Enchanting

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Revision as of 06:11, 30 January 2020 by Stolao (talk | contribs) (Ornament of Ruin)

Enchanting

By talking with the Fairies around the world you can gain magical ornaments, seven in total, containing fairy magic, these can be equip on the "Costume" tab of the player inventory. To get an ornament you must bring a fairy the correct gem type and a star dust and they can turn it into an ornament for a small fee (10000z).

Each Fairy can enchant an ornament two to five times depending on their abilities. When you have reached the max number of enchants for a particular Fairy they can then offer to re-roll your existing enchantments for new ones <insert cot here>.

As Fairy ability goes up, the power number of slots and cost goes up. Novice and Apprentice fairies don't require any quest to use but both Adept and Master have a quest that must first be completed to begin using.

Improving Enchantments

You can improve existing enchantments making them stronger by talking to the enchantress at the top of the Geffen Tower.

Level Item Cost Zeny Cost
Lv 1 1 Old Magic Book, 1 Red Gemstones, 1 Blue Gemstones, 1 Yellow Gemstones 100,000 + Base Cost / 4
Lv 2 1 Old Magic Book, 3 Red Gemstones, 3 Blue Gemstones, 3 Yellow Gemstones 500,000 + Base Cost / 2
Lv 3 1 Old Magic Book, 6 Red Gemstones, 6 Blue Gemstones, 6 Yellow Gemstones 2,500,000 + Base Cost * 3 / 4
Lv 4 1 Old Magic Book, 10 Red Gemstones, 10 Blue Gemstones, 10 Yellow Gemstones + 3 Engraved Runes 12,500,000 + Base Cost * 20

Enchantment fairy locations

For all blank ornaments created at the fairies you need a proper gemstone and a stardust.

Ornament of Ruin - Ruby
Novice Payon, Old District East Building
Apprentice Amatsu weapon shop, Izlude tool shop
Adept Yuno blacksmith
Master Wanders between town weapons shops and refiners
Ornament of Stability - Emerald
Novice Payon, Old District East Building
Apprentice Ayothaya weapon shop, Einbroch weapon shop
Adept Veins weapon shop
Master Wanders between town weapons shops and refiners
Ornament of Aegis - Amethyst
Novice Prontera blacksmith, Payon, Old District East Building
Apprentice Aldebaran weapon shop, Geffen blacksmith
Adept Yuno blacksmith
Master Wanders between town weapons shops and refiners
Ornament of Primordial - Opal
Novice Payon, Old District East Building
Apprentice Niffelheim weapon shop, Payon blacksmith (on the corner of building)
Adept Lighthalzen weapon shop
Master Wanders between town weapons shops and refiners
Ornament of Flow - Aquamarine
Novice Payon, Old District East Building
Apprentice Moscovia weapon shop, Hugel weapon shop
Adept Louyang weapon shop
Master Wanders between town weapons shops and refiners
Ornament of Potential - Sapphire
Novice Prontera blacksmith, Payon, Old District East Building
Apprentice Morocc blacksmith, Comodo weapon shop
Adept Einbroch blacksmith
Master Wanders between town weapons shops and refiners
Ornament of Insight - Zircon
Novice Lutie weapon shop, Payon, Old District East Building
Apprentice Alberta weapon shop, Moscovia armor shop, Einbroch blacksmith, Rachel weapon shop
Adept Umbala weapon shop
Master Wanders between town weapons shops and refiners

Apprentice Enchanter Quest

... ... ...

Adept Enchanter Quest

A fairy (Titania) in the central building of Splendide starts this quest and you require "Ring of the wise king" to speak with her.

then talk to blacksmith at Einbroch's Blacksmith guide and hes going to ask you for stuffs the item needed are

