Difference between revisions of "Monk"
From Project Einherjar
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== Skill Changes == | == Skill Changes == | ||
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* Combos are now much smoother to use | * Combos are now much smoother to use | ||
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* Triple Attack base chance changed from (30-SkillLv)% -> 25% | * Triple Attack base chance changed from (30-SkillLv)% -> 25% | ||
− | * Critical | + | * Critical Hits now become Triple attack if the skill is learned |
+ | * Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical | ||
+ | * Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2 | ||
+ | * Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical | ||
+ | * Chain Crush Combo Luk Critical damage scaling reduced by 1/3 | ||
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* Dangerous Soul Collect/Zen gives you max spheres instead of 5 | * Dangerous Soul Collect/Zen gives you max spheres instead of 5 | ||
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* Body Relocation/Snap Range reduced from 14 -> 9 | * Body Relocation/Snap Range reduced from 14 -> 9 | ||
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* Steel Body: Mdef is set to 75 instead of 90 | * Steel Body: Mdef is set to 75 instead of 90 | ||
* Steel Body: Def is set to 120 instead of 90 | * Steel Body: Def is set to 120 instead of 90 | ||
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* Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50 | * Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50 | ||
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher | * Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher | ||
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* Absorb Sprits works on Status Immune Targets | * Absorb Sprits works on Status Immune Targets | ||
* Absorb Sprits Still pulls agro | * Absorb Sprits Still pulls agro | ||
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* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist | * Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist | ||
− | + | ||
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+ | * Throw Spirit Sphere gains an extra 50% Hits when Critical | ||
+ | * Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x | ||
+ | * Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds | ||
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* Asura Strike: | * Asura Strike: | ||
* - Cast Time no longer reduced by Items (only dex and status) | * - Cast Time no longer reduced by Items (only dex and status) | ||
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* - Chain Crush: 110% sp scaling | * - Chain Crush: 110% sp scaling | ||
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− | + | * Increased Base Level 99 SP from 475 -> 505 | |
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− | * | ||
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[[Category:Classes]] | [[Category:Classes]] |
Revision as of 11:27, 22 January 2023
Skill Changes
- Combos are now much smoother to use
- Triple Attack base chance changed from (30-SkillLv)% -> 25%
- Critical Hits now become Triple attack if the skill is learned
- Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical
- Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2
- Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical
- Chain Crush Combo Luk Critical damage scaling reduced by 1/3
- Dangerous Soul Collect/Zen gives you max spheres instead of 5
- Body Relocation/Snap Range reduced from 14 -> 9
- Steel Body: Mdef is set to 75 instead of 90
- Steel Body: Def is set to 120 instead of 90
- Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
- Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
- Absorb Sprits works on Status Immune Targets
- Absorb Sprits Still pulls agro
- Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
- Throw Spirit Sphere gains an extra 50% Hits when Critical
- Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
- Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
- Asura Strike:
- - Cast Time no longer reduced by Items (only dex and status)
- - No Combo: 60% sp scaling
- - Triple Attack: 70% sp scaling
- - Chain Combo: 80% sp scaling
- - Combo Finisher: 90% sp scaling
- - Tiger Fist: 100% sp scaling
- - Chain Crush: 110% sp scaling
- Increased Base Level 99 SP from 475 -> 505