Editing Mercenary

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[[File:Mercenary.png|thumb]]
 
[[File:Mercenary.png|thumb]]
 
= Overview =
 
= Overview =
: '''Job Base:''' [[Pirate]]
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Mercenaries can duel wield pistols(do not confuse with Gunslinger's Revolvers) to attack from range. This means they can also use 1 pistol with a shield.
: '''Job Type:''' 2-2
 
Mercenaries can duel wield pistols(do not confuse with Gunslinger's Revolvers) to attack from range. <br>
 
This means they can also use 1 pistol with a shield.
 
  
The Mercenary is more specified in doing burst damage with Skills like "Zero In" or "Needle Shot" <br>
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= Job changing =
 
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Enter the Lightalzen airport
= Job Change =
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Talk to Brandon Heat to become a Mercenary lhz_airport (192 38)
{| style="font-size:normal;"
 
| style="font-family:Arial, Helvetica, sans-serif !important;; background-color:#ffffff;" |
 
1) Walk through the Lighthalzen Airport and speak with '''Brandon Heat''' to become a ''Mercenary''.
 
{{navi|lhz_airport|192|38}}
 
<br>
 
*Tip: If you plan on job changing before job 50, get your last job levels on Metalings and save any weapons you get.
 
<br>
 
:: ''You'll also receive 2 Longshot Pistols and 1500 Bullets with your Job Change!''
 
| style="font-family:Arial, Helvetica, sans-serif !important;; background-color:#ffffff;" |
 
: <center>[[File:BrandonHeat.gif]]</center>
 
: <center>'''Brandon Heat'''</center>
 
|}
 
  
 
= Bullets =
 
= Bullets =
Bullets can be purchased for Zeny from the usual Gunslinger merchants in Einbroch, in the Alberta Tool Weapon Shop, in the Izlude Tool Shop as well as in [[Zhakastia]], including elemental bullets. If you'd rather spend Pirate Doubloons, you can find them in vending machines in [[Tortuga]].
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Bullets can be purchased for zeny from the usual Gunslinger merchants as well as in Zhakastia, including elemental bullets. Bullets can also be purchased from Tortuga merchants using Pirate coins as currency.
  
= Class Data =
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= Class data =
 
== Skills ==
 
== Skills ==
{| class="wikitable sortable"
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{| class="wikitable"
! scope="col" style="width: 20%;" | Name
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! scope="col" style="width: 25%;" | Skill
! scope="col" style="width: 70%;" | Description
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! scope="col" style="width: 65%;" | Description
! scope="col" style="width: 5%;" | Max Level
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! scope="col" style="width: 5%;" | Levels
 
! scope="col" style="width: 5%;" | Type
 
! scope="col" style="width: 5%;" | Type
 
|-
 
|-
| [[File:Quickshot.png]] [[Quickshot]] || Shoots target and increase own Movement Speed, dealing (25+75*SkillLv)% Physical damage, hitting twice when dual wielding. || 5 || Offensive
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| [[Precision]] || Increase Hit || 5 || Passive
 
|-
 
|-
| [[File:Armshot.png]] [[Armshot]] || Targets arms lowering targets Apm at a (10*SkillLv)% chance per hit, dealing (25+75*SkillLv)% Physical damage, hitting twice when dual wielding. || 5 || Offensive
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| [[Reload Mastery]] || Increases ASPD with Pistols by SkillLv*3% || 5 || Passive
 
|-
 
|-
| [[File:Legshot.png]] [[Legshot]] || Targets legs lowering targets Movement Speed at a (10*SkillLv)% chance per hit, dealing (25+75*SkillLv)% Physical damage, hitting twice when dual wielding. || 5 || Offensive
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| [[Headshot]] || Lowers target's INT || 5 || Offensive
 
|-
 
|-
| [[File:Headshot.png]] [[Headshot]] || Targets head lowering targets Def at a (10*SkillLv)% chance per hit, dealing (25+75*SkillLv)% Physical damage, hitting twice when dual wielding. || 5 || Offensive
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| [[Armshot]] || Lowers target's ASPD || 5 || Offensive
 
|-
 
|-
| [[File:Dark_Filament.png]] [[Dark Filament]] || Shoots target blinding them at a (10*SkillLv)% chance per hit, dealing (25+75*SkillLv)% Physical damage, hitting twice when dual wielding. || 5 || Offensive
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| [[Legshot]] || Lowers target's Movement speed || 5 || Offensive
 
|-
 
|-
| [[File:Killer_Instinct.png]] [[Killer Instinct]] || Increases damage of skills with targets missing HP up to (SkillLv*5)% bonus damage. || 5 || Passive
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| [[Quickshot]] || Increases own Movement Speed || 5 || Offensive
 