40 steel, 50 wolf claw

15 Trunk, 20 Resin

10 Steel, 5 Oridecon, 1 Sardonyx

2 Gold 1 Amethyst 1 Opal

30 Animal Skin, 10 Feather, 5 Fabric, 5 Fluff, 2 Steel , 2 Elunium

2 Star Crumb, 1 Flame Heart, 24 Orc Fang, 24 Steel, 7 Elunium

2 Gold, 1 Stone of Sage

Master Enchanter quest

  • Step 1: Repeatedly talk to Titania in the building in 197 191 until she asks you to find a fairy named Isana.
  • Step 2: Find Isana at either Odin's Temple 3 102 142 or Rachel Temple (ra_temin) 260 160
  • Step 3: Agree to help her with her research
  • Step 4: Farm at minimum the following ingredients:
    • 70x Bloody Rune
    • 70x Rune of Darkness
    • 490x Holy Water
  • Step 5: Go to Isana and select the "Make Rune" option. You will need 1x Bloody Rune, 1x Rune of Darkness and 5x Holy Water to make a rune.
  • Step 6: Upon creation, the rune can be one of five purity levels. Depending on that purity level, you may need to talk to Isana again and select the "Remove Corruption" option. Depending on the runes in your inventory, the expended Holy Waters for removing corruption will increase. Isana will attempt to remove the corruption of all the non-pure runestones you have in your inventory. The table below shows number of holy waters required to obtain 1 Pure Runestone from a specific unpure runestone. These numbers apply exactly when you remove corruption of one runestone at a time.
Purity Levels Cost
Corrupt 2
Tainted 2
Tarnished 1
Cloudy 1
Pure n/a
  • Step 7: With your 7 Pure Runestones, select the "Make Runestone" option. Create all of the possible Runestones that are given, but do not make any duplicates. These are the Natured Runestones.
  • Step 8: Create the rest of your Pure Runestones.
  • Step 9: Talk to Isana once more and select the "Engrave Rune" option. A shop window will open, and you will notice that the runes are coded somewhat alphabetically. Buy engraved runes based on the combinations you would like to use for a specific Natured Runestone.
  • Step 10: Following the table below, you insert engraved runes into a specific Natured Runestone. This is done like inserting a card in your equipment.
  • Step 11: After you've inserted one combination into the Natured Runestone, talk to Isana again and select the "Try Runestone" option. Select the runestone you would like to attempt to merge, and Isana will tell you if you succeeded or failed.
  • Step 12: Repeat from Step 9 until all Natured Runestones each have 3 enchantments merged into them.
    • Stolao has said that there are three headgear obtainable through this quest with certain combinations. The headgears give decent stats and look good, so you may want to try to get them.
Bonus Headgear Rune Combo 1 Rune Combo 2 Rune Combo 3
Unknown ??? ??? ???
Unknown ??? ??? ???
Unknown ??? ??? ???
  • Step 13: When you have all Natured Runestones completed, Isana will tell you to go back to Titania.
  • Step 14: Talk to Titania, who will thank you for your help and give you the Master Sigil. The quest is now complete.
Ruin Aegis Stability Primordial Flow Potential Insight
ATK MHP MNZ SZA FLE STR QJL
MTK MSP TNZ YZA SPD AGI IJL
HIT SQZ YNZ LZA ZUJ INT BJL
??? ??? ??? ??? ??? DEX ???
??? ??? ??? ??? ??? LUK ???

Enchantment List and Chances

In every ornament has different chances to obtain a specific enchantment on them. This chance is dictated by the number of possible enchants.

Ornament Total Runes Chance
Ruin 27 3.7%
Stability 8 12.5%
Aegis 24 4.1%
Primordial 13 7.7%
Flow 21 4.8%
Potential 12 8.3%
Insight 14 7.1%
Sigil Level 1 Level 2 Level 3 Level 4
Novice 100% 0% 0% 0%
Apprentice 25% 75% 0% 0%
Adept 11% 33% 56% 0%
Master 6% 20% 31% 43%

