Difference between revisions of "Heavy Cleave"
From Project Einherjar
(Created page with ": ''<- Back to '''Daimyo Class''''' {| class="wikitable" style="float:right;" ! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-seri...") |
|||
Line 14: | Line 14: | ||
|} | |} | ||
=== Description === | === Description === | ||
− | Cuts at the targets neck with a chance of | + | Cuts at the targets neck with a chance of breaking it dealing double damage and causing bleeding. When used with 2h Sword cast time and cooldown are reduced and hits all nearby enemies. |
{| class=wikitable style="border 1 solid" | {| class=wikitable style="border 1 solid" | ||
Line 20: | Line 20: | ||
! align=center | Level || align=center | Damage % || align=center | [[Status_Effects#Resistance_and_Tolerance_Changes|Break Status]] Chance % | ! align=center | Level || align=center | Damage % || align=center | [[Status_Effects#Resistance_and_Tolerance_Changes|Break Status]] Chance % | ||
|- | |- | ||
− | | align=center | 1 || align=center | | + | | align=center | 1 || align=center | 200% || align=center | 10% |
|- | |- | ||
− | | align=center | 2 || align=center | | + | | align=center | 2 || align=center | 300% || align=center | 20% |
|- | |- | ||
− | | align=center | 3 || align=center | | + | | align=center | 3 || align=center | 400% || align=center | 30% |
|- | |- | ||
− | | align=center | 4 || align=center | | + | | align=center | 4 || align=center | 500% || align=center | 40% |
|- | |- | ||
− | | align=center | 5 || align=center | | + | | align=center | 5 || align=center | 600% || align=center | 50% |
|} | |} | ||
[[Category:Daimyo]] | [[Category:Daimyo]] | ||
[[Category:Offensive Skills]] | [[Category:Offensive Skills]] |
Latest revision as of 11:50, 26 March 2023
Heavy Cleave |
---|
Type: Offensive Skill |
Levels: 5 |
Prerequisites |
None |
Description[edit]
Cuts at the targets neck with a chance of breaking it dealing double damage and causing bleeding. When used with 2h Sword cast time and cooldown are reduced and hits all nearby enemies.
Level | Damage % | Break Status Chance % |
---|---|---|
1 | 200% | 10% |
2 | 300% | 20% |
3 | 400% | 30% |
4 | 500% | 40% |
5 | 600% | 50% |