Difference between revisions of "Enchanting"

From Project Einherjar
(Enchantment List)
(Enchantment List)
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! scope="col" style="width: 5%;" | Base Cost
 
! scope="col" style="width: 5%;" | Base Cost
 
|-
 
|-
| Pseudo Fire Element || Increasing damage to Earth by 40% but decreasing damage to Fire by 20% and Water by 10% || Ruin || N/A || N/A  || N/A
+
| Pseudo Fire Element || Increasing damage to Earth by 40% but decreasing damage to Fire by 20% and Water by 10% || N/A || N/A  || N/A
 
|-
 
|-
| Pseudo Water Element || Increasing damage to Fire by 40% but decreasing damage to Water by 20% and Wind by 10% || Ruin || N/A || N/A  || N/A
+
| Pseudo Water Element || Increasing damage to Fire by 40% but decreasing damage to Water by 20% and Wind by 10% || N/A || N/A  || N/A
 
|-
 
|-
| Pseudo Earth Element || Increasing damage to Wind by 40% but decreasing damage to Earth by 20% and Fire by 10% || Ruin || N/A || N/A  || N/A
+
| Pseudo Earth Element || Increasing damage to Wind by 40% but decreasing damage to Earth by 20% and Fire by 10% || N/A || N/A  || N/A
 
|-
 
|-
| Pseudo Wind Element || Increasing damage to Water by 40% but decreasing damage to Wind by 20% and Earth by 10% || Ruin || N/A || N/A  || N/A
+
| Pseudo Wind Element || Increasing damage to Water by 40% but decreasing damage to Wind by 20% and Earth by 10% || N/A || N/A  || N/A
 
|-
 
|-
| Ignore Size Penalty || Causes your attacks to always deal 100% of its damage, without any penalty due to weapon vs. target size. || Ruin || N/A || N/A  || N/A
+
| Ignore Size Penalty || Causes your attacks to always deal 100% of its damage, without any penalty due to weapon vs. target size. || N/A || N/A  || N/A
 
|-
 
|-
| ATK || Increases base attack, the same way a weapon would do. || Ruin || 25 || 3  || 500.000z
+
| ATK || Increases base attack, the same way a weapon would do. || 25 || 3  || 500.000z
 
|-
 
|-
| % ATK || Increases your final damage done with physical melee or ranged attacks by a percentage. Similar to the increase from cards. || Ruin || 15 || 1  || 750.000z
+
| % ATK || Increases your final damage done with physical melee or ranged attacks by a percentage. Similar to the increase from cards. || 15 || 1  || 750.000z
 
|-
 
|-
| MATK || Increases your magic attack by a fixed number, the same way increasing INT does. || Ruin || 25 || 5  || 500.000z
+
| MATK || Increases your magic attack by a fixed number, the same way increasing INT does. || 25 || 5  || 500.000z
 
|-
 
|-
| % MATK || Increases your final damage when using spells by a percentage. Similar to the increase from wands and rods. || Ruin || 15 || 1  || 750.000z
+
| % MATK || Increases your final damage when using spells by a percentage. Similar to the increase from wands and rods. || 15 || 1  || 750.000z
 
|-
 
|-
| % ASPD || Increases the speed of your attacks by reducing the time interval in between each hit by a percentage. || Ruin || 10 || 1  || 50.000z
+
| % ASPD || Increases the speed of your attacks by reducing the time interval in between each hit by a percentage. || 10 || 1  || 50.000z
 
|-
 
|-
| HIT || Increases your HIT attribute, making it easier to land physical attacks. || Ruin || 15 || 3  || 100.000z
+
| HIT || Increases your HIT attribute, making it easier to land physical attacks. || 15 || 3  || 100.000z
 
|-
 
|-
| CRIT || Increases your dealing critical hits with basic attacks and a few skills. Critical basic attacks deal 40% increased damage and ignore the target`s DEF and FLEE. || Ruin || 10 || 1  || 750.000z
+
| CRIT || Increases your dealing critical hits with basic attacks and a few skills. Critical basic attacks deal 40% increased damage and ignore the target`s DEF and FLEE. || 10 || 1  || 750.000z
 
|-
 
|-
| Crit Damage % || Increases your critical damage by a percentage. Its relative to the basic critical damage, so a 10% critical damage increase means you will deal 154% of your normal base attack damage. || Ruin || 15 || 1  || 500.000z
+
| Crit Damage % || Increases your critical damage by a percentage. Its relative to the basic critical damage, so a 10% critical damage increase means you will deal 154% of your normal base attack damage. || 15 || 1  || 500.000z
 
|-
 
|-
| Bonus damage vs. Element || Increases your damage against targets of a certain elemental property by a percentage. Relative to other bonuses. || Ruin || 15 || 1  || 350.000z
+
| Bonus damage vs. Element || Increases your damage against targets of a certain elemental property by a percentage. Relative to other bonuses. || 15 || 1  || 350.000z
 
