Difference between revisions of "Monk"

From Project Einherjar
m (Class Changes)
m (Investigate)
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=== Investigate ===
 
=== Investigate ===
* Uses the custom [[Inverse Def] formula
+
* Uses the custom [[Inverse Def]] formula
 
* Damage increased to 200 + 150*SkillLv
 
* Damage increased to 200 + 150*SkillLv
 
* Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 
* Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher

Revision as of 09:37, 23 July 2023

Monk.png

Overview

Job Base: Acolyte
Job Type: 2-2

Job Change

Class Data

Class Changes

  • Can now Dual wield Knuckles
  • Combos are now much smoother to use
  • All Combo Skills now maintain attack target without a delay
  • When Linked, Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
  • Increased Base Level 99 SP from 475 -> 505

Skill Changes

Triple Attack

  • Triple Attack base chance changed from (30-SkillLv)% -> 25%
  • Critical Hits now become Triple attack if the skill is learned
  • Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles

Raging Quadruple Blow

  • Can now Crit
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)
  • Damage increased by (25*SKillLv + 25)% Atk when using Knuckles

Combo Finish

  • Can now Crit
  • Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
  • Damage increased by (50*SKillLv + 50)% Atk when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Snap

  • Range reduced from 14 -> 9
  • SP Cost increased from 14->25

Steel Body

  • Mdef is set to 90
  • Def is set to 125
  • Reduces damage taken by 20%

Investigate

  • Uses the custom Inverse Def formula
  • Damage increased to 200 + 150*SkillLv
  • Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher

Absorb Spirits

  • Works on Status Immune Targets
  • Still pulls agro
  • Cast time reduced from 2 -> 1 second
  • SP cost reduced from 5 -> 1
  • SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2)

Iron Hand

  • Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist

Throw Spirit Sphere

  • Max level increased from 5 -> 6; level 6 uses all spirit balls
  • Can now crit and gaining an extra 50% bonus damage
  • Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
  • Cast time reduced from 1 -> 0.75 Seconds
  • Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
  • Damage increased by 50% when target under blade stop
  • Now hits multiple seperate times instead of 1 big multi hit
  • Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
  • SP cost reduced from 10 -> [2,4,6,8,10,10]

Asura Strike

  • Base Damage increased from based on Combo Length up to 1500%
  • Now consumes all remaining Spirit Balls
  • - Cast Time no longer reduced by Items (only dex and status)
  • - No Combo: 60% sp scaling
  • - Triple Attack: 70% sp scaling
  • - Chain Combo: 80% sp scaling
  • - Combo Finisher: 90% sp scaling
  • - Tiger Fist: 100% sp scaling
  • - Chain Crush: 110% sp scaling

Job Bonuses