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From Project Einherjar

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{{TOC}}
 
[[File:Monk.png|thumb]]
 
= Overview =
 
: '''Job Base:''' [[Acolyte]]
 
: '''Job Type:''' 2-2
 
 
= Job Change =
 
 
= Class Data =
 
== Class Changes ==
 
* Can now Dual wield Knuckles
 
* Combos are smoother to use
 
* All Combo Skills now maintain attack target without a delay
 
* When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
 
 
 
== Skill Changes ==
 
== Skill Changes ==
 +
* Combos are now much smoother to use
 +
* Increased Base Level 99 SP from 475 -> 505
 +
* Triple Attack base chance changed from (30-SkillLv)% -> 25%
 +
* Critical proc now trigger triple attack instead of scaling by critical damage
 +
* Dangerous Soul Collect/Zen gives you max spheres instead of 5
 +
* Body Relocation/Snap Range reduced from 14 -> 9
 +
* Steel Body: Mdef is set to 75 instead of 90
 +
* Steel Body: Def is set to 120 instead of 90
 +
* Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 +
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 +
* Absorb Sprits works on Status Immune Targets
 +
* Absorb Sprits Still pulls agro
 +
* Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
 +
Reduce Palm Push to skill level 5 needed
 +
* Asura Strike:
 +
* - Cast Time no longer reduced by Items (only dex and status)
 +
* - No Combo: 60% sp scaling
 +
* - Triple Attack: 70% sp scaling
 +
* - Chain Combo: 80% sp scaling
 +
* - Combo Finisher: 90% sp scaling
 +
* - Tiger Fist: 100% sp scaling
 +
* - Chain Crush: 110% sp scaling
  
=== Triple Attack ===
+
* Raging Quadruple Blow, Raging Thrust, Glacier Fist and Chain Crush Combo can now be Critical
* Can [[Crit]]
+
* Triple Attack, Raging Quadruple Blow, Raging Thrust and Glacier Fist Luk Critical damage scaling reduced by 1/2
* Base chance changed from (30-SkillLv)% -> 25%
+
* Raging Palm Strike Hits a 2nd time against Knockback Immune or Targets that Hit a wall which deals 1/2 damage but can be Critical
* Chance increases based on crit which means it can always activate 100%
+
* Chain Crush Combo Luk Critical damage scaling reduced by 1/3
* Damage increases by(10*Skilllv)% when using Knuckles
+
* Throw Spirit Sphere gains an extra 50% Hits when Critical
 
+
* Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
=== Raging Quadruple Blow ===
+
* Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
* Can Crit
 
* Damage increases by (25*SKillLv+25)% when using Knuckles
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
 
 
=== Combo Finish ===
 
* Can Crit
 
* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
 
* Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
 
 
=== Fury ===
 
* No longer disables SP regeneration
 
 
 
=== Snap ===
 
* Range reduced from 14 -> 9
 
* SP Cost increased from 14->25
 
 
 
=== Steel Body ===
 
* [[Def]] is set to 125 and Mdef is set to 90
 
* Reduces damage taken by 20%
 
 
 
=== Investigate ===
 
* Uses the custom [[Inverse Def]] formula
 
* Damage increased to (200+150*SkillLv)%
 
 
 
=== Absorb Spirits ===
 
* Works on Status Immune targets such as Bosses
 
* Cast time reduced from 2 -> 1 second
 
* SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
 
* SP cost reduced from 5 -> 1
 
 
 
=== Iron Hand ===
 
* Max Lv lowered from 10 -> 5
 
* Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
 
 
 
=== Throw Spirit Sphere ===
 
* Can Crit
 
* Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
 
* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
 
* Cast time reduced from 1 -> 0.75 Seconds
 
* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
 
* Damage increases by 50% when target under blade stop
 
* Now hits multiple seperate times instead of 1 big multi hit
 
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
 
* SP cost reduced from 10 -> [2,4,6,8,10,10]
 
 
 
=== Asura Strike ===
 
* Cast Time no longer reduced by Items (only dex and status)
 
* Base Damage scales based on combo length:
 
No Combo: 60% sp scaling
 
Triple Attack: 70% sp scaling
 
Chain Combo: 80% sp scaling
 
Combo Finisher: 90% sp scaling
 
Tiger Fist: 100% sp scaling
 
Chain Crush: 110% sp scaling
 
 
 
== Job Bonuses ==
 
 
 
 
 
 
[[Category:Classes]]
 
[[Category:Classes]]

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