Editing Monk
From Project Einherjar
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== Skill Changes == | == Skill Changes == | ||
− | + | * Combos are now much smoother to use | |
− | + | * Increased Base Level 99 SP from 475 -> 505 | |
− | * | + | * Triple Attack base chance changed from (30-SkillLv)% -> 25% |
− | * | + | * Critical proc now trigger triple attack instead of scaling by critical damage |
− | * | + | (Ref : https://discord.com/channels/199353415619444736/682352200038613034/1029170270994452501) |
− | + | * Dangerous Soul Collect/Zen gives you max spheres instead of 5 | |
− | + | * Body Relocation/Snap Range reduced from 14 -> 9 | |
− | + | * Steel Body: Mdef is set to 75 instead of 90 | |
− | + | * Steel Body: Def is set to 120 instead of 90 | |
− | + | * Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50 | |
− | * | + | * Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher |
− | + | * Absorb Sprits works on Status Immune Targets | |
− | + | * Absorb Sprits Still pulls agro | |
− | * | + | * Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist |
− | + | Reduce Palm Push to skill level 5 needed | |
− | + | * Asura Strike: | |
− | + | * - Cast Time no longer reduced by Items (only dex and status) | |
− | + | * - No Combo: 60% sp scaling | |
− | + | * - Triple Attack: 70% sp scaling | |
− | + | * - Chain Combo: 80% sp scaling | |
− | + | * - Combo Finisher: 90% sp scaling | |
− | + | * - Tiger Fist: 100% sp scaling | |
− | + | * - Chain Crush: 110% sp scaling | |
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− | * Cast Time no longer reduced by Items (only dex and status) | ||
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[[Category:Classes]] | [[Category:Classes]] |