Editing Monk

From Project Einherjar

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{{TOC}}
 
[[File:Monk.png|thumb]]
 
= Overview =
 
: '''Job Base:''' [[Acolyte]]
 
: '''Job Type:''' 2-2
 
 
= Job Change =
 
 
= Class Data =
 
== Class Changes ==
 
* Can now Dual wield Knuckles
 
* Combos are smoother to use
 
* All Combo Skills now maintain attack target without a delay
 
* When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
 
 
 
== Skill Changes ==
 
== Skill Changes ==
 
+
* Steel Body - Mdef is set to 75 instead of 90
=== Triple Attack ===
 
* Can [[Crit]]
 
* Base chance changed from (30-SkillLv)% -> 25%
 
* Chance increases based on crit which means it can always activate 100%
 
* Damage increases by(10*Skilllv)% when using Knuckles
 
 
 
=== Raging Quadruple Blow ===
 
* Can Crit
 
* Damage increases by (25*SKillLv+25)% when using Knuckles
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
 
 
=== Combo Finish ===
 
* Can Crit
 
* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
 
* Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
 
* SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 
 
 
=== Fury ===
 
* No longer disables SP regeneration
 
 
 
=== Snap ===
 
* Range reduced from 14 -> 9
 
* SP Cost increased from 14->25
 
 
 
=== Steel Body ===
 
* [[Def]] is set to 125 and Mdef is set to 90
 
* Reduces damage taken by 20%
 
 
 
=== Investigate ===
 
* Uses the custom [[Inverse Def]] formula
 
* Damage increased to (200+150*SkillLv)%
 
 
 
=== Absorb Spirits ===
 
* Works on Status Immune targets such as Bosses
 
* Cast time reduced from 2 -> 1 second
 
* SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
 
* SP cost reduced from 5 -> 1
 
 
 
=== Iron Hand ===
 
* Max Lv lowered from 10 -> 5
 
* Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
 
 
 
=== Throw Spirit Sphere ===
 
* Can Crit
 
* Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
 
* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
 
* Cast time reduced from 1 -> 0.75 Seconds
 
* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
 
* Damage increases by 50% when target under blade stop
 
* Now hits multiple seperate times instead of 1 big multi hit
 
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
 
* SP cost reduced from 10 -> [2,4,6,8,10,10]
 
 
 
=== Asura Strike ===
 
* Cast Time no longer reduced by Items (only dex and status)
 
* Base Damage scales based on combo length:
 
No Combo: 60% sp scaling
 
Triple Attack: 70% sp scaling
 
Chain Combo: 80% sp scaling
 
Combo Finisher: 90% sp scaling
 
Tiger Fist: 100% sp scaling
 
Chain Crush: 110% sp scaling
 
 
 
== Job Bonuses ==
 
 
 
 
 
[[Category:Classes]]
 

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