|-
 
|-
| Bonus damage vs. Race || Increases your damage against targets of a certain race by a percentage. Relative to other bonuses. || Ruin || 15 || 1  || 350.000z
+
| Bonus damage vs. Race || Increases your damage against targets of a certain race by a percentage. Relative to other bonuses. || 15 || 1  || 350.000z
 
|-
 
|-
| Bonus damage vs. Size || Increases your damage against targets of a certain size by a percentage. Relative to other bonuses. || Ruin || 15 || 1  || 500.000z
+
| Bonus damage vs. Size || Increases your damage against targets of a certain size by a percentage. Relative to other bonuses. || 15 || 1  || 500.000z
 
|-
 
|-
| Bonus damage vs. Race || Increases your damage against targets of a certain race by a percentage. Relative to other bonuses. || Ruin || 15 || 1  || 350.000z
+
| Bonus damage vs. Race || Increases your damage against targets of a certain race by a percentage. Relative to other bonuses. || 15 || 1  || 350.000z
 
|-
 
|-
| Bonus CRIT vs. Race || Increases your chance of dealing critical hits against a specific race of monsters. || Ruin || 15 || 1  || 500.000z
+
| Bonus CRIT vs. Race || Increases your chance of dealing critical hits against a specific race of monsters. || 15 || 1  || 500.000z
 
|-
 
|-
| Pierce DEF vs. Race || Bypasses the defense of targets of a certain race by a percentage. || Ruin || 10 || 1  || 500.000z
+
| Pierce DEF vs. Race || Bypasses the defense of targets of a certain race by a percentage. || 10 || 1  || 500.000z
 
|-
 
|-
| Pierce MDEF vs. Race || Bypasses the magical defense of targets of a certain race by a percentage. || Ruin || 10 || 1  || 500.000z
+
| Pierce MDEF vs. Race || Bypasses the magical defense of targets of a certain race by a percentage. || 10 || 1  || 500.000z
 
|-
 
|-
| Increase Ranged Damage || Increases your damage when using ranged physical attacks by a percentage. Relative to other bonuses. || Ruin || 15 || 1  || 500.000z
+
| Increase Ranged Damage || Increases your damage when using ranged physical attacks by a percentage. Relative to other bonuses. || 15 || 1  || 500.000z
 
|-
 
|-
| HP on Kill || Heals some amount of health every time you kill a monster. || Ruin || 20 || 1  || 50.000z
+
| HP on Kill || Heals some amount of health every time you kill a monster. || 20 || 1  || 50.000z
 
|-
 
|-
| SP on Kill || Restore some amount of SP every time you kill a monster. || Ruin || 10 || 1  || 100.000z
+
| SP on Kill || Restore some amount of SP every time you kill a monster. || 10 || 1  || 100.000z
 
|-
 
|-
| Heal Power || Increases the efficiency of your healing abilities by a percentage. || Ruin || 50 || 5  || 25.000z
+
| Heal Power || Increases the efficiency of your healing abilities by a percentage. || 50 || 5  || 25.000z
 
|-
 
|-
| Damage vs. Non-Boss || Increases your physical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || Ruin || 15 || 1  || 1.500.000z
+
| Damage vs. Non-Boss || Increases your physical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || 15 || 1  || 1.500.000z
 
|-
 
|-
| Magic Damage vs. Non-Boss || Increases your magical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || Ruin || 15 || 1  || 1.500.000z
+
| Magic Damage vs. Non-Boss || Increases your magical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || 15 || 1  || 1.500.000z
 
|-
 
|-
| Pierce DEF vs. Non-Boss || Bypasses the physical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || Ruin || 10 || 1  || 1.500.000z
+
| Pierce DEF vs. Non-Boss || Bypasses the physical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || 10 || 1  || 1.500.000z
 
|-
 
|-
| Pierce MDEF vs. Non-Boss || Bypasses the magical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || Ruin || 10 || 1  || 1.500.000z
+
| Pierce MDEF vs. Non-Boss || Bypasses the magical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || 10 || 1  || 1.500.000z
 
|-
 
|-
| Damage vs. Boss || Increases your physical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || Ruin || 15 || 1  || 1.000.000z
+
| Damage vs. Boss || Increases your physical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || 15 || 1  || 1.000.000z
 
|-
 
|-
| Magic Damage vs. Boss || Increases your magical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || Ruin || 15 || 1  || 1.000.000z
+
| Magic Damage vs. Boss || Increases your magical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || 15 || 1  || 1.000.000z
 
|-
 
|-
| Pierce DEF vs. Boss || Bypasses the physical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || Ruin || 10 || 1  || 1.000.000z
+
| Pierce DEF vs. Boss || Bypasses the physical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || 10 || 1  || 1.000.000z
 
|-
 
|-
| Pierce MDEF vs. Boss || Bypasses the magical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || Ruin || 10 || 1  || 1.000.000z
+
| Pierce MDEF vs. Boss || Bypasses the magical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). || 10 || 1  || 1.000.000z
 
|-
 
|-
 
|-}
 
|-}
 
<br>
 
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Revision as of 20:02, 11 December 2018

