under blade stop
  • Now hits multiple seperate times instead of 1 big multi hit
  • Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
  • SP cost reduced from 10 -> [2,4,6,8,10,10]

Asura Strike[edit]

  • Cast Time no longer reduced by Items (only dex and status)
  • Base Damage scales based on combo length:
No Combo: 60% sp scaling
Triple Attack: 70% sp scaling
Chain Combo: 80% sp scaling
Combo Finisher: 90% sp scaling
Tiger Fist: 100% sp scaling
Chain Crush: 110% sp scaling

Job Bonuses[edit]