Editing Gunslinger

From Project Einherjar

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{{TOC}}
+
Increased Base Level 99 SP from 522 -> 604
[[File:Gunslinger.png|thumb]]
 
= Overview =
 
  
= Job Change =
+
Chain Action can now crit gaining extra Hit from crit chance
# Make your way to Einbroch {{navi|que_ng|152|167}} via Airplane or [[Waypoints & Warp Gates|Warp Gate]]) and talk to Master Miller
 
# Gather the following items: 3x {{item|914|Fluff}}, 3x {{item|912|Zargon}}, 3x {{item|1013|Rainbow Shell}}, 10x {{item|935|Shell}}, 3x {{item|511|Green Herb}}, 1x {{item|1019|Trunk}} and 1x {{item|519|Milk}}
 
# Go to Payon {{navi|payon|184|65}} and talk to The Wise Bull Horn a few times until he takes the Milk
 
# Go back to Master Miller in Einbroch {{navi|que_ng|152|167}} and congratulations on becoming a Gunslinger
 
 
 
= Class Data =
 
== Skills ==
 
 
 
{| class="wikitable sortable"
 
! scope="col" style="width: 20%;" | Name
 
! scope="col" style="width: 70%;" | Description
 
! scope="col" style="width: 5%;" | Max Level
 
! scope="col" style="width: 5%;" | Type
 
|-
 
 
 
| [[File:Coin Flip.png]] [[Coin Flip]] || Throw a Coin at a target dealing 110% piercing damage gaining a stack. Each coin stack increases your damage by 2% up to 10 stacks. || 5 || Supportive
 
|-
 
 
 
| [[File:Snake Eyes.png]] [[Snake Eyes]] || Rifle: Increases skill damage by (SkilLLv)% per cell over 5. || 10 || Passive
 
|-
 
 
 
| [[File:Rapid Shower.png]] [[Rapid Shower]] || Revolver: Shoot 3 bullets inflicting (100+40*SkilLLv)% damage. || 10 || Active
 
|-
 
 
 
| [[File:Disarm.png]] [[Disarm]] || Revolver & Rifle: When used on monsters: reduces their Attack by 25%. Strips weapon from players instead. || 5 || Active
 
|-
 
 
 
| [[File:Dust.png]] [[Dust]] || Shotgun: Inflictgs 100+50*SkilLv damage, knocking back the target by 5 cells. If they hit a wall or are knockback immune, they take additional damage. || 10 || Active
 
|-
 
 
 
| [[File:Bull's Eye.png]] [[Bull's Eye]] || Rifle: Inflicts 800% damage to Demi-Human and Brute and 200% to others. || 1 || Active
 
|-
 
 
 
| [[File:Chain Action.png]] [[Chain Action]] || Revolver: Enables a chance of firing twice. || 10 || Passive
 
|-
 
 
 
| [[File:Cracker.png]] [[Cracker]] || Fire attempting to stun at a (125-5*Distance)% chance. The less distance, higher the chance and longer duration. || 1 || Active
 
|-
 
 
 
| [[File:Piercing Shot.png]] [[Piercing Shot]] || Revolver & Rifle: Deal (100+20*SkilLv)% damage ignoring (2*SkilLv) DEF. Chance to inflict Bleeding. || 5 || Active
 
|-
 
 
 
|}
 
 
 
== Platinum Skills ==
 
{| class="wikitable sortable"
 
! scope="col" style="width: 20%;" | Name
 
! scope="col" style="width: 70%;" | Description
 
! scope="col" style="width: 5%;" | Max Level
 
! scope="col" style="width: 5%;" | How to obtain
 
|-
 
 
 
| [[File:Firearms Training.png]] [[Firearms Training]] || Learn the quirks of each gun type. || 1 || Platinum NPC
 
|-
 
 
 
| [[File:Magical Bullet.png]] [[Magical Bullet]] || While active, shots no longer consume ammo, instead consume 2 SP. Increases SP cost by 25% and damage done is converted into magic. || 1 || [[Magical Bullet Quest]]
 
|-
 
 
 
|}
 
 
 
== Job Bonuses ==
 
 
 
{| class="wikitable"
 
|-
 
! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6
 
|-
 
| STR
 
|-
 
| AGI
 
|-
 
| VIT
 
|-
 
| INT
 
|-
 
| DEX
 
|-
 
| LUK
 
|}
 
 
 
[[Category:Classes]]
 

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