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From Project Einherjar

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{{TOC}}
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== Skill Changes ==
[[File:Monk.png|thumb]]
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= Overview =
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: '''Job Base:''' [[Acolyte]]
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* Combos are now much smoother to use
: '''Job Type:''' 2-2
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* Triple Attack base chance changed from (30-SkillLv)% -> 25%
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* Critical Hits now become Triple attack if the skill is learned
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* Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical
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* Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2
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* Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical
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* Chain Crush Combo Luk Critical damage scaling reduced by 1/3
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* Dangerous Soul Collect/Zen gives you max spheres instead of 5
  
= Job Change =
 
  
= Class Data =
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* Body Relocation/Snap Range reduced from 14 -> 9
== Class Changes ==
 
* Can now Dual wield Knuckles
 
* Combos are smoother to use
 
* All Combo Skills now maintain attack target without a delay
 
* When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
 
  
== Skill Changes ==
 
  
=== Triple Attack ===
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* Steel Body: Mdef is set to 75 instead of 90
* Can [[Crit]]
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* Steel Body: Def is set to 120 instead of 90
* Base chance changed from (30-SkillLv)% -> 25%
 
* Chance increases based on crit which means it can always activate 100%
 
* Damage increases by(10*Skilllv)% when using Knuckles
 
  
=== Raging Quadruple Blow ===
 
* Can Crit
 
* Damage increases by (25*SKillLv+25)% when using Knuckles
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
  
=== Combo Finish ===
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* Investigate uses the custom [[Inverse Def] formula
* Can Crit
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* Investigate now deals 200 + 150*SkillLv
* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
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* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
* Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
  
=== Fury ===
 
* No longer disables SP regeneration
 
  
=== Snap ===
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* Absorb Sprits works on Status Immune Targets
* Range reduced from 14 -> 9
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* Absorb Sprits Still pulls agro
* SP Cost increased from 14->25
 
  
=== Steel Body ===
 
* [[Def]] is set to 125 and Mdef is set to 90
 
* Reduces damage taken by 20%
 
  
=== Investigate ===
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* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
* Uses the custom [[Inverse Def]] formula
 
* Damage increased to (200+150*SkillLv)%
 
  
=== Absorb Spirits ===
 
* Works on Status Immune targets such as Bosses
 
* Cast time reduced from 2 -> 1 second
 
* SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
 
* SP cost reduced from 5 -> 1
 
  
=== Iron Hand ===
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* Throw Spirit Sphere gains an extra 50% Hits when Critical
* Max Lv lowered from 10 -> 5
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* Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
* Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
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* Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
  
=== Throw Spirit Sphere ===
 
* Can Crit
 
* Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
 
* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
 
* Cast time reduced from 1 -> 0.75 Seconds
 
* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
 
* Damage increases by 50% when target under blade stop
 
* Now hits multiple seperate times instead of 1 big multi hit
 
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
 
* SP cost reduced from 10 -> [2,4,6,8,10,10]
 
  
=== Asura Strike ===
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* Asura Strike:
* Cast Time no longer reduced by Items (only dex and status)
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* - Cast Time no longer reduced by Items (only dex and status)
* Base Damage scales based on combo length:
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* - No Combo: 60% sp scaling
No Combo: 60% sp scaling
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* - Triple Attack: 70% sp scaling
Triple Attack: 70% sp scaling
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* - Chain Combo: 80% sp scaling
Chain Combo: 80% sp scaling
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* - Combo Finisher: 90% sp scaling
Combo Finisher: 90% sp scaling
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* - Tiger Fist: 100% sp scaling
Tiger Fist: 100% sp scaling
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* - Chain Crush: 110% sp scaling
Chain Crush: 110% sp scaling
 
  
== Job Bonuses ==
 
  
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* Increased Base Level 99 SP from 475 -> 505
  
 
[[Category:Classes]]
 
[[Category:Classes]]

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