Editing Monk
From Project Einherjar
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== Class Changes == | == Class Changes == | ||
* Can now Dual wield Knuckles | * Can now Dual wield Knuckles | ||
− | * Combos are smoother to use | + | * Combos are now much smoother to use |
* All Combo Skills now maintain attack target without a delay | * All Combo Skills now maintain attack target without a delay | ||
− | * When Linked, Call Spirits and Dangerous Soul Collect have | + | * When Linked, Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks |
+ | * Increased Base Level 99 SP from 475 -> 505 | ||
== Skill Changes == | == Skill Changes == | ||
=== Triple Attack === | === Triple Attack === | ||
− | * | + | * Triple Attack base chance changed from (30-SkillLv)% -> 25% |
− | + | * Critical Hits now become Triple attack if the skill is learned | |
− | * | + | * Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles |
− | * | ||
=== Raging Quadruple Blow === | === Raging Quadruple Blow === | ||
− | * Can Crit | + | * Can now Crit |
− | |||
* SP cost reduced from (10+SkillLv) -> (5+SkillLv) | * SP cost reduced from (10+SkillLv) -> (5+SkillLv) | ||
+ | * Damage increased by (25*SKillLv + 25)% Atk when using Knuckles | ||
=== Combo Finish === | === Combo Finish === | ||
− | * Can Crit | + | * Can now Crit |
* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)% | * Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)% | ||
− | * Damage | + | * Damage increased by (50*SKillLv + 50)% Atk when using Knuckles |
* SP cost reduced from (10+SkillLv) -> (5+SkillLv) | * SP cost reduced from (10+SkillLv) -> (5+SkillLv) | ||
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− | |||
− | |||
=== Snap === | === Snap === | ||
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=== Steel Body === | === Steel Body === | ||
− | * | + | * Mdef is set to 90 |
+ | * Def is set to 125 | ||
* Reduces damage taken by 20% | * Reduces damage taken by 20% | ||
=== Investigate === | === Investigate === | ||
− | * Uses the custom [[Inverse Def | + | * Uses the custom [[Inverse Def] formula |
− | * Damage increased to | + | * Damage increased to 200 + 150*SkillLv |
+ | * Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher | ||
=== Absorb Spirits === | === Absorb Spirits === | ||
− | * Works on Status Immune | + | * Works on Status Immune Targets |
+ | * Still pulls agro | ||
* Cast time reduced from 2 -> 1 second | * Cast time reduced from 2 -> 1 second | ||
− | |||
* SP cost reduced from 5 -> 1 | * SP cost reduced from 5 -> 1 | ||
+ | * SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2) | ||
=== Iron Hand === | === Iron Hand === | ||
− | * Max | + | * Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist |
− | |||
=== Throw Spirit Sphere === | === Throw Spirit Sphere === | ||
− | + | * Max level increased from 5 -> 6; level 6 uses all spirit balls | |
− | * Max | + | * Can now crit and gaining an extra 50% bonus damage |
* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x | * Spirit Ball flat damage Critical Damage Multiplier is increased to 3x | ||
* Cast time reduced from 1 -> 0.75 Seconds | * Cast time reduced from 1 -> 0.75 Seconds | ||
* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball) | * Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball) | ||
− | * Damage | + | * Damage increased by 50% when target under blade stop |
* Now hits multiple seperate times instead of 1 big multi hit | * Now hits multiple seperate times instead of 1 big multi hit | ||
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds | * Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds | ||
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=== Asura Strike === | === Asura Strike === | ||
− | * Cast Time no longer reduced by Items (only dex and status) | + | * Base Damage increased from based on Combo Length up to 1500% |
− | * | + | * Now consumes all remaining Spirit Balls |
− | + | * - Cast Time no longer reduced by Items (only dex and status) | |
− | + | * - No Combo: 60% sp scaling | |
− | + | * - Triple Attack: 70% sp scaling | |
− | + | * - Chain Combo: 80% sp scaling | |
− | + | * - Combo Finisher: 90% sp scaling | |
− | + | * - Tiger Fist: 100% sp scaling | |
+ | * - Chain Crush: 110% sp scaling | ||
== Job Bonuses == | == Job Bonuses == |