Difference between revisions of "Def / Mdef"
From Project Einherjar
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* Ignoring Mdef now ignores Int Mdef | * Ignoring Mdef now ignores Int Mdef | ||
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Damage New Vs Old | Damage New Vs Old | ||
<br> | <br> | ||
[[File:Damage.png]] | [[File:Damage.png]] | ||
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Damage Difference New Vs Old | Damage Difference New Vs Old | ||
<br> | <br> | ||
[[File:Differance.png]] | [[File:Differance.png]] | ||
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Damage Reducution New Vs Old | Damage Reducution New Vs Old | ||
<br> | <br> | ||
[[File:Reduction.png]] | [[File:Reduction.png]] |
Revision as of 11:05, 15 November 2019
Contents
Experimental Changes
These changes are Experimental and can be changes or event reverted at any given time.
Def
- Remove Def cap of 99
- Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1)))
- Blacksmith bonuses will be applied before the Refine % def
- Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100)
- Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
Mdef
- Remove Mdef cap of 99
- Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1)))
- Ignoring Mdef now ignores Int Mdef
Graphs
Damage New Vs Old
Damage Difference New Vs Old
Damage Reducution New Vs Old