Difference between revisions of "Monk"
From Project Einherjar
m |
m |
||
Line 3: | Line 3: | ||
* Combos are now much smoother to use | * Combos are now much smoother to use | ||
+ | |||
+ | |||
+ | *Triple Attack chance no longer stops mining | ||
+ | *All Combo Skills now maintain attack target without a delay | ||
+ | *Tiger Knuckle Fist damage increased from (40+100*SkillLv)% -> (150*SkillLv)% | ||
+ | *Combo Finish damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)% | ||
+ | *Chain Crush Combo damage changed from (400+100*SkillLv)% -> (350+125*SkillLv)% | ||
+ | *Dangerous Soul Collect no longer caps at 5 Spirit Balls when using Spirit Master Runes | ||
+ | |||
Line 38: | Line 47: | ||
* Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x | * Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x | ||
* Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds | * Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds | ||
+ | *Finger Offensive damage changed from (100 + 50*SkillLv Cast)% -> (100 + 50*SkillLv Learned up to 5) | ||
+ | *Finger Offensive damage increased by 50% when target under blade stop | ||
+ | *Finger Offensive now hits multiple seperate times instead of 1 big multi hit | ||
+ | *Finger Offensive cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds | ||
+ | *Finger Offensive max level increased from 5 -> 6 | ||
+ | *Finger Offensive level 6 uses all spirit balls | ||
+ | *Finger Offensive crit bonus changed from 50% bonus hits -> 50% bonus damage | ||
* Asura Strike: | * Asura Strike: | ||
+ | *Asura Strike Base Damage increased from based on Combo Length up to 1500% | ||
+ | *Asura Strike now consumes all remaining Spirit Balls | ||
* - Cast Time no longer reduced by Items (only dex and status) | * - Cast Time no longer reduced by Items (only dex and status) | ||
* - No Combo: 60% sp scaling | * - No Combo: 60% sp scaling | ||
Line 49: | Line 67: | ||
* - Chain Crush: 110% sp scaling | * - Chain Crush: 110% sp scaling | ||
+ | *When Linked Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks | ||
+ | *When Linked skills require 1 less Spirit Ball | ||
* Increased Base Level 99 SP from 475 -> 505 | * Increased Base Level 99 SP from 475 -> 505 | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 10:35, 2 May 2023
Skill Changes
- Combos are now much smoother to use
- Triple Attack chance no longer stops mining
- All Combo Skills now maintain attack target without a delay
- Tiger Knuckle Fist damage increased from (40+100*SkillLv)% -> (150*SkillLv)%
- Combo Finish damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
- Chain Crush Combo damage changed from (400+100*SkillLv)% -> (350+125*SkillLv)%
- Dangerous Soul Collect no longer caps at 5 Spirit Balls when using Spirit Master Runes
- Triple Attack base chance changed from (30-SkillLv)% -> 25%
- Critical Hits now become Triple attack if the skill is learned
- Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical
- Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2
- Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical
- Chain Crush Combo Luk Critical damage scaling reduced by 1/3
- Dangerous Soul Collect/Zen gives you max spheres instead of 5
- Body Relocation/Snap Range reduced from 14 -> 9
- Steel Body: Mdef is set to 75 instead of 90
- Steel Body: Def is set to 120 instead of 90
- Investigate uses the custom [[Inverse Def] formula
- Investigate now deals 200 + 150*SkillLv
- Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
- Absorb Sprits works on Status Immune Targets
- Absorb Sprits Still pulls agro
- Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
- Throw Spirit Sphere gains an extra 50% Hits when Critical
- Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
- Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
- Finger Offensive damage changed from (100 + 50*SkillLv Cast)% -> (100 + 50*SkillLv Learned up to 5)
- Finger Offensive damage increased by 50% when target under blade stop
- Finger Offensive now hits multiple seperate times instead of 1 big multi hit
- Finger Offensive cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
- Finger Offensive max level increased from 5 -> 6
- Finger Offensive level 6 uses all spirit balls
- Finger Offensive crit bonus changed from 50% bonus hits -> 50% bonus damage
- Asura Strike:
- Asura Strike Base Damage increased from based on Combo Length up to 1500%
- Asura Strike now consumes all remaining Spirit Balls
- - Cast Time no longer reduced by Items (only dex and status)
- - No Combo: 60% sp scaling
- - Triple Attack: 70% sp scaling
- - Chain Combo: 80% sp scaling
- - Combo Finisher: 90% sp scaling
- - Tiger Fist: 100% sp scaling
- - Chain Crush: 110% sp scaling
- When Linked Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
- When Linked skills require 1 less Spirit Ball
- Increased Base Level 99 SP from 475 -> 505