Ornament of Ruin

Ornament of Ruin is the enchantable jewel that focuses on damage enhancing enchantments. It goes on the "right hand" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost Engraves Runes
Attack Increase Atk by [6,12,18,24,30,39,48,57,66,75] and by another [2,4,6,8,10,13,16,19,22,25]% 10 750,000z ???
Magic Attack Increase Matk by [12,24,36,48,60,78,96,114,132,150] and by another [2,4,6,8,10,13,16,19,22,25]% 10 750,000z ???
Aspd Increase Aspd by [2,4,6,8,10,18,21,24,27,30]% 10 500,000z ???
Hit Increase Hit by [10,20,30,40,50] 5 100,000z ???
Critical Increase Crit chance by [3,6,9,12,15,24,28,32,36,40]% 10 750,000z ???
Critical Killer Increase Crit Damage by [5,10,15,20,25]% 5 500,000z ???
Element Killer Increase Damage VS Element by [8,16,24,32,40]% 5 350,000z ???
Sustain Regain [8,16,24,32,40] HP and [4,8,12,16,20] SP on Kill 5 100,000z ???
Size Killer Increase Damage VS Size by [5,10,15,20,25]% 5 350,000z ???
Sharp Shooter Increase Range Damage by [5,10,15,20,25]% 5 500,000z ???
Healer Increase Healing by [30,60,90,120,150]% 5 25,000z ???
Generalist Increase Non-Boss Damage by [5,10,15,20,25]% 5 1,500,000z ???
Boss Mode Increase Boss Damage by [5,10,15,20,25]% 5 1,000,000z ???
Shredder Ignore [2,8,18,32,50]% Non-Boss Def and Mdef 5 1,500,000z ???
Boss Shredder Ignore [2,8,18,32,50]% Boss Def and Mdef 5 1,000,000z ???
Perfect Weapon Resist Weapon Breaking by [18,36,54,72,90]% 5 100,000z ???

Ornament of Stability

Ornament of Stability is the enchantable jewel that focuses on damage reducing enchantments. It goes on the "left hand" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost
Longevity Increase Status Duration by [10,20,30,40,50]% 5 750,000z
Normal King Resist Normal by [1,2,3,4,5,6,7,8,9,10]% 1 1,000,000z
Mvp Resist Boss by [1,2,3,4,5,7,9,11,13,15]% 10 1,000,000z
Reflection Reflect Short by [2,3,5,6,8,12,14,16,18,20]% 10 750,000z
Sniper Bane Reflect Ranged by [2,3,5,6,8,12,14,16,18,20]% 10 750,000z
Magic Wall Reflect Magic by [2,3,5,6,8,12,14,16,18,20]% 10 750,000z
Thorns Reflect [8,16,24,32,40,60,70,80,90,100] Flat 10 750,000z
Perfect Shield Resist Shield Breaking by [18,36,54,72,90]% 5 100,000z

Ornament of Aegis

Ornament of Aegis is the enchantable jewel that focuses on survivability enchantments. It goes on the "armor" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost
Armor Element Changes Def Element to X and reduces Total HP by [40,30,20,10,0]% 5 500,000z
Defender Increase Def by [2,3,5,6,8,12,14,16,18,20] and another [1,2,3,4,5,7,9,11,13,15]% 10 750,000z
Archon Increase Mdef by [2,3,5,6,8,12,14,16,18,20] and another [1,2,3,4,5,7,9,11,13,15]% 10 750,000z
Juggernaut Increase Max HP by [50,200,450,800,1250,1800,2450,3200,4050,5000] 10 500,000z
Enlightened Increase Max SP by [30,120,270,480,750,1080,1470,1920,2430,3000] 10 500,000z
Anti Jinx Reduce Crit Chance by [4,8,12,16,20]% 5 1,250,000z
Melee Resist Short Damage by [4,8,12,16,20]% 5 1,250,000z
Cover Resist Ranged Damage by [4,8,12,16,20]% 5 1,250,000z
Null Magic Resist Magic Damage by [4,8,12,16,20]% 5 1,250,000z
Queso Resist Misc Damage by [4,8,12,16,20]% 5 1,250,000z
Parley Reduce Crit Damage taken by [4,8,12,16,20]% 5 1,250,000z
No Prisoners Resist Reflect by [4,8,12,16,20,30,35,40,45,50]% 10 500,000z
Thief Increase Steal Chance by [20,40,60,80,100]% 5 50,000z
Smith Increase Crafting Chance by [5,10,15,20,25]% 5 100,000z
Perfect Armor Resist Armor Breaking by [18,36,54,72,90]% 5 100,000z

