Difference between revisions of "Monk"

From Project Einherjar
m (Skill Changes)
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== Skill Changes ==
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{{TOC}}
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[[File:Monk.png|thumb]]
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= Overview =
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: '''Job Base:''' [[Acolyte]]
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: '''Job Type:''' 2-2
  
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= Job Change =
  
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= Class Data =
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== Class Changes ==
 
* Combos are now much smoother to use
 
* Combos are now much smoother to use
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* All Combo Skills now maintain attack target without a delay
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* When Linked, Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
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* Increased Base Level 99 SP from 475 -> 505
  
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== Skill Changes ==
  
*Triple Attack chance no longer stops mining
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=== Triple Attack ===
*All Combo Skills now maintain attack target without a delay
 
*Combo Finish damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
 
 
 
 
 
 
* Triple Attack base chance changed from (30-SkillLv)% -> 25%
 
* Triple Attack base chance changed from (30-SkillLv)% -> 25%
 
* Critical Hits now become Triple attack if the skill is learned
 
* Critical Hits now become Triple attack if the skill is learned
* Raging Quadruple Blow and Raging Thrust, can now CRIT
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* Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles
  
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=== Raging Quadruple Blow ===
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* Can now Crit
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* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
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* Damage increased by (25*SKillLv + 25)% Atk when using Knuckles
  
* Body Relocation/Snap Range reduced from 14 -> 9
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=== Combo Finish ===
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* Can now Crit
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* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
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* Damage increased by (50*SKillLv + 50)% Atk when using Knuckles
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* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
  
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=== Snap ===
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* Range reduced from 14 -> 9
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* SP Cost increased from 14->25
  
* Steel Body: Mdef is set to 90 instead of 90
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=== Steel Body ===
* Steel Body: Def is set to 125 instead of 90
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* Mdef is set to 90
* Steel Body now rediuces damage by 20% on top of setting def and mdef
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* Def is set to 125
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* Reduces damage taken by 20%
  
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=== Investigate ===
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* Uses the custom [[Inverse Def] formula
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* Damage increased to 200 + 150*SkillLv
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* Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
  
* Investigate uses the custom [[Inverse Def] formula
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=== Absorb Spirits ===
* Investigate now deals 200 + 150*SkillLv
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* Works on Status Immune Targets
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
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* Still pulls agro
 
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* Cast time reduced from 2 -> 1 second
 
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* SP cost reduced from 5 -> 1
* Absorb Sprits works on Status Immune Targets
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* SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2)
* Absorb Sprits Still pulls agro
 
 
 
  
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=== Iron Hand ===
 
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
 
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
  
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=== Throw Spirit Sphere ===
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* Max level increased from 5 -> 6; level 6 uses all spirit balls
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* Can now crit and gaining an extra 50% bonus damage
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* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
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* Cast time reduced from 1 -> 0.75 Seconds
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* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
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* Damage increased by 50% when target under blade stop
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* Now hits multiple seperate times instead of 1 big multi hit
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* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
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* SP cost reduced from 10 -> [2,4,6,8,10,10]
  
* Throw Spirit Sphere gains an extra 50% Hits when Critical
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=== Asura Strike ===
* Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
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* Base Damage increased from based on Combo Length up to 1500%
* Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
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* Now consumes all remaining Spirit Balls
*Finger Offensive damage changed from (100 + 50*SkillLv Cast)% -> (100 + 50*SkillLv Learned up to 5)
 
*Finger Offensive damage increased by 50% when target under blade stop
 
*Finger Offensive now hits multiple seperate times instead of 1 big multi hit
 
*Finger Offensive cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
 
*Finger Offensive max level increased from 5 -> 6
 
*Finger Offensive level 6 uses all spirit balls
 
*Finger Offensive crit bonus changed from 50% bonus hits -> 50% bonus damage
 
 
 
 
 
* Asura Strike:
 
*Asura Strike Base Damage increased from based on Combo Length up to 1500%
 
*Asura Strike now consumes all remaining Spirit Balls
 
 
* - Cast Time no longer reduced by Items (only dex and status)
 
* - Cast Time no longer reduced by Items (only dex and status)
 
* - No Combo: 60% sp scaling
 
* - No Combo: 60% sp scaling
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* - Chain Crush: 110% sp scaling
 
* - Chain Crush: 110% sp scaling
  
*When Linked Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
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== Job Bonuses ==
  
* Increased Base Level 99 SP from 475 -> 505
 
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Revision as of 17:51, 22 July 2023

Monk.png

Overview

Job Base: Acolyte
Job Type: 2-2

Job Change

Class Data

Class Changes

  • Combos are now much smoother to use
  • All Combo Skills now maintain attack target without a delay
  • When Linked, Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
  • Increased Base Level 99 SP from 475 -> 505

Skill Changes

Triple Attack

  • Triple Attack base chance changed from (30-SkillLv)% -> 25%
  • Critical Hits now become Triple attack if the skill is learned
  • Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles

Raging Quadruple Blow

  • Can now Crit
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)
  • Damage increased by (25*SKillLv + 25)% Atk when using Knuckles

Combo Finish

  • Can now Crit
  • Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
  • Damage increased by (50*SKillLv + 50)% Atk when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Snap

  • Range reduced from 14 -> 9
  • SP Cost increased from 14->25

Steel Body

  • Mdef is set to 90
  • Def is set to 125
  • Reduces damage taken by 20%

Investigate

  • Uses the custom [[Inverse Def] formula
  • Damage increased to 200 + 150*SkillLv
  • Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher

Absorb Spirits

  • Works on Status Immune Targets
  • Still pulls agro
  • Cast time reduced from 2 -> 1 second
  • SP cost reduced from 5 -> 1
  • SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2)

Iron Hand

  • Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist

Throw Spirit Sphere

  • Max level increased from 5 -> 6; level 6 uses all spirit balls
  • Can now crit and gaining an extra 50% bonus damage
  • Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
  • Cast time reduced from 1 -> 0.75 Seconds
  • Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
  • Damage increased by 50% when target under blade stop
  • Now hits multiple seperate times instead of 1 big multi hit
  • Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
  • SP cost reduced from 10 -> [2,4,6,8,10,10]

Asura Strike

  • Base Damage increased from based on Combo Length up to 1500%
  • Now consumes all remaining Spirit Balls
  • - Cast Time no longer reduced by Items (only dex and status)
  • - No Combo: 60% sp scaling
  • - Triple Attack: 70% sp scaling
  • - Chain Combo: 80% sp scaling
  • - Combo Finisher: 90% sp scaling
  • - Tiger Fist: 100% sp scaling
  • - Chain Crush: 110% sp scaling

Job Bonuses