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From Project Einherjar
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== Potential Design == | == Potential Design == | ||
These are tentative skills and effects, just because they are in here doesn't mean they will be release in this state, if you have questions, ideas or concerns let Stolao know. | These are tentative skills and effects, just because they are in here doesn't mean they will be release in this state, if you have questions, ideas or concerns let Stolao know. | ||
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<br> | <br> | ||
=== Human Skill === | === Human Skill === | ||
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{| class="wikitable" | {| class="wikitable" | ||
! scope="col" style="width: 15%;" | Skill | ! scope="col" style="width: 15%;" | Skill | ||
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| Rock Fall || Hit target with (100 + 100)% Matk Earth damage with a (5 + 4*SkillLv)% Chance to stun || 5 || Active | | Rock Fall || Hit target with (100 + 100)% Matk Earth damage with a (5 + 4*SkillLv)% Chance to stun || 5 || Active | ||
|- | |- | ||
− | | Stone Skin || Increase Resistance to Stone Curse by (SkillLv * 3)%, Additionaly When hit by Stone Curse gain ( | + | | Stone Skin || Increase Resistance to Stone Curse by (SkillLv * 3)%, Additionaly When hit by Stone Curse gain (3 * SkillLv) Def for (30 + SkillLv * 30) Seconds || 3 || Passive |
|} | |} | ||
<br> | <br> | ||
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=== Wolf Skill === | === Wolf Skill === | ||
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{| class="wikitable" | {| class="wikitable" | ||
! scope="col" style="width: 15%;" | Skill | ! scope="col" style="width: 15%;" | Skill | ||
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! scope="col" style="width: 5%;" | Levels | ! scope="col" style="width: 5%;" | Levels | ||
! scope="col" style="width: 5%;" | Type | ! scope="col" style="width: 5%;" | Type | ||
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| Lacerate || (100 + (50 * SkillLv))% Attack causing Bleeding at a (15 * SkillLv) chance || 5 || Active | | Lacerate || (100 + (50 * SkillLv))% Attack causing Bleeding at a (15 * SkillLv) chance || 5 || Active | ||
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| Carnivore || When a defeating an enemy in wolf form, restore (SkillLv)% of the user's Missing HP, If enemy is poison, ghost or undead property, no HP is recovered || 5 || Passive | | Carnivore || When a defeating an enemy in wolf form, restore (SkillLv)% of the user's Missing HP, If enemy is poison, ghost or undead property, no HP is recovered || 5 || Passive | ||
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− | | Devour || The user "devours" their target (thus instantly killing them) and regains (100 + 10*SkillLv)% of targets remaining health as HP. This skill only works on small-size opponents (no players or bosses) with (SkillLv*7)% or less of their HP remaining. If used on a poison or undead property monster, no HP is recovered, and the user is poisoned. If used on a ghost property monster, no HP is restored. || 5 || Active | + | | Devour || The user "devours" their target (thus instantly killing them) and regains (100 + 10*SkillLv)% of targets remaining health as HP. This skill only works on small-size opponents (and thus, no players or bosses) with (SkillLv*7)% or less of their HP remaining. If used on a poison or undead property monster, no HP is recovered, and the user is poisoned. If used on a ghost property monster, no HP is restored. || 5 || Active |
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| Silver Moon || When in Lycanthrope transformation, The user will recover (SkillLv) SP every 10 seconds. || 1 || Passive | | Silver Moon || When in Lycanthrope transformation, The user will recover (SkillLv) SP every 10 seconds. || 1 || Passive | ||
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| Eternal Hunger || If target is bleeding, Bite Skills Heal you in Wolf Form for 3% of missing HP, If enemy is poison, ghost or undead property, no HP is recovered || Passive | | Eternal Hunger || If target is bleeding, Bite Skills Heal you in Wolf Form for 3% of missing HP, If enemy is poison, ghost or undead property, no HP is recovered || Passive | ||
|} | |} | ||
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