Difference between revisions of "High Wizard"

From Project Einherjar
(Skill Changes)
m (Skill Changes)
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== Skill Changes ==
 
== Skill Changes ==
 
==== Gravitation ====
 
==== Gravitation ====
* Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
+
* Replaced by Fissure
* Gravitation now prevents movement of targets as well as caster
+
==== Stone Nova ====
* Gravitation can now be cast on top of caster
+
* Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period.
* Gravitation now hit 2x per second
+
==== Fissure ====
* Gravitation now has a (10*SkillLv)% Matk Scaling
+
* Uplifts a wide land and inflicts Earth magic damage to all enemies within range, returning to cast location dealing damage again. Targets at far end of skill only get hit once. Has a chance to root targets lowering their APM by (5*SkilLLv)% and preventing them from moving.
* Gravitation no longer requires Blue Gemstone
 
 
==== Napalm Vulcan ====
 
==== Napalm Vulcan ====
 +
* No longer split damage
 
* Damage against Undead is increased per Soul Strike Level
 
* Damage against Undead is increased per Soul Strike Level
  

Revision as of 16:28, 4 April 2024

High Wizard.png

Overview

Job Base: Wizard
Job Type: 2-1 Transcendent

Job Change

Talk to the High WIzard in Valhalla as a Job 50 High Mage.

Class Data

Skill Changes

Gravitation

  • Replaced by Fissure

Stone Nova

  • Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period.

Fissure

  • Uplifts a wide land and inflicts Earth magic damage to all enemies within range, returning to cast location dealing damage again. Targets at far end of skill only get hit once. Has a chance to root targets lowering their APM by (5*SkilLLv)% and preventing them from moving.

Napalm Vulcan

  • No longer split damage
  • Damage against Undead is increased per Soul Strike Level

Job Bonuses