Ornament of Primordial

Ornament of Primordial is the enchantable jewel that focuses on elemental resistances. It goes on the "garment" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost
Total Resist Resist All Element by [2,3,5,6,8,12,14,16,18,20]% 10 1,000,000z
Resist Element Resist Element by [5,10,15,20,25]% 5 750,000z
Exploit Reduce Target Status Resistance by [5,10,15,20,25]% 5 100,000z
Perfect Robes Resist Garment Breaking by [18,36,54,72,90]% 5 100,000z

Ornament of Flow

Ornament of Flow is the enchantable jewel that focuses on sustainability. It goes on the "shoes" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost
Flee Increase Flee by [10,20,30,40,50] 5 350,000z
Dodge Increase Perfect Dodge by [2,4,6,8,10] 5 500,000z
Resist Size Resist Damage from Size by [1,2,3,4,5,7,9,11,13,15]% 10 1,000,000z
Regenerator Increase HP and SP Regen by [40,80,120,160,200,300,350,400,450,500]% 10 5,000z
Sonic Increase Speed by [3,6,9,12,15] 10 500,000z
Health Increase Max HP by [2,3,5,6,8,12,14,16,18,20]% 10 500,000z
Spirit Increase Max SP by [2,3,5,6,8,12,14,16,18,20]% 10 500,000z
Status Killer Increase Damage against targets with Status by [5,10,15,20,25]% 5 25,000,
Perfect Boots Resist Boot Breaking by [18,36,54,72,90]% 5 100,000z

Ornament of Potential

This is flavor text.

Enchantment Description Max Level Base Cost
Stats Increase Stat by [1,2,3,4,5,7,9,11,13,15] 10 2,500,000z
Cast Time Reduce Cast Time by [2,4,6,8,10,18,21,24,27,30]% 10 1,000,000z
Cast Delay Reduce Cast Delay by [5,10,15,20,25]% 5 1,000,000z
Sp Cost Reduce Sp Cost by [5,10,15,20,25]% 5 500,000z
Base Aspd Increase Base Aspd by [2,3,5,6,8,12,14,16,18,20] 10 2,500,000z
Healing Received Increase Received Healing from skills and items by [8,16,24,32,40,60,70,80,90,100]% 10 100,000z
Spirit Master Increase Max Spirit Sphere Count by [1,2,3,4,5] 5 750,000z

Ornament of Insight

This is flavor text.

Enchantment Description Max Level Base Cost
Training Increase Base, Job, Weapon, Mining Exp gained by [5,10,15,20,25,30,35,40,45,50]% 10 500,000z
Status Resistance Resist Status by [8,16,24,32,40,60,70,80,90,100]% 10 25,000z
Execute If Target is Below 25% hp increase damage by [5,10,15,20,25]% 5 50,000z
Last Stand Avoid fatal damage at a [4,8,12,16,20]% chance, Doesn't Stack with Viking over 90% 5 1,000,000z

Combination Runes

These are bonus effect from combining certain multiple runes for a synergistic effect. Its power is equal to the lowest level rune in combination.

Enchantment Description Max Level Rune Combination
Max Aspd Increases Aspd Cap by [0.2,0.4,0.6,0.8,1.0,1.2,1.4,1.6,1.8,2.0]. Doesn't Stack over 193. 10 Agi + Base Aspd + Aspd
Resolute Reducing Incoming Damage by [1,2,3,4,5,7,9,11,13,15]% after you fall below 25% Hp 10 Vit + Defender + Archon
Elementalist Increase Resistance to Fire, Water, Earth and Wind by [5,10,15,20,25]% 5 Resist Fire + Resist Water + Resist Earth + Resist Wind
True Dodge [2,4,6,8,10]% Chance of evading physical skills or attacks 5 Agi + Flee + Dodge
Acrobatics After Dodging (True Dodge) an attack increase Movement Speed, Atk and Flee by [5,10,15,20,25]% for 15 seconds 5 Agi + Flee + Dodge + Sonic + Attack