Difference between revisions of "Monk"
From Project Einherjar
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− | == | + | {{TOC}} |
+ | [[File:Monk.png|thumb]] | ||
+ | = Overview = | ||
+ | : '''Job Base:''' [[Acolyte]] | ||
+ | : '''Job Type:''' 2-2 | ||
+ | = Job Change = | ||
+ | = Class Data = | ||
+ | == Class Changes == | ||
* Combos are now much smoother to use | * Combos are now much smoother to use | ||
+ | * All Combo Skills now maintain attack target without a delay | ||
+ | * When Linked, Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks | ||
+ | * Increased Base Level 99 SP from 475 -> 505 | ||
+ | == Skill Changes == | ||
− | + | === Triple Attack === | |
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* Triple Attack base chance changed from (30-SkillLv)% -> 25% | * Triple Attack base chance changed from (30-SkillLv)% -> 25% | ||
* Critical Hits now become Triple attack if the skill is learned | * Critical Hits now become Triple attack if the skill is learned | ||
− | * | + | * Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles |
+ | === Raging Quadruple Blow === | ||
+ | * Can now Crit | ||
+ | * SP cost reduced from (10+SkillLv) -> (5+SkillLv) | ||
+ | * Damage increased by (25*SKillLv + 25)% Atk when using Knuckles | ||
− | * | + | === Combo Finish === |
+ | * Can now Crit | ||
+ | * Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)% | ||
+ | * Damage increased by (50*SKillLv + 50)% Atk when using Knuckles | ||
+ | * SP cost reduced from (10+SkillLv) -> (5+SkillLv) | ||
+ | === Snap === | ||
+ | * Range reduced from 14 -> 9 | ||
+ | * SP Cost increased from 14->25 | ||
− | + | === Steel Body === | |
− | * | + | * Mdef is set to 90 |
− | * | + | * Def is set to 125 |
+ | * Reduces damage taken by 20% | ||
+ | === Investigate === | ||
+ | * Uses the custom [[Inverse Def] formula | ||
+ | * Damage increased to 200 + 150*SkillLv | ||
+ | * Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher | ||
− | + | === Absorb Spirits === | |
− | + | * Works on Status Immune Targets | |
− | * | + | * Still pulls agro |
− | + | * Cast time reduced from 2 -> 1 second | |
− | + | * SP cost reduced from 5 -> 1 | |
− | + | * SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2) | |
− | * | ||
− | |||
+ | === Iron Hand === | ||
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist | * Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist | ||
+ | === Throw Spirit Sphere === | ||
+ | * Max level increased from 5 -> 6; level 6 uses all spirit balls | ||
+ | * Can now crit and gaining an extra 50% bonus damage | ||
+ | * Spirit Ball flat damage Critical Damage Multiplier is increased to 3x | ||
+ | * Cast time reduced from 1 -> 0.75 Seconds | ||
+ | * Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball) | ||
+ | * Damage increased by 50% when target under blade stop | ||
+ | * Now hits multiple seperate times instead of 1 big multi hit | ||
+ | * Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds | ||
+ | * SP cost reduced from 10 -> [2,4,6,8,10,10] | ||
− | + | === Asura Strike === | |
− | + | * Base Damage increased from based on Combo Length up to 1500% | |
− | + | * Now consumes all remaining Spirit Balls | |
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− | * | ||
− | * | ||
* - Cast Time no longer reduced by Items (only dex and status) | * - Cast Time no longer reduced by Items (only dex and status) | ||
* - No Combo: 60% sp scaling | * - No Combo: 60% sp scaling | ||
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* - Chain Crush: 110% sp scaling | * - Chain Crush: 110% sp scaling | ||
− | + | == Job Bonuses == | |
− | |||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 17:51, 22 July 2023
Index |
---|
Overview
- Job Base: Acolyte
- Job Type: 2-2
Job Change
Class Data
Class Changes
- Combos are now much smoother to use
- All Combo Skills now maintain attack target without a delay
- When Linked, Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
- Increased Base Level 99 SP from 475 -> 505
Skill Changes
Triple Attack
- Triple Attack base chance changed from (30-SkillLv)% -> 25%
- Critical Hits now become Triple attack if the skill is learned
- Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles
Raging Quadruple Blow
- Can now Crit
- SP cost reduced from (10+SkillLv) -> (5+SkillLv)
- Damage increased by (25*SKillLv + 25)% Atk when using Knuckles
Combo Finish
- Can now Crit
- Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
- Damage increased by (50*SKillLv + 50)% Atk when using Knuckles
- SP cost reduced from (10+SkillLv) -> (5+SkillLv)
Snap
- Range reduced from 14 -> 9
- SP Cost increased from 14->25
Steel Body
- Mdef is set to 90
- Def is set to 125
- Reduces damage taken by 20%
Investigate
- Uses the custom [[Inverse Def] formula
- Damage increased to 200 + 150*SkillLv
- Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
Absorb Spirits
- Works on Status Immune Targets
- Still pulls agro
- Cast time reduced from 2 -> 1 second
- SP cost reduced from 5 -> 1
- SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2)
Iron Hand
- Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
Throw Spirit Sphere
- Max level increased from 5 -> 6; level 6 uses all spirit balls
- Can now crit and gaining an extra 50% bonus damage
- Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
- Cast time reduced from 1 -> 0.75 Seconds
- Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
- Damage increased by 50% when target under blade stop
- Now hits multiple seperate times instead of 1 big multi hit
- Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
- SP cost reduced from 10 -> [2,4,6,8,10,10]
Asura Strike
- Base Damage increased from based on Combo Length up to 1500%
- Now consumes all remaining Spirit Balls
- - Cast Time no longer reduced by Items (only dex and status)
- - No Combo: 60% sp scaling
- - Triple Attack: 70% sp scaling
- - Chain Combo: 80% sp scaling
- - Combo Finisher: 90% sp scaling
- - Tiger Fist: 100% sp scaling
- - Chain Crush: 110% sp scaling