|-
 
|-
| [[File:Precision.png]] [[Precision]] || Increases Crit Damage with Revolvers by (SkillLv*5)% . Skill Crits ignore (SkillLv*10) of targets flee || 5 || Passive
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| [[Dark Filament]] || Blinds target at a chance || 5 || Offensive
 
|-
 
|-
| [[File:Zero_In.png]] [[Zero In]] || Takes time to aim, dealing 1000% Atk, Cast time and SP Cost reduced with Level. || 3 || Offensive
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| [[Zero In]] || Takes time to aim dealing 1500% damage. Cast time and SP cost decrease with higher skill level || 3 || Offensive
 
|-
 
|-
| [[File:Needle_Shot.png]] [[Needle Shot]] || Take a precision shot at the target guaranteeing a Critical hit. || 1 || Offensive
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| [[Killer Instinct]] || Damage increasing with every 1% Hp target is missing. Can Crit for 2x damage.
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|| 5 || Offensive
 
|-
 
|-
| [[File:Reload_Mastery.png]] [[Reload Mastery]] || The user increases their ability to reload their Gun, increasing APM. This skill gives (SkillLV*2)% APM with Revolvers. || 5 || Passive
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| [[Bullet Barrage]] || Fires 10 shots overheating the gun, preventing you from attacking for a moment || 5 || Offensive
 
|-
 
|-
| [[File:Bullet_Barrage.png]] [[Bullet Barrage]] || Fires 10 shots at lightning speed. This will overheat the gun, preventing you from attacking for a moment. || 5 || Offensive
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| [[Collateral Damage]] || Hits a large area around the target, knocking them and yourself back || 5 || Offensive
 
|-
 
|-
| [[File:Collateral_Damage.png]] [[Collateral Damage]] || Hit an large area around target for damage. Knocking them back. Knocking Self back and has a chance to Stun or Confuse all targets hit. Damage is doubled if target was hit by [[Black Powder]]. || 5 || Offensive
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| [[Needle Shot]] || Shoots a needle, damage increases with LUK. || 5 || Offensive
 
|-
 
|-
| [[File:Soul_Link.png]] [[Soul Link]] || Consume 1 less ammo at 50% chance. Can make ammo cost 0. || 1 || Passive ||
 
 
|}
 
|}
  
== Platinum Skills ==
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== Platinium Skills ==
{| class="wikitable sortable"
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{| class="wikitable"
! scope="col" style="width: 20%;" | Name
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! scope="col" style="width: 25%;" | Skill
! scope="col" style="width: 55%;" | Description
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! scope="col" style="width: 50%;" | Description
! scope="col" style="width: 5%;" | Max Level
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! scope="col" style="width: 5%;" | Levels
 
! scope="col" style="width: 5%;" | Type
 
! scope="col" style="width: 5%;" | Type
! scope="col" style="width: 15%;" | Quest
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! scope="col" style="width: 5%;" | Job Level Requirement
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! scope="col" style="width: 10%;" | Quest
 
|-
 
|-
| [[File:Bounty.png]] [[Bounty]] || When you use it, a name of a monster randomly chosen will be displayed and logged. || 1 || Active || [[Mercenary_Platinum_Skill_Quests#Bounty|Bounty Quest]]
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| [[Black Powder]] || Throws Explosive Powder on target lowering their HIT by 25% and increasing Fire damage || 1 || Offensive || ? || Talk to NPC inside the boat in Alberta
 
|-
 
|-
| [[File:Black_Powder.png]] [[Black Powder]] || Throws '''Explosive Powder''' on target doubling the next Fire skill or [[Collateral Damage]] used on them. If target is Hit by a Fire skill or [[Collateral Damage]] they start burning for 60 seconds. || 1 || Supportive || [[Mercenary_Platinum_Skill_Quests#Black_Powder|Black Powder Quest]]
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| [[Bounty]] || Similar to Taekwon Mission. Every bounty completed gives 2500 zeny, increasing by 25 per, capped at 12500 before rank bonus. Increases ATK by 1, capped at 100 before rank bonus. Increasing up to 250 points by (Points/Rank/5). '''When a bounty is completed, cast the bounty skill. If you don't the kills do not register for the bounty.''' || 1 || Supportive || ? || Talk to NPC inside the boat in Alberta
 
|}
 
|}
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== Job Bonuses ==
 
== Job Bonuses ==
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| LUK || 5 || 17 || 22 || 30 || 38 || 42 || 45 || 48
 
| LUK || 5 || 17 || 22 || 30 || 38 || 42 || 45 || 48
 
|}
 
|}
[[Category:Mercenary]]
 
[[Category:Classes]]
 

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