Difference between revisions of "Heal Wounds"

From Project Einherjar
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=== Description ===
 
=== Description ===
 
The user applies advanced first-aid skills to heal their own wounds. Heals for (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100) HP and removes Bleeding Effect. Does not heal self if [[Blood Soaked]] is active.
 
The user applies advanced first-aid skills to heal their own wounds. Heals for (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100) HP and removes Bleeding Effect. Does not heal self if [[Blood Soaked]] is active.
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Base Level Scaling: (((BaseLevel+1) / 10) * SkillLv)
  
 
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Latest revision as of 23:15, 4 April 2024

<- Back to Samurai Class
Heal Wounds.png Heal Wounds
No Image Info.gif
Type: Supportive Skill
Levels: 10
Prerequisites
Discipline Lv. 3

Description[edit]

The user applies advanced first-aid skills to heal their own wounds. Heals for (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100) HP and removes Bleeding Effect. Does not heal self if Blood Soaked is active.

Base Level Scaling: (((BaseLevel+1) / 10) * SkillLv)

Level Base Heal
1 25 HP
2 50 HP
3 75 HP
4 100 HP
5 125 HP
6 150 HP
7 175 HP
8 200 HP
9 225 HP
10 250 HP