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− | {{TOC}}
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− | [[File:Monk.png|thumb]]
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− | = Overview =
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− | : '''Job Base:''' [[Acolyte]]
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− | : '''Job Type:''' 2-2
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− | = Job Change =
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− |
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− | = Class Data =
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− | == Class Changes ==
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− | * Can now Dual wield Knuckles
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− | * Combos are smoother to use
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− | * All Combo Skills now maintain attack target without a delay
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− | * When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
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− |
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| == Skill Changes == | | == Skill Changes == |
− | | + | * Steel Body - Mdef is set to 75 instead of 90 |
− | === Triple Attack ===
| + | * Investigate Def Damage - Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50 |
− | * Can [[Crit]]
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− | * Base chance changed from (30-SkillLv)% -> 25%
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− | * Chance increases based on crit which means it can always activate 100%
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− | * Damage increases by(10*Skilllv)% when using Knuckles
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− | | |
− | === Raging Quadruple Blow ===
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− | * Can Crit
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− | * Damage increases by (25*SKillLv+25)% when using Knuckles
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− | * SP cost reduced from (10+SkillLv) -> (5+SkillLv) | |
− | | |
− | === Combo Finish ===
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− | * Can Crit
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− | * Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
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− | * Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
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− | * SP cost reduced from (10+SkillLv) -> (5+SkillLv)
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− | | |
− | === Fury ===
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− | * No longer disables SP regeneration
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− | | |
− | === Snap ===
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− | * Range reduced from 14 -> 9
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− | * SP Cost increased from 14->25
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− | | |
− | === Steel Body ===
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− | * [[Def]] is set to 125 and Mdef is set to 90
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− | * Reduces damage taken by 20% | |
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− | === Investigate ===
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− | * Uses the custom [[Inverse Def]] formula
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− | * Damage increased to (200+150*SkillLv)%
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− | | |
− | === Absorb Spirits ===
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− | * Works on Status Immune targets such as Bosses
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− | * Cast time reduced from 2 -> 1 second
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− | * SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
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− | * SP cost reduced from 5 -> 1
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− | | |
− | === Iron Hand ===
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− | * Max Lv lowered from 10 -> 5
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− | * Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
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− | | |
− | === Throw Spirit Sphere ===
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− | * Can Crit
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− | * Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
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− | * Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
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− | * Cast time reduced from 1 -> 0.75 Seconds | |
− | * Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
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− | * Damage increases by 50% when target under blade stop | |
− | * Now hits multiple seperate times instead of 1 big multi hit
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− | * Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
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− | * SP cost reduced from 10 -> [2,4,6,8,10,10] | |
− | | |
− | === Asura Strike ===
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− | * Cast Time no longer reduced by Items (only dex and status)
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− | * Base Damage scales based on combo length: | |
− | No Combo: 60% sp scaling
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− | Triple Attack: 70% sp scaling
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− | Chain Combo: 80% sp scaling
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− | Combo Finisher: 90% sp scaling
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− | Tiger Fist: 100% sp scaling
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− | Chain Crush: 110% sp scaling
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− | | |
− | == Job Bonuses ==
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− | | |
− | [[Category:Classes]]
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