Editing Monk
From Project Einherjar
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− | + | == Skill Changes == | |
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− | + | * Combos are now much smoother to use | |
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+ | *Triple Attack chance no longer stops mining | ||
+ | *All Combo Skills now maintain attack target without a delay | ||
+ | *Combo Finish damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)% | ||
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+ | * Triple Attack base chance changed from (30-SkillLv)% -> 25% | ||
+ | * Critical Hits now become Triple attack if the skill is learned | ||
+ | * Raging Quadruple Blow and Raging Thrust, can now CRIT | ||
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− | + | * Body Relocation/Snap Range reduced from 14 -> 9 | |
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− | + | * Steel Body: Mdef is set to 90 instead of 90 | |
− | * | + | * Steel Body: Def is set to 125 instead of 90 |
− | * | + | * Steel Body now rediuces damage by 20% on top of setting def and mdef |
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− | + | * Investigate uses the custom [[Inverse Def] formula | |
− | * | + | * Investigate now deals 200 + 150*SkillLv |
− | * | + | * Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher |
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− | + | * Absorb Sprits works on Status Immune Targets | |
− | * | + | * Absorb Sprits Still pulls agro |
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− | + | * Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist | |
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− | + | * Throw Spirit Sphere gains an extra 50% Hits when Critical | |
− | * | + | * Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x |
− | * | + | * Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds |
+ | *Finger Offensive damage changed from (100 + 50*SkillLv Cast)% -> (100 + 50*SkillLv Learned up to 5) | ||
+ | *Finger Offensive damage increased by 50% when target under blade stop | ||
+ | *Finger Offensive now hits multiple seperate times instead of 1 big multi hit | ||
+ | *Finger Offensive cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds | ||
+ | *Finger Offensive max level increased from 5 -> 6 | ||
+ | *Finger Offensive level 6 uses all spirit balls | ||
+ | *Finger Offensive crit bonus changed from 50% bonus hits -> 50% bonus damage | ||
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− | + | * Asura Strike: | |
− | * Cast Time no longer reduced by Items (only dex and status) | + | *Asura Strike Base Damage increased from based on Combo Length up to 1500% |
− | * | + | *Asura Strike now consumes all remaining Spirit Balls |
− | + | * - Cast Time no longer reduced by Items (only dex and status) | |
− | + | * - No Combo: 60% sp scaling | |
− | + | * - Triple Attack: 70% sp scaling | |
− | + | * - Chain Combo: 80% sp scaling | |
− | + | * - Combo Finisher: 90% sp scaling | |
− | + | * - Tiger Fist: 100% sp scaling | |
+ | * - Chain Crush: 110% sp scaling | ||
− | + | *When Linked Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks | |
+ | *When Linked skills require 1 less Spirit Ball | ||
+ | * Increased Base Level 99 SP from 475 -> 505 | ||
[[Category:Classes]] | [[Category:Classes]] |