Difference between revisions of "Gunslinger"

From Project Einherjar
m (Skills)
(Class Data)
 
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| [[File:Dust.png]] [[Dust]] || Shotgun: Fires a close range shot that will push an enemy 5 cells backward. || 10 || Active
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| [[File:Coin Flip.png]] [[Coin Flip]] || Throw a Coin at a target dealing 110% piercing damage gaining a stack. Each coin stack increases your damage by 2% up to 10 stacks. || 5 || Supportive
 
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| [[File:Coin Flip.png]] [[Coin Flip]] || Consumes 1 Zeny to flip a Coin. The caster can have a maximum of 10 coins. || 5 || Supportive
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| [[File:Snake Eyes.png]] [[Snake Eyes]] || Rifle: Increases skill damage by (SkilLLv)% per cell over 5. || 10 || Passive
 
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| [[File:Snake Eyes.png]] [[Snake Eyes]] || Increases Damage based on the distance from the target. || 10 || Passive
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| [[File:Rapid Shower.png]] [[Rapid Shower]] || Revolver: Shoot 3 bullets inflicting (100+40*SkilLLv)% damage. || 10 || Active
 
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| [[File:Rapid Shower.png]] [[Rapid Shower]] || Revolver: Attacks an enemy with 5 rapid fire attacks dealing (100 + 40*SkillLv)%. Consumes 1 Bullet. || 10 || Active
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| [[File:Disarm.png]] [[Disarm]] || Revolver & Rifle: When used on monsters: reduces their Attack by 25%. Strips weapon from players instead. || 5 || Active
 
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| [[File:Disarm.png]] [[Disarm]] || When used on non-boss monsters, this skill can reduce their Attack by 25%. || 5 || Active
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| [[File:Dust.png]] [[Dust]] || Shotgun: Inflictgs 100+50*SkilLv damage, knocking back the target by 5 cells. If they hit a wall or are knockback immune, they take additional damage. || 10 || Active
 
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| [[File:Bull's Eye.png]] [[Bull's Eye]] || Revolver & Rifle: Inflicts 200% damage to Demi-Human and Brute with a 0.1% chance to inflict Coma. Consumes 1 Coin. || 1 || Active
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| [[File:Bull's Eye.png]] [[Bull's Eye]] || Rifle: Inflicts 800% damage to Demi-Human and Brute and 200% to others. || 1 || Active
 
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| [[File:Chain Action.png]] [[Chain Action]] || Revolver: Enables a chance of firing 2 shots in a single attack when. || 10 || Passive
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| [[File:Chain Action.png]] [[Chain Action]] || Revolver: Enables a chance of firing twice. || 10 || Passive
 
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| [[File:Cracker.png]] [[Cracker]] || Fires a bullet that can Stun an enemy. Higher chance against closer targets. Consumes 1 Coin. || 1 || Active
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| [[File:Cracker.png]] [[Cracker]] || Fire attempting to stun at a (125-5*Distance)% chance. The less distance, higher the chance and longer duration. || 1 || Active
 
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| [[File:Piercing Shot.png]] [[Piercing Shot]] || Revolver & Rifle: Inflits (100 + 20*SkillLv)% DEF piercing damage that can cause Bleeding. || 5 || Active
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| [[File:Piercing Shot.png]] [[Piercing Shot]] || Revolver & Rifle: Deal (100+20*SkilLv)% damage ignoring (2*SkilLv) DEF. Chance to inflict Bleeding. || 5 || Active
 
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| [[File:Firearms Training.png]] [[Firearms Training]] || Learn the quarks of each gun type. || 1 || Platinum NPC
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| [[File:Firearms Training.png]] [[Firearms Training]] || Learn the quirks of each gun type. || 1 || Platinum NPC
 
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| [[File:Magical Bullet.png]] [[Magical Bullet]] || Fires a magic shot that does not use any bullet, inflicting Ghost damage equal to caster's ATK + MATK. Consumes 1 Coin. || 1 || [[Magical Bullet Quest]]
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| [[File:Magical Bullet.png]] [[Magical Bullet]] || While active, shots no longer consume ammo, instead consume 2 SP. Increases SP cost by 25% and damage done is converted into magic. || 1 || [[Magical Bullet Quest]]
 
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Latest revision as of 09:59, 27 February 2024

Gunslinger.png

Overview[edit]

Job Change[edit]

  1. Make your way to Einbroch que_ng152167 via Airplane or Warp Gate) and talk to Master Miller
  2. Gather the following items: 3x 914.png Fluff, 3x 912.png Zargon, 3x 1013.png Rainbow Shell, 10x 935.png Shell, 3x 511.png Green Herb, 1x 1019.png Trunk and 1x 519.png Milk
  3. Go to Payon payon18465 and talk to The Wise Bull Horn a few times until he takes the Milk
  4. Go back to Master Miller in Einbroch que_ng152167 and congratulations on becoming a Gunslinger

Class Data[edit]

Skills[edit]

Name Description Max Level Type
Coin Flip.png Coin Flip Throw a Coin at a target dealing 110% piercing damage gaining a stack. Each coin stack increases your damage by 2% up to 10 stacks. 5 Supportive
Snake Eyes.png Snake Eyes Rifle: Increases skill damage by (SkilLLv)% per cell over 5. 10 Passive
Rapid Shower.png Rapid Shower Revolver: Shoot 3 bullets inflicting (100+40*SkilLLv)% damage. 10 Active
Disarm.png Disarm Revolver & Rifle: When used on monsters: reduces their Attack by 25%. Strips weapon from players instead. 5 Active
Dust.png Dust Shotgun: Inflictgs 100+50*SkilLv damage, knocking back the target by 5 cells. If they hit a wall or are knockback immune, they take additional damage. 10 Active
Bull's Eye.png Bull's Eye Rifle: Inflicts 800% damage to Demi-Human and Brute and 200% to others. 1 Active
Chain Action.png Chain Action Revolver: Enables a chance of firing twice. 10 Passive
Cracker.png Cracker Fire attempting to stun at a (125-5*Distance)% chance. The less distance, higher the chance and longer duration. 1 Active
Piercing Shot.png Piercing Shot Revolver & Rifle: Deal (100+20*SkilLv)% damage ignoring (2*SkilLv) DEF. Chance to inflict Bleeding. 5 Active

Platinum Skills[edit]

Name Description Max Level How to obtain
Firearms Training.png Firearms Training Learn the quirks of each gun type. 1 Platinum NPC
Magical Bullet.png Magical Bullet While active, shots no longer consume ammo, instead consume 2 SP. Increases SP cost by 25% and damage done is converted into magic. 1 Magical Bullet Quest

Job Bonuses[edit]

Stat +1 +2 +3 +4 +5 +6
STR
AGI
VIT
INT
DEX
LUK