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= Class Data =
 
= Class Data =
 
== Class Changes ==
 
== Class Changes ==
* Can now Dual wield Knuckles
+
* Combos are now much smoother to use
* Combos are smoother to use
 
 
* All Combo Skills now maintain attack target without a delay
 
* All Combo Skills now maintain attack target without a delay
* When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
+
* When Linked, Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
 +
* Increased Base Level 99 SP from 475 -> 505
  
 
== Skill Changes ==
 
== Skill Changes ==
  
 
=== Triple Attack ===
 
=== Triple Attack ===
* Can [[Crit]]
+
* Triple Attack base chance changed from (30-SkillLv)% -> 25%
* Base chance changed from (30-SkillLv)% -> 25%
+
* Critical Hits now become Triple attack if the skill is learned
* Chance increases based on crit which means it can always activate 100%
+
* Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles
* Damage increases by(10*Skilllv)% when using Knuckles
 
  
 
=== Raging Quadruple Blow ===
 
=== Raging Quadruple Blow ===
* Can Crit
+
* Can now Crit
* Damage increases by (25*SKillLv+25)% when using Knuckles
 
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 +
* Damage increased by (25*SKillLv + 25)% Atk when using Knuckles
  
 
=== Combo Finish ===
 
=== Combo Finish ===
* Can Crit
+
* Can now Crit
 
* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
 
* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
* Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
+
* Damage increased by (50*SKillLv + 50)% Atk when using Knuckles
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
=== Fury ===
 
* No longer disables SP regeneration
 
  
 
=== Snap ===
 
=== Snap ===
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=== Steel Body ===
 
=== Steel Body ===
* [[Def]] is set to 125 and Mdef is set to 90
+
* Mdef is set to 90
 +
* Def is set to 125
 
* Reduces damage taken by 20%
 
* Reduces damage taken by 20%
  
 
=== Investigate ===
 
=== Investigate ===
* Uses the custom [[Inverse Def]] formula
+
* Uses the custom [[Inverse Def] formula
* Damage increased to (200+150*SkillLv)%
+
* Damage increased to 200 + 150*SkillLv
 +
* Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
  
 
=== Absorb Spirits ===
 
=== Absorb Spirits ===
* Works on Status Immune targets such as Bosses
+
* Works on Status Immune Targets
 +
* Still pulls agro
 
* Cast time reduced from 2 -> 1 second
 
* Cast time reduced from 2 -> 1 second
* SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
 
 
* SP cost reduced from 5 -> 1
 
* SP cost reduced from 5 -> 1
 +
* SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2)
  
 
=== Iron Hand ===
 
=== Iron Hand ===
* Max Lv lowered from 10 -> 5
+
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
* Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
 
  
 
=== Throw Spirit Sphere ===
 
=== Throw Spirit Sphere ===
* Can Crit
+
* Max level increased from 5 -> 6; level 6 uses all spirit balls
* Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
+
* Can now crit and gaining an extra 50% bonus damage
 
* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
 
* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
 
* Cast time reduced from 1 -> 0.75 Seconds
 
* Cast time reduced from 1 -> 0.75 Seconds
 
* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
 
* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
* Damage increases by 50% when target under blade stop
+
* Damage increased by 50% when target under blade stop
 
* Now hits multiple seperate times instead of 1 big multi hit
 
* Now hits multiple seperate times instead of 1 big multi hit
 
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
 
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
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=== Asura Strike ===
 
=== Asura Strike ===
* Cast Time no longer reduced by Items (only dex and status)
+
* Base Damage increased from based on Combo Length up to 1500%
* Base Damage scales based on combo length:
+
* Now consumes all remaining Spirit Balls
No Combo: 60% sp scaling
+
* - Cast Time no longer reduced by Items (only dex and status)
Triple Attack: 70% sp scaling
+
* - No Combo: 60% sp scaling
Chain Combo: 80% sp scaling
+
* - Triple Attack: 70% sp scaling
Combo Finisher: 90% sp scaling
+
* - Chain Combo: 80% sp scaling
Tiger Fist: 100% sp scaling
+
* - Combo Finisher: 90% sp scaling
Chain Crush: 110% sp scaling
+
* - Tiger Fist: 100% sp scaling
 +
* - Chain Crush: 110% sp scaling
  
 
== Job Bonuses ==
 
== Job Bonuses ==

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