Enchanting



Disenchanting



Improving Enchantments



Enchanters Stats

Level Slots Power Price W. Ele % A. Ele %
Novice 2 25% 50% 0.12% 0.45%
Apprentice 3 45% 100% 0.95% 3.64%
Adept 4 65% 150% 3.21% 12.27%
Master 5 85% 300% 7.62% 29.09%


Level 1st Fail 2nd Fail 3rd Fail 4th Fail 5th Fail
Novice 0% 11.11% N/A N/A N/A
Apprentice 0% 7.14% 7.69% N/A N/A
Adept 0% 4.76% 5.00% 5.26% N/A
Master 0% 3.33% 3.45% 3.57% 3.70%


Enchantment List


Enchantment Description Type Max Power Increase Base Cost
Pseudo Fire Element Increasing damage to Earth by 40% but decreasing damage to Fire by 20% and Water by 10% N/A N/A N/A
Pseudo Water Element Increasing damage to Fire by 40% but decreasing damage to Water by 20% and Wind by 10% N/A N/A N/A
Pseudo Earth Element Increasing damage to Wind by 40% but decreasing damage to Earth by 20% and Fire by 10% N/A N/A N/A
Pseudo Wind Element Increasing damage to Water by 40% but decreasing damage to Wind by 20% and Earth by 10% N/A N/A N/A
Ignore Size Penalty Causes your attacks to always deal 100% of its damage, without any penalty due to weapon vs. target size. N/A N/A N/A
ATK Increases base attack, the same way a weapon would do. 25 3 500.000z
% ATK Increases your final damage done with physical melee or ranged attacks by a percentage. Similar to the increase from cards. 15 1 750.000z
MATK Increases your magic attack by a fixed number, the same way increasing INT does. 25 5 500.000z
% MATK Increases your final damage when using spells by a percentage. Similar to the increase from wands and rods. 15 1 750.000z
% ASPD Increases the speed of your attacks by reducing the time interval in between each hit by a percentage. 10 1 50.000z
HIT Increases your HIT attribute, making it easier to land physical attacks. 15 3 100.000z
CRIT Increases your dealing critical hits with basic attacks and a few skills. Critical basic attacks deal 40% increased damage and ignore the target`s DEF and FLEE. 10 1 750.000z
Crit Damage % Increases your critical damage by a percentage. Its relative to the basic critical damage, so a 10% critical damage increase means you will deal 154% of your normal base attack damage. 15 1 500.000z
Bonus damage vs. Element Increases your damage against targets of a certain elemental property by a percentage. Relative to other bonuses. 15 1 350.000z
Bonus damage vs. Race Increases your damage against targets of a certain race by a percentage. Relative to other bonuses. 15 1 350.000z
Bonus damage vs. Size Increases your damage against targets of a certain size by a percentage. Relative to other bonuses. 15 1 500.000z
Bonus damage vs. Race Increases your damage against targets of a certain race by a percentage. Relative to other bonuses. 15 1 350.000z
Bonus CRIT vs. Race Increases your chance of dealing critical hits against a specific race of monsters. 15 1 500.000z
Pierce DEF vs. Race Bypasses the defense of targets of a certain race by a percentage. 10 1 500.000z
Pierce MDEF vs. Race Bypasses the magical defense of targets of a certain race by a percentage. 10 1 500.000z
Increase Ranged Damage Increases your damage when using ranged physical attacks by a percentage. Relative to other bonuses. 15 1 500.000z
HP on Kill Heals some amount of health every time you kill a monster. 20 1 50.000z
SP on Kill Restore some amount of SP every time you kill a monster. 10 1 100.000z
Heal Power Increases the efficiency of your healing abilities by a percentage. 50 5 25.000z
Damage vs. Non-Boss Increases your physical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 15 1 1.500.000z
Magic Damage vs. Non-Boss Increases your magical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 15 1 1.500.000z
Pierce DEF vs. Non-Boss Bypasses the physical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 10 1 1.500.000z
Pierce MDEF vs. Non-Boss Bypasses the magical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 10 1 1.500.000z
Damage vs. Boss Increases your physical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 15 1 1.000.000z
Magic Damage vs. Boss Increases your magical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 15 1 1.000.000z
Pierce DEF vs. Boss Bypasses the physical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 10 1 1.000.000z
Pierce MDEF vs. Boss Bypasses the magical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 10 1 1.000.000z