Difference between revisions of "Infuse Spell"

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(Description)
 
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: ''[[Arcane|<- Back to '''Arcane Class''']]''
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: ''[[Mystic|<- Back to '''Mystic Class''']]''
 
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{| class="wikitable" style="float:right;"
 
! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:Infuse_Spell.png]] <big>Infuse Spell</big>
 
! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:Infuse_Spell.png]] <big>Infuse Spell</big>
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| '''Type:''' Passive Skill
 
| '''Type:''' Passive Skill
 
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| '''Levels:''' 5
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| '''Levels:''' 1
 
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! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Prerequisites
 
! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Prerequisites
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=== Description ===
 
=== Description ===
Spells gain additional effects depending on combination used to activate '''[[Spell Weaver]]'''.
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Gain an Additional Effect for each spell manually casted, up to 4 stacks. On the first Tier 2 spell cast after maxed stacks, release all stored effects. Status effects are separate from skill hitting.
  
: ''The following description may not be accurate as the two skills in question do not appear on any class skill trees.''
 
'''[Same]:''' Autocast Spell Gains 3 Levels
 
  
'''[Water + Wind]:''' Freezes target and if target is Fire cast [[Salva]]
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'''[Neutral]:''' Increase MATK scaling by (75+(Stack*Cast SkillLV))%
  
'''[Earth + Wind]:''' Stuns target and if target is Water cast [[Salva]]
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'''[Water]:''' Reduce damage from Fire by (5*Stack)% for 15 Seconds
  
'''[Fire + Water]:''' Burns target and if target is Earth cast [[Salva]]
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'''[Wind]:''' Reduce damage from Water by (5*Stack)% for 15 Seconds
  
'''[Fire + Earth]:''' Stone Curses target and if target is Wind cast [[Salva]]
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'''[Fire]:''' Reduce damage from Earth by (5*Stack)% for 15 Seconds
  
'''[Holy + Dark]:''' Cast [[Equilibrium]] dealing 400% damage to the target twice once as Holy and once as Dark.
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'''[Earth]:''' Reduce damage from Wind by (5*Stack)% for 15 Seconds
  
'''[Holy or Dark + Poison or Ghost]:''' 'Blind' Target making their next 7 attacks miss.
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'''[Dark]:''' Convert (5*Stack)% of damage into healing.
  
'''[Poison + Ghost]:''' Stops Target healing for 10 seconds.
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'''[Holy]:''' Restore (2*Stack)% of missing HP and SP.
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'''[Poison]:''' Increase spell's bonus effect by (Stack) Levels.
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'''[Ghost]:''' Ignore (15+Stack) of target's MDEF.
  
'''[Other]:''' Doubles Effects of Essence of Fire/Water/Wind/Earth based on element use in combination.
 
  
'''[[Salva]]:''' Deals (100 + Sp/100)% as damage and restores 1% of the damage as SP
 
  
 
[[Category:Arcane]]
 
[[Category:Arcane]]
 
[[Category:Passive Skills]]
 
[[Category:Passive Skills]]

Latest revision as of 20:22, 1 December 2022

<- Back to Mystic Class
Infuse Spell.png Infuse Spell
Passive Info.gif
Type: Passive Skill
Levels: 1
Prerequisites
None

Description[edit]

Gain an Additional Effect for each spell manually casted, up to 4 stacks. On the first Tier 2 spell cast after maxed stacks, release all stored effects. Status effects are separate from skill hitting.


[Neutral]: Increase MATK scaling by (75+(Stack*Cast SkillLV))%

[Water]: Reduce damage from Fire by (5*Stack)% for 15 Seconds

[Wind]: Reduce damage from Water by (5*Stack)% for 15 Seconds

[Fire]: Reduce damage from Earth by (5*Stack)% for 15 Seconds

[Earth]: Reduce damage from Wind by (5*Stack)% for 15 Seconds

[Dark]: Convert (5*Stack)% of damage into healing.

[Holy]: Restore (2*Stack)% of missing HP and SP.

[Poison]: Increase spell's bonus effect by (Stack) Levels.

[Ghost]: Ignore (15+Stack) of target's MDEF.