Difference between revisions of "Hunter"

From Project Einherjar
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{{TOC}}
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[[File:Hunter.png|thumb]]
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= Overview =
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: '''Job Base:''' [[Archer]]
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: '''Job Type:''' 2-1
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= Class Data =
 
== Skill Changes ==
 
== Skill Changes ==
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=== Beast Bane ===
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*Max Level lowered from 10 -> 1
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*Increases damage to Beast(Brute) by 10%
  
*Beast Bane: Lower Max Level From 10 -> 1, Deal 10% more damage to Beast
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===Blitz Beat===
*Increase Blitz Beat base proc chance from 0.1% -> 1% chance
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*Proc chance increased from 0.1% -> 1% chance
*Blitz Beat no longer split damage on auto cast
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*No longer split damage on auto cast
*Blitz Beat no longer removes traps
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*No longer hits Traps
*Blitz Beat no longer Hits Traps
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*Steel Crow Max Level lowered to 5
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===Steel Crow===
*Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
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*Max Level lowered to 5
*Steel Crow bonus damage now based on base + weapon attack instead of double dipping into resistances
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*Bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
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*Bonus damage now based on base + weapon attack instead of double dipping into resistances
  
 
== New Skills ==
 
== New Skills ==
 
 
*Ricochet Arrow(Toggle) chance to hit a random nearby enemy when using sills or attacking
 
*Ricochet Arrow(Toggle) chance to hit a random nearby enemy when using sills or attacking
 
*Arrow Recovery(Passive) chance to retrieve arrow you are using when killing a target.
 
*Arrow Recovery(Passive) chance to retrieve arrow you are using when killing a target.
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 20:32, 1 January 2024

Hunter.png

Overview[edit]

Job Base: Archer
Job Type: 2-1

Class Data[edit]

Skill Changes[edit]

Beast Bane[edit]

  • Max Level lowered from 10 -> 1
  • Increases damage to Beast(Brute) by 10%

Blitz Beat[edit]

  • Proc chance increased from 0.1% -> 1% chance
  • No longer split damage on auto cast
  • No longer hits Traps

Steel Crow[edit]

  • Max Level lowered to 5
  • Bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
  • Bonus damage now based on base + weapon attack instead of double dipping into resistances

New Skills[edit]

  • Ricochet Arrow(Toggle) chance to hit a random nearby enemy when using sills or attacking
  • Arrow Recovery(Passive) chance to retrieve arrow you are using when killing a target.