Infuse Spell
From Project Einherjar
Infuse Spell |
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Type: Passive Skill |
Levels: 1 |
Prerequisites |
None |
Description[edit]
Gain an Additional Effect for each spell manually casted, up to 4 stacks. On the first Tier 2 spell cast after maxed stacks, release all stored effects. Status effects are separate from skill hitting.
[Neutral]: Increase MATK scaling by (75+(Stack*Cast SkillLV))%
[Water]: Reduce damage from Fire by (5*Stack)% for 15 Seconds
[Wind]: Reduce damage from Water by (5*Stack)% for 15 Seconds
[Fire]: Reduce damage from Earth by (5*Stack)% for 15 Seconds
[Earth]: Reduce damage from Wind by (5*Stack)% for 15 Seconds
[Dark]: Convert (5*Stack)% of damage into healing.
[Holy]: Restore (2*Stack)% of missing HP and SP.
[Poison]: Increase spell's bonus effect by (Stack) Levels.
[Ghost]: Ignore (15+Stack) of target's MDEF.