Difference between revisions of "Lich"
From Project Einherjar
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| [[File:Bonemail.png]] [[Bonemail]] || Reduce physical damage taken by (SkillLv)% per Bone Magic Stack. || 1 || Passive | | [[File:Bonemail.png]] [[Bonemail]] || Reduce physical damage taken by (SkillLv)% per Bone Magic Stack. || 1 || Passive | ||
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− | | [[File:Lich_King.png]] [[Lich King]] || Kill All Skeletons and Zombies, Consume 5 Bone Magic Stacks and Consume | + | | [[File:Lich_King.png]] [[Lich King]] || Kill All Skeletons and Zombies, Consume 5 Bone Magic Stacks and Consume 2 Corpses to Increase Own HP, SP, Def, Mdef, Atk and Matk, become Undead Race and Property . || 1 || Supportive |
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| [[File:Bone_Shower.png]] [[Bone Shower]] || Hits Target for (30*Bone Magic Count*SkillLv)% Matk as Undead Property Physical Damage for each Bone Magic Stack you have, if target is Undead or Dark deals Neutral damage instead. || 5 || Active | | [[File:Bone_Shower.png]] [[Bone Shower]] || Hits Target for (30*Bone Magic Count*SkillLv)% Matk as Undead Property Physical Damage for each Bone Magic Stack you have, if target is Undead or Dark deals Neutral damage instead. || 5 || Active |
Latest revision as of 16:50, 4 April 2024
Index |
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Overview[edit]
- Job Base: Revenant
- Job Type: Expanded
Job Change[edit]
Talk to Lady Hel in Niflheim as a Job 50 High Necromancer.
Class Data[edit]
Skills[edit]
Name | Description | Max Level | Type |
---|---|---|---|
Promote: Mage | Targeted Skeleton transforms into a Skeletal mage with 0 Def and Mdef and 60% of normal HP, but will cast Magic Instead. | 1 | Active |
Promote: Archer | Targeted Skeleton transforms into a Skeletal Archer with 0 Def and Mdef and 60% of normal HP, but gains a ranged attack. | 1 | Active |
Promote: Bomb | Targeted Skeleton Self Destructs dealing 666% Atk + 50% of its HP as Physical Neutral property damage. | 1 | Active |
Bonemail | Reduce physical damage taken by (SkillLv)% per Bone Magic Stack. | 1 | Passive |
Lich King | Kill All Skeletons and Zombies, Consume 5 Bone Magic Stacks and Consume 2 Corpses to Increase Own HP, SP, Def, Mdef, Atk and Matk, become Undead Race and Property . | 1 | Supportive |
Bone Shower | Hits Target for (30*Bone Magic Count*SkillLv)% Matk as Undead Property Physical Damage for each Bone Magic Stack you have, if target is Undead or Dark deals Neutral damage instead. | 5 | Active |
Infective | Remove all bone magic stack gaining a pestilence aura for next 30 seconds. Enemies within area become infected. | 5 | Supportive |
Asphyxiate | Detonates Infective Aura dealing 100+(20*Infective Aura)% Matk poison damage, and increases damage from Putrefacation based on Infective bonus damage. | 1 | Active |
Mass Grave | Transforms up to Skeletons Limit of Corpses into Skeletons. | 3 | Supportive |
Shackles of Pain | A selected target takes (SkillLv*10)% additional damage from Non Players for next 300 seconds. | 5 | Supportive |
Ravenous Horde | Transforms up to Zombie Limit of Corpses into Zombies. | 1 | Supportive |
Decaying Touch | Deals (222*SkillLv)% Poison Magic Damage and Applies Critical Wounds (SkillLv) to the target at 100% chance for 60 seconds reducing targets Healing by (20*SkillLv)%. | 3 | Active |
Grasp Heart | Deals 666% Matk Dark property magic damage to target and applies Grasp Heart, for the next 60 seconds any physical attacks or skills used by target will trigger them to take 66% Dark property magic damage each time so long as you are alive and remain on screen. | 1 | Active |
Redirect Magic | Masters Spells will be treated as if the Familiar cast them after cast time ends while in Double Team. | 1 | Passive |
Promote Archer (The cowardly one)[edit]
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | ((Master's max HP + 666) + Master's max HP + 666 + (Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Archer's Level / 100 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | (Master's Base Attack + Master's Weapon Attack) + Str + Dex * 2 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex * 2 |
APM | 45 ~ 95, depending on Master's Dex (Delay between attacks is approx. 1332-Dex*4 ms, capped at 632 or 175 Dex) |
Def | 0 |
Mdef | 0 |
Hit | Normal Skeleton's Hit + Archer's Level * 2 |
Promote Mage (Magic RNG)[edit]
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | ((Master's max HP + 666) + Master's max HP + 666 + master's Max Matk) * Mage's Level / 100 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Master's Max Matk ~ Master's max Matk (not a typo) |
Matk | Master's min mAtk * 125 / 100 ~ Master's max mAtk * 125 / 100 |
Hit | Normal Skeleton's Hit + Mage's Level * 2 |
APM | Fixed at 25 APM (Delay of approx 2400ms between attacks) |
Def | 0 |
Mdef | 0 |