Infuse Spell

From Project Einherjar
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Infuse Spell.png Infuse Spell
Passive Info.gif
Type: Passive Skill
Levels: 1
Prerequisites
None

Description[edit]

Gain an Additional Effect for each spell manually casted, up to 4 stacks. On the first Tier 2 spell cast after maxed stacks, release all stored effects. Status effects are separate from skill hitting.


[Neutral]: Increase MATK scaling by (75+(Stack*Cast SkillLV))%

[Water]: Reduce damage from Fire by (5*Stack)% for 15 Seconds

[Wind]: Reduce damage from Water by (5*Stack)% for 15 Seconds

[Fire]: Reduce damage from Earth by (5*Stack)% for 15 Seconds

[Earth]: Reduce damage from Wind by (5*Stack)% for 15 Seconds

[Dark]: Convert (5*Stack)% of damage into healing.

[Holy]: Restore (2*Stack)% of missing HP and SP.

[Poison]: Increase spell's bonus effect by (Stack) Levels.

[Ghost]: Ignore (15+Stack) of target's MDEF.