Difference between revisions of "Hunter"
From Project Einherjar
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+ | {{TOC}} | ||
+ | [[File:Hunter.png|thumb]] | ||
+ | = Overview = | ||
+ | : '''Job Base:''' [[Archer]] | ||
+ | : '''Job Type:''' 2-1 | ||
+ | |||
+ | = Class Data = | ||
== Skill Changes == | == Skill Changes == | ||
+ | === Beast Bane === | ||
+ | *Max Level lowered from 10 -> 1 | ||
+ | *Increases damage to Beast(Brute) by 10% | ||
− | + | ===Blitz Beat=== | |
− | * | + | *Proc chance increased from 0.1% -> 1% chance |
− | * | + | *No longer split damage on auto cast |
− | * | + | *No longer hits Traps |
− | + | ||
− | + | ===Steel Crow=== | |
− | * | + | *Max Level lowered to 5 |
− | * | + | *Bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv) |
+ | *Bonus damage now based on base + weapon attack instead of double dipping into resistances | ||
== New Skills == | == New Skills == | ||
− | + | *Ricochet Arrow(Toggle) chance to hit a random nearby enemy when using sills or attacking | |
− | Ricochet Arrow(Toggle) chance to hit a random nearby enemy when using sills or attacking | + | *Arrow Recovery(Passive) chance to retrieve arrow you are using when killing a target. |
− | Arrow Recovery(Passive) chance to retrieve arrow you are using when killing a target. | ||
[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 20:32, 1 January 2024
Index |
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Overview[edit]
- Job Base: Archer
- Job Type: 2-1
Class Data[edit]
Skill Changes[edit]
Beast Bane[edit]
- Max Level lowered from 10 -> 1
- Increases damage to Beast(Brute) by 10%
Blitz Beat[edit]
- Proc chance increased from 0.1% -> 1% chance
- No longer split damage on auto cast
- No longer hits Traps
Steel Crow[edit]
- Max Level lowered to 5
- Bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
- Bonus damage now based on base + weapon attack instead of double dipping into resistances
New Skills[edit]
- Ricochet Arrow(Toggle) chance to hit a random nearby enemy when using sills or attacking
- Arrow Recovery(Passive) chance to retrieve arrow you are using when killing a target.