Overview
- Job Base: Revenant
- Job Type: Expanded
Job Change
Talk to Lady Hel in Niflheim as a Job 50 High Necromancer.
Class Data
Skills
Name
|
Description
|
Max Level
|
Type
|
Promote: Mage |
Targeted Skeleton transforms into a Skeletal mage with 0 Def and Mdef and 60% of normal HP, but will cast Magic Instead. |
1 |
Active
|
Promote: Archer |
Targeted Skeleton transforms into a Skeletal Archer with 0 Def and Mdef and 60% of normal HP, but gains a ranged attack. |
1 |
Active
|
Promote: Bomb |
Targeted Skeleton Self Destructs dealing 666% Atk + 50% of its HP as Physical Neutral property damage. |
1 |
Active
|
Bonemail |
Reduce physical damage taken by (SkillLv)% per Bone Magic Stack. |
1 |
Passive
|
Lich King |
Kill All Skeletons and Zombies, Consume 5 Bone Magic Stacks and Consume 3 Corpses to Increase Own HP, SP, Def, Mdef, Atk and Matk, become Undead Race and Property . |
1 |
Supportive
|
Bone Shower |
Hits Target for (30*Bone Magic Count*SkillLv)% Matk as Undead Property Physical Damage for each Bone Magic Stack you have, if target is Undead or Dark deals Neutral damage instead. |
5 |
Active
|
Infective |
Remove all bone magic stack gaining a pestilence aura for next 30 seconds. Enemies within area become infected. |
5 |
Supportive
|
Asphyxiate |
Detonates Infective Aura dealing 100+(20*Infective Aura)% Matk poison damage, and increases damage from Putrefacation based on Infective bonus damage. |
1 |
Active
|
Mass Grave |
Transforms up to Skeletons Limit of Corpses into Skeletons. |
3 |
Supportive
|
Shackles of Pain |
A selected target takes (SkillLv*10)% additional damage from Non Players for next 300 seconds. |
5 |
Supportive
|
Ravenous Horde |
Transforms up to Zombie Limit of Corpses into Zombies. |
1 |
Supportive
|
Decaying Touch |
Deals (222*SkillLv)% Poison Magic Damage and Applies Critical Wounds (SkillLv) to the target at 100% chance for 60 seconds reducing targets Healing by (20*SkillLv)%. |
3 |
Active
|
Grasp Heart |
Deals 666% Matk Dark property magic damage to target and applies Grasp Heart, for the next 60 seconds any physical attacks or skills used by target will trigger them to take 66% Dark property magic damage each time so long as you are alive and remain on screen. |
1 |
Active
|
Redirect Magic |
Masters Spells will be treated as if the Familiar cast them after cast time ends while in Double Team. |
1 |
Passive
|
Promote Archer (The cowardly one)
Monster Stat |
Conversion of Master Stats
|
Max HP |
((Master's max HP + 666) + Master's max HP + 666 + (Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Archer's Level / 100
|
Str/Agi/Vit/Int/Dex/Luk |
Same as Master's
|
Atk |
(Master's Base Attack + Master's Weapon Attack) + Str + Dex * 2 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex * 2
|
APM |
45 ~ 95, depending on Master's Dex (Delay between attacks is approx. 1332-Dex*4 ms, capped at 632 or 175 Dex)
|
Def |
0
|
Mdef |
0
|
Hit |
Normal Skeleton's Hit + Archer's Level * 2
|
Promote Mage (Magic RNG)
Monster Stat |
Conversion of Master Stats
|
Max HP |
((Master's max HP + 666) + Master's max HP + 666 + master's Max Matk) * Mage's Level / 100
|
Str/Agi/Vit/Int/Dex/Luk |
Same as Master's
|
Atk |
Master's Max Matk ~ Master's max Matk (not a typo)
|
Matk |
Master's min mAtk * 125 / 100 ~ Master's max mAtk * 125 / 100
|
Hit |
Normal Skeleton's Hit + Mage's Level * 2
|
APM |
Fixed at 25 APM (Delay of approx 2400ms between attacks)
|
Def |
0
|
Mdef